// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "Español" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "es" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1252" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "Yes" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , "." ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "," ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "DESCONOCIDO" ) LANGUAGE_( DIK_ESCAPE , "ESCAPE" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "MENOS" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "IGUAL" ) LANGUAGE_( DIK_BACK , "RETROCEDER" ) /* backspace */ LANGUAGE_( DIK_TAB , "TAB" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "LBRACKET" ) LANGUAGE_( DIK_RBRACKET , "RBRACKET" ) LANGUAGE_( DIK_RETURN , "RETURN" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "LCONTROL" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "PUNTO Y COMA" ) LANGUAGE_( DIK_APOSTROPHE , "APOSTROFE" ) LANGUAGE_( DIK_GRAVE , "GRAVE" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "LSHIFT" ) LANGUAGE_( DIK_BACKSLASH , "BARRA INVERTIDA" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "COMA" ) LANGUAGE_( DIK_PERIOD , "PUNTO" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "BARRA" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "RSHIFT" ) LANGUAGE_( DIK_MULTIPLY , "MULTIPLICAR" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "LALT" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "ESPACIO" ) LANGUAGE_( DIK_CAPITAL , "BLOQ MAYÚSCULA" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "BLOQ NUM" ) LANGUAGE_( DIK_SCROLL , "SCROLL" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "NUMPAD7" ) LANGUAGE_( DIK_NUMPAD8 , "NUMPAD8" ) LANGUAGE_( DIK_NUMPAD9 , "NUMPAD9" ) LANGUAGE_( DIK_SUBTRACT , "SUBTRACT" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "NUMPAD4" ) LANGUAGE_( DIK_NUMPAD5 , "NUMPAD5" ) LANGUAGE_( DIK_NUMPAD6 , "NUMPAD6" ) LANGUAGE_( DIK_ADD , "ADD" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "NUMPAD1" ) LANGUAGE_( DIK_NUMPAD2 , "NUMPAD2" ) LANGUAGE_( DIK_NUMPAD3 , "NUMPAD3" ) LANGUAGE_( DIK_NUMPAD0 , "NUMPAD0" ) LANGUAGE_( DIK_DECIMAL , "DECIMAL" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "OEM 102" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "DOS PUNTOS" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "SUBRAYADO" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "SIN ETIQUETA" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "PISTA SIGUIENTE" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "INTRO T NUM" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "CONTROL DER" ) LANGUAGE_( DIK_MUTE , "SILENCIO" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "CALCULADORA" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "REPRODUCIR/PAUSA" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "DETENER MEDIOS" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "BAJAR VOLUMEN" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "SUBIR VOLUMEN" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "PÁGINA DE INICIO" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "COMA TECLADO NUMÉRICO" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "DIVIDIR" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "REQ SIST" ) LANGUAGE_( DIK_RMENU , "ALT DERECHO" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUSA" ) /* Pause */ LANGUAGE_( DIK_HOME , "INICIO" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "REPÁG" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x05 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "END" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "AVPÁG" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "INSERT" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "SUPR" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "WIN IZQUIERDO" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "WIN DERECHO" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "APLICACIONES" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "ENCENDIDO" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SUSPENDER" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "ACTIVAR" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "BÚSQUEDA WEB" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "FAVORITOS WEB" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "ACTUALIZAR WEB" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "DETENER WEB" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "WEB SIGUIENTE" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "WEB ANTERIOR" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "MI PC" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "CORREO" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "SELECCIÓN DE MEDIOS" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "JOYUP" ) LANGUAGE_( DIK_JOYDOWN , "JOYDOWN" ) LANGUAGE_( DIK_JOYLEFT , "JOYLEFT" ) LANGUAGE_( DIK_JOYRIGHT , "JOYRIGHT" ) LANGUAGE_( DIK_JOYBUTTON0 , "JOYBUTTON0" ) LANGUAGE_( DIK_JOYBUTTON1 , "JOYBUTTON1" ) LANGUAGE_( DIK_JOYBUTTON2 , "JOYBUTTON2" ) LANGUAGE_( DIK_JOYBUTTON3 , "JOYBUTTON3" ) LANGUAGE_( DIK_JOYBUTTON4 , "JOYBUTTON4" ) LANGUAGE_( DIK_JOYBUTTON5 , "JOYBUTTON5" ) LANGUAGE_( DIK_JOYBUTTON6 , "JOYBUTTON6" ) LANGUAGE_( DIK_JOYBUTTON7 , "JOYBUTTON7" ) LANGUAGE_( DIK_JOYBUTTON8 , "JOYBUTTON8" ) LANGUAGE_( DIK_JOYBUTTON9 , "JOYBUTTON9" ) LANGUAGE_( DIK_JOYBUTTON10 , "JOYBUTTON10" ) LANGUAGE_( DIK_JOYBUTTON11 , "JOYBUTTON11" ) LANGUAGE_( DIK_JOYBUTTON12 , "JOYBUTTON12" ) LANGUAGE_( DIK_JOYBUTTON13 , "JOYBUTTON13" ) LANGUAGE_( DIK_JOYBUTTON14 , "JOYBUTTON14" ) LANGUAGE_( DIK_JOYBUTTON15 , "JOYBUTTON15" ) LANGUAGE_( DIK_JOYBUTTON16 , "JOYBUTTON16" ) LANGUAGE_( DIK_JOYBUTTON17 , "JOYBUTTON17" ) LANGUAGE_( DIK_JOYBUTTON18 , "JOYBUTTON18" ) LANGUAGE_( DIK_JOYBUTTON19 , "JOYBUTTON19" ) LANGUAGE_( DIK_JOYBUTTON20 , "JOYBUTTON20" ) LANGUAGE_( DIK_JOYBUTTON21 , "JOYBUTTON21" ) LANGUAGE_( DIK_JOYBUTTON22 , "JOYBUTTON22" ) LANGUAGE_( DIK_JOYBUTTON23 , "JOYBUTTON23" ) LANGUAGE_( DIK_JOYBUTTON24 , "JOYBUTTON24" ) LANGUAGE_( DIK_JOYBUTTON25 , "JOYBUTTON25" ) LANGUAGE_( DIK_JOYBUTTON26 , "JOYBUTTON26" ) LANGUAGE_( DIK_JOYBUTTON27 , "JOYBUTTON27" ) LANGUAGE_( DIK_JOYBUTTON28 , "JOYBUTTON28" ) LANGUAGE_( DIK_JOYBUTTON29 , "JOYBUTTON29" ) LANGUAGE_( DIK_JOYBUTTON30 , "JOYBUTTON30" ) LANGUAGE_( DIK_JOYBUTTON31 , "JOYBUTTON31" ) LANGUAGE_( DIK_MOUSEUP , "MOUSE ARRIBA" ) LANGUAGE_( DIK_MOUSEDOWN , "MOUSE ABAJO" ) LANGUAGE_( DIK_MOUSELEFT , "MOUSE IZQUIERDO" ) LANGUAGE_( DIK_MOUSERIGHT , "MOUSE DERECHO" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "MOUSE BOTON 0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "MOUSE BOTON 1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "MOUSE BOTON 2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "MOUSE BOTON 3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "Sin especificar" ) LANGUAGE_( COUNTRYAF , "Afganistan" ) LANGUAGE_( COUNTRYAL , "Albania" ) LANGUAGE_( COUNTRYDZ , "Algeria" ) LANGUAGE_( COUNTRYAS , "Samoa Americana" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguila" ) LANGUAGE_( COUNTRYAQ , "Antártida" ) LANGUAGE_( COUNTRYAG , "Antigua y Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentina" ) LANGUAGE_( COUNTRYAM , "Armenia" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australia" ) LANGUAGE_( COUNTRYAT , "Austria" ) LANGUAGE_( COUNTRYAZ , "Azerbaiyn" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrein" ) LANGUAGE_( COUNTRYBD , "Bangladesh" ) LANGUAGE_( COUNTRYBB , "Barbados" ) LANGUAGE_( COUNTRYBY , "Bielorusia" ) LANGUAGE_( COUNTRYBE , "Bélgica" ) LANGUAGE_( COUNTRYBZ , "Belice" ) LANGUAGE_( COUNTRYBJ , "Benín" ) LANGUAGE_( COUNTRYBM , "Bermuda" ) LANGUAGE_( COUNTRYBT , "Bután" ) LANGUAGE_( COUNTRYBO , "Bolivia" ) LANGUAGE_( COUNTRYBA , "Bosnia y Hercegovina" ) LANGUAGE_( COUNTRYBW , "Botswana" ) LANGUAGE_( COUNTRYBV , "Isla Bouvet" ) LANGUAGE_( COUNTRYBR , "Brasil" ) LANGUAGE_( COUNTRYIO , "Territorio Británico del Océano Índico" ) LANGUAGE_( COUNTRYBN , "Brunei" ) LANGUAGE_( COUNTRYBG , "Bulgaria" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Camboya" ) LANGUAGE_( COUNTRYCM , "Camerún" ) LANGUAGE_( COUNTRYCA , "Canadá" ) LANGUAGE_( COUNTRYCV , "Cabo Verde" ) LANGUAGE_( COUNTRYKY , "Islas Caimán" ) LANGUAGE_( COUNTRYCF , "República Centroafricana" ) LANGUAGE_( COUNTRYTD , "Canad" ) LANGUAGE_( COUNTRYCL , "Chile" ) LANGUAGE_( COUNTRYCN , "China" ) LANGUAGE_( COUNTRYCX , "Isla Christmas" ) LANGUAGE_( COUNTRYCC , "Isla Cocos" ) LANGUAGE_( COUNTRYCO , "Colombia" ) LANGUAGE_( COUNTRYKM , "Comores" ) LANGUAGE_( COUNTRYCG , "Congo" ) LANGUAGE_( COUNTRYCD , "República Democrática del Congo" ) LANGUAGE_( COUNTRYCK , "Islas Cook" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Costa de Marfil" ) LANGUAGE_( COUNTRYHR , "Croacia" ) LANGUAGE_( COUNTRYCU , "Cuba" ) LANGUAGE_( COUNTRYCY , "Chipre" ) LANGUAGE_( COUNTRYCZ , "República Checa" ) LANGUAGE_( COUNTRYDK , "Dinamarca" ) LANGUAGE_( COUNTRYDJ , "Yibuti" ) LANGUAGE_( COUNTRYDM , "Dominica" ) LANGUAGE_( COUNTRYDO , "República Dominicana" ) LANGUAGE_( COUNTRYTP , "Timor Oriental" ) LANGUAGE_( COUNTRYEC , "Ecuador" ) LANGUAGE_( COUNTRYEG , "Egipto" ) LANGUAGE_( COUNTRYSV , "El Salvador" ) LANGUAGE_( COUNTRYGQ , "Guinea Equatorial" ) LANGUAGE_( COUNTRYER , "Eritrea" ) LANGUAGE_( COUNTRYEE , "Estonia" ) LANGUAGE_( COUNTRYET , "Etiopía" ) LANGUAGE_( COUNTRYFK , "Islas Malvinas" ) LANGUAGE_( COUNTRYFO , "Islas Faroe" ) LANGUAGE_( COUNTRYFJ , "Fiji" ) LANGUAGE_( COUNTRYFI , "Finlandia" ) LANGUAGE_( COUNTRYFR , "Francia" ) LANGUAGE_( COUNTRYFX , "Francia Metropolitana" ) LANGUAGE_( COUNTRYGF , "Guiayana Francesa" ) LANGUAGE_( COUNTRYPF , "Polinesia Francesa" ) LANGUAGE_( COUNTRYTF , "Terrotorios Franceses del Sur" ) LANGUAGE_( COUNTRYGA , "Gabón" ) LANGUAGE_( COUNTRYGM , "Gambia" ) LANGUAGE_( COUNTRYGE , "Georgia" ) LANGUAGE_( COUNTRYDE , "Alemania" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibraltar" ) LANGUAGE_( COUNTRYGR , "Grecia" ) LANGUAGE_( COUNTRYGL , "Groenlandia" ) LANGUAGE_( COUNTRYGD , "Granada" ) LANGUAGE_( COUNTRYGP , "Guadalupe" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinea" ) LANGUAGE_( COUNTRYGW , "Guinea-Bissau" ) LANGUAGE_( COUNTRYGY , "Guayana" ) LANGUAGE_( COUNTRYHT , "Haití" ) LANGUAGE_( COUNTRYHM , "Islas Heard y Mc Donald" ) LANGUAGE_( COUNTRYVA , "Ciudad del Vaticano" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hong Kong" ) LANGUAGE_( COUNTRYHU , "Hungría" ) LANGUAGE_( COUNTRYIS , "Islandia" ) LANGUAGE_( COUNTRYIN , "India" ) LANGUAGE_( COUNTRYID , "Indonesia" ) LANGUAGE_( COUNTRYIR , "República Islámica de Irán" ) LANGUAGE_( COUNTRYIQ , "Irak" ) LANGUAGE_( COUNTRYIE , "Irlanda" ) LANGUAGE_( COUNTRYIL , "Israel" ) LANGUAGE_( COUNTRYIT , "Italia" ) LANGUAGE_( COUNTRYJM , "Jamaica" ) LANGUAGE_( COUNTRYJP , "Japón" ) LANGUAGE_( COUNTRYJO , "Jordania" ) LANGUAGE_( COUNTRYKZ , "Kazajstán" ) LANGUAGE_( COUNTRYKE , "Kenia" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Korea del Norte" ) LANGUAGE_( COUNTRYKR , "Korea del Sur" ) LANGUAGE_( COUNTRYKW , "Kuwait" ) LANGUAGE_( COUNTRYKG , "Kirguizistán" ) LANGUAGE_( COUNTRYLA , "República Democrática Popular de Laos" ) LANGUAGE_( COUNTRYLV , "Letonia" ) LANGUAGE_( COUNTRYLB , "Líbano" ) LANGUAGE_( COUNTRYLS , "Lesoto" ) LANGUAGE_( COUNTRYLR , "Liberia" ) LANGUAGE_( COUNTRYLY , "República Árabe Libia" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Lituania" ) LANGUAGE_( COUNTRYLU , "Luxemburgo" ) LANGUAGE_( COUNTRYMO , "Macau" ) LANGUAGE_( COUNTRYMK , "Antigua República Yugoslava de Macedonia" ) LANGUAGE_( COUNTRYMG , "Madagascar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malasia" ) LANGUAGE_( COUNTRYMV , "Maldivas" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malta" ) LANGUAGE_( COUNTRYMH , "Islas Marshall" ) LANGUAGE_( COUNTRYMQ , "Martinica" ) LANGUAGE_( COUNTRYMR , "Mauritania" ) LANGUAGE_( COUNTRYMU , "Mauricio" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "México" ) LANGUAGE_( COUNTRYFM , "Estados Federados de Micronesia" ) LANGUAGE_( COUNTRYMD , "República de Moldavia" ) LANGUAGE_( COUNTRYMC , "Mónaco" ) LANGUAGE_( COUNTRYMN , "Mongolia" ) LANGUAGE_( COUNTRYMS , "Montserrat" ) LANGUAGE_( COUNTRYMA , "Marruecos" ) LANGUAGE_( COUNTRYMZ , "Mozambique" ) LANGUAGE_( COUNTRYMM , "Myanmar" ) LANGUAGE_( COUNTRYNA , "Namibia" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Nepal" ) LANGUAGE_( COUNTRYNL , "Países Bajos" ) LANGUAGE_( COUNTRYAN , "Antillas Holandesas" ) LANGUAGE_( COUNTRYNC , "Nueva Caledonia" ) LANGUAGE_( COUNTRYNZ , "Nueva Zelanda" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigeria" ) LANGUAGE_( COUNTRYNU , "Niue" ) LANGUAGE_( COUNTRYNF , "Isla Norfolk" ) LANGUAGE_( COUNTRYMP , "Islas Marianas del Norte" ) LANGUAGE_( COUNTRYNO , "Noruega" ) LANGUAGE_( COUNTRYOM , "Omán" ) LANGUAGE_( COUNTRYPK , "Pakistán" ) LANGUAGE_( COUNTRYPW , "Palau" ) LANGUAGE_( COUNTRYPA , "Panamá" ) LANGUAGE_( COUNTRYPG , "Papúa Nueva Guinea" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Perú" ) LANGUAGE_( COUNTRYPH , "Filipinas" ) LANGUAGE_( COUNTRYPN , "Pitcairn" ) LANGUAGE_( COUNTRYPL , "Polonia" ) LANGUAGE_( COUNTRYPT , "Portugal" ) LANGUAGE_( COUNTRYPR , "Puerto Rico" ) LANGUAGE_( COUNTRYQA , "Qatar" ) LANGUAGE_( COUNTRYRE , "Reunión" ) LANGUAGE_( COUNTRYRO , "Rumania" ) LANGUAGE_( COUNTRYRU , "Federación Rusa" ) LANGUAGE_( COUNTRYRW , "Ruanda" ) LANGUAGE_( COUNTRYKN , "San Kitts y Nevis" ) LANGUAGE_( COUNTRYLC , "Santa Lucía" ) LANGUAGE_( COUNTRYVC , "San Vicente y las Granadinas" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "San Marino" ) LANGUAGE_( COUNTRYST , "Santo Tom y Príncipe" ) LANGUAGE_( COUNTRYSA , "Arabia Saudí" ) LANGUAGE_( COUNTRYSN , "Senegal" ) LANGUAGE_( COUNTRYSC , "Seychelles" ) LANGUAGE_( COUNTRYSL , "Sierra Leona" ) LANGUAGE_( COUNTRYSG , "Singapur" ) LANGUAGE_( COUNTRYSK , "Eslovaquia" ) LANGUAGE_( COUNTRYSI , "Eslovenia" ) LANGUAGE_( COUNTRYSB , "Islas Solomón" ) LANGUAGE_( COUNTRYSO , "Somalia" ) LANGUAGE_( COUNTRYZA , "Sud África" ) LANGUAGE_( COUNTRYGS , "Islas Georgia / e Islas Sandwich del Sur" ) LANGUAGE_( COUNTRYES , "España" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "Santa Helena" ) LANGUAGE_( COUNTRYPM , "St. Pierre y Miquelon" ) LANGUAGE_( COUNTRYSD , "Sudán" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Islas Svalbard y Jan Mayen" ) LANGUAGE_( COUNTRYSZ , "Suazilandia" ) LANGUAGE_( COUNTRYSE , "Suecia" ) LANGUAGE_( COUNTRYCH , "Suiza" ) LANGUAGE_( COUNTRYSY , "República Árabe Siria" ) LANGUAGE_( COUNTRYTW , "Taiwan" ) LANGUAGE_( COUNTRYTJ , "Tajikistán" ) LANGUAGE_( COUNTRYTZ , "República Unida de Tanzania" ) LANGUAGE_( COUNTRYTH , "Tailandia" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokelau" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinidad y Tobago" ) LANGUAGE_( COUNTRYTN , "Túnez" ) LANGUAGE_( COUNTRYTR , "Turkía" ) LANGUAGE_( COUNTRYTM , "Turkmenistán" ) LANGUAGE_( COUNTRYTC , "Islas Turks y Caicos" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Uganda" ) LANGUAGE_( COUNTRYUA , "Ucrania" ) LANGUAGE_( COUNTRYAE , "Emiratos Árabes Unidos" ) LANGUAGE_( COUNTRYGB , "Reino Unido" ) LANGUAGE_( COUNTRYUS , "Estados Unidos" ) LANGUAGE_( COUNTRYUM , "Islas Periféricas Menores de los Estados Unidos" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Uzbekistán" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Venezuela" ) LANGUAGE_( COUNTRYVN , "Vietnam" ) LANGUAGE_( COUNTRYVG , "Islas Vírgenes Británicas" ) LANGUAGE_( COUNTRYVI , "Islas Vírgenes de los Estados Unidos" ) LANGUAGE_( COUNTRYWF , "Islas Wallis y Futuna" ) LANGUAGE_( COUNTRYEH , "Sahara Occidental" ) LANGUAGE_( COUNTRYYE , "Yemen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "Zambia" ) LANGUAGE_( COUNTRYZW , "Zimbabue" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "¿Estás seguro?" ) LANGUAGE_( YES , "Sí" ) LANGUAGE_( NO , "No" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Hecho" ) LANGUAGE_( APPLY , "Aplicar" ) LANGUAGE_( OFF , "No" ) LANGUAGE_( ON , "Sí" ) LANGUAGE_( BACK , "\x09 Atrás" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Siguiente \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Cancelar" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Finalizar" ) LANGUAGE_( HELP , "\x0D Ayuda" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Salir" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Empezando..." ) LANGUAGE_( CONNECTED , "Conectado." ) LANGUAGE_( FAILED , "Fallo." ) LANGUAGE_( SUCCESS , "Éxito." ) LANGUAGE_( DONEDOT , "Hecho." ) LANGUAGE_( STOP , "Para." ) LANGUAGE_( DEMODISABLED , "¡Esta característica sólo está disponible en la versión completa registrada!" ) LANGUAGE_( FEATURELOCKED , "Esta característica no se ha desvelado todavía" ) // Player profiles LANGUAGE_( PLAYERS , "Jugadores" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Haz click aquí para cambiar los jugadores." ) LANGUAGE_( ENTERYOURNAME , "Introduce tu nombre:" ) LANGUAGE_( HELLO , "¡Hola, %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Añadir" ) LANGUAGE_( DELETEPLAYER , "Borrar" ) // Main menu LANGUAGE_( STARTGAME , "Salva el mundo" ) LANGUAGE_( HIGHSCORES , "Galería de la fama" ) LANGUAGE_( OPTIONS , "Opciones" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Opciones..." ) // Button caption LANGUAGE_( WEBSITE , "Página Web" ) LANGUAGE_( WEBSITEHINT , "Visita la web oficial" ) // Gameplay options LANGUAGE_( GAMEPLAY , "Juego" ) LANGUAGE_( ALLOWCHEATS , "Permite hacer trampas" ) LANGUAGE_( ALLOWCHEATSHINT , "Permite usar teclas de trampas" ) LANGUAGE_( SHAREDLIVES , "Vidas compartidas" ) LANGUAGE_( SHAREDLIVESHINT , "Vidas compartidas entre los dos jugadores" ) LANGUAGE_( DIFFICULTY , "Dificultad:" ) LANGUAGE_( ENUMDIFFICULTY0 , "novato" ) LANGUAGE_( ENUMDIFFICULTY1 , "veterano" ) // Graphics options LANGUAGE_( GRAPHICS , "Gráficos" ) LANGUAGE_( DETAIL , "Detalles" ) LANGUAGE_( DETAILHINT , "Controla todos los detalles gráficos y los efectos especiales" ) LANGUAGE_( ENUMDETAIL0 , "Baja" ) LANGUAGE_( ENUMDETAIL1 , "Alta" ) LANGUAGE_( ADVANCEDOPTIONS , "Opciones avanzadas" ) LANGUAGE_( VIDEOMODE , "Modo video" ) LANGUAGE_( VIDEOMODEHINT , "Resolución de la pantalla" ) LANGUAGE_( FULLSCREEN , "Pantalla completa" ) LANGUAGE_( FULLSCREENHINT , "Ejecutar el juego en pantalla completa o en una ventana" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Relación de aspecto" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "Utiliza la sincronización vertical para una visualización más lenta pero más suave" ) LANGUAGE_( MAXIMUMFPS , "FPS máximos" ) LANGUAGE_( MAXIMUMFPSHINT , "Limita el número de fotogramas mostrados por segundo" ) LANGUAGE_( BILINEARFILTER , "Filtrado bilineal" ) LANGUAGE_( BILINEARFILTERHINT , "Permite el filtrado de textura bilineal" ) LANGUAGE_( SHOWFPS , "Mostrar FPS" ) LANGUAGE_( SHOWFPSHINT , "Muestra en pantalla el contador de fotogramas" ) // Sound options LANGUAGE_( SOUND , "Sonido" ) LANGUAGE_( SOUNDQUALITY , "Calidad del audio" ) LANGUAGE_( SOUNDQUALITYHINT , "Calidad general del sonido (requiere reiniciar)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Baja" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "Alta" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Muy alta" ) LANGUAGE_( SOUNDVOLUME , "Volumen del sonido" ) LANGUAGE_( MUSICVOLUME , "Volumen de la música" ) LANGUAGE_( INGAMEMUSIC , "Música del juego" ) LANGUAGE_( INGAMEMUSICHINT , "Activa la música mientras juegas" ) LANGUAGE_( MUTEAUDIO , "Audio apagado" ) LANGUAGE_( MUTEAUDIOHINT , "Silencia todos los sonidos y música." ) LANGUAGE_( ORIGINALMUSIC , "Música original" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "Controles" ) LANGUAGE_( CONTROLSHINT , "Aprieta la nueva tecla o el botón del joystick para este control" ) LANGUAGE_( CONTROLSUP , "Mueve arriba" ) LANGUAGE_( CONTROLSDOWN , "Mueve abajo" ) LANGUAGE_( CONTROLSLEFT , "Mueve izquierda" ) LANGUAGE_( CONTROLSRIGHT , "Mueve derecha" ) LANGUAGE_( CONTROLSFIRE , "Disparo" ) LANGUAGE_( CONTROLSALTFIRE , "Misil" ) LANGUAGE_( CONTROLSINGAMEMENU , "Menú mientras juegas" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Muestra el menú mientras juegas (no se puede cambiar)" ) LANGUAGE_( CONTROLS0 , "Controles jugador" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Controles jugador..." ) // Button caption LANGUAGE_( CONTROLS1 , "Controles jugador 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Controles jugador 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "Controles jugador 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Controles jugador 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Selecciona el botón del ratón que se usará" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Clic izquierdo" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Clic derecho" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Clic central" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Teclado" ) LANGUAGE_( DEVICE_MOUSE , "Ratón" ) LANGUAGE_( DEVICE_JOYSTICK , "Palanca de mando" ) LANGUAGE_( DEVICE_GAMEPAD , "Gamepad" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Pantalla táctil" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Idioma" ) LANGUAGE_( CHANGELANGUAGETEXT , "Por favor, inicia de nuevo el juego |y selecciona tu nuevo idioma." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Asistente de red" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Asistente de red..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "Este asistente te ayudará a configurar tu red." ) LANGUAGE_( NETTESTINTRO2 , "Tu conexión a internet será comprobada." ) LANGUAGE_( NETTESTINTRO3 , "Si tu \"firewall\" pregunta," ) LANGUAGE_( NETTESTINTRO4 , "por favor, permite el acceso a internet." ) LANGUAGE_( RUNTESTONDESKTOP , "Ejecuta la comprobación en el escritorio" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Ejecuta el juego en una ventana mientras dura la comprobación (recomendado)" ) LANGUAGE_( NETTESTSUCCESS , "Comprobación de conexión satisfactoria." ) LANGUAGE_( NETTESTFAIL1 , "Puedes continuar, pero algunas características de la red no estarán disponibles." ) LANGUAGE_( NETCONFIGTITLE , "Configuración de red" ) LANGUAGE_( AUTHORIZATIONCODE , "Código de autorización" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Introduce aquí tu código de autorización" ) LANGUAGE_( SELECTYOURCOUNTRY , "Tu país" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Truco: Aprieta la tecla correspondiente a tu país para saltar directamente" ) LANGUAGE_( NETCONFIGCONNECTION , "Conexión a internet:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "¿Cómo te conectas a internet?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Número máximo de Jugadores:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Número máximo de jugadores para juegos en red" ) LANGUAGE_( CHECKCONNECTION , "Por favor, revisa tu conexión a internet e inténtalo de nuevo." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "Opciones..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "Opciones" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Publicar puntuación" ) LANGUAGE_( UPLOADSCORESHINT , "Añade tus resultados a las listas de máxima puntuación en internet" ) LANGUAGE_( UPLOADCAREER , "Publicar experiencia" ) LANGUAGE_( UPLOADCAREERHINT , "Añade tu experiencia en la galería de trayectorias del mundo" ) LANGUAGE_( UPLOADTEXT1 , "Tus datos se transferirán ahora" ) LANGUAGE_( UPLOADTEXT2 , "a la web de InterAction Studios." ) LANGUAGE_( UPLOADTEXT3 , "Por favor, conéctate a internet antes de continuar." ) LANGUAGE_( FAILEDWITHCODE , "Fallo con el código: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "Puntuaciones mundiales" ) LANGUAGE_( WORLDWIDESCORESHINT , "Ver las listas mundiales (el juego se cerrará)" ) LANGUAGE_( RESETSCORES , "Reinicializar puntuaciones" ) LANGUAGE_( RESETSCORESHINT , "Elimina todas las puntuaciones máximas" ) // Help LANGUAGE_( HELPTITLE , "Ayuda" ) LANGUAGE_( DOCUMENTATION , "Documentación" ) LANGUAGE_( DOCUMENTATIONHINT , "Mirar la documentación del juego" ) LANGUAGE_( ONLINEHELP , "Ayuda On-line" ) LANGUAGE_( ONLINEHELPHINT , "Ayuda en la web de InterAction Studios" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Reporte de error" ) LANGUAGE_( ERRORREPORTINTRO1 , "Se ha encontrado un reporte de error en tu ordenador." ) LANGUAGE_( ERRORREPORTINTRO2 , "Por favor, ¡ayúdanos a mejorar el juego" ) LANGUAGE_( ERRORREPORTINTRO3 , "enviándonos tu reporte de error automáticamente!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "Antes de que el reporte de tu error sea transferido," ) LANGUAGE_( ERRORREPORTWIZARD2 , "necesitarás ejecutar el asistente de red." ) LANGUAGE_( ERRORREPORTUPLOADING , "Enviando la información del error (%s bytes)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Por favor, espera..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "El servidor está lleno." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Juego incompatible." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "Necesitas, al menos, la versión %s del juego (tu tienes la %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "El servidor debe ser al menos la versión %s del juego (ésta es %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Conectado a %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Desconectado desde %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Desconectado del servidor." ) LANGUAGE_( QUITUSERQUIT , "El usuario pidió salir." ) LANGUAGE_( QUITGAMEOVER , "Juego terminado." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Recreación terminada." ) LANGUAGE_( QUITEMERGENCY , "Requerida salida de emergencia." ) LANGUAGE_( QUITUNKNOWN , "Abandono por motivo desconocido." ) LANGUAGE_( PLAYERJOINED , "El Jugador '%s' se ha unido." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "El Jugador '%s' ha dejado el juego." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Invitando a más jugadores..." ) LANGUAGE_( SOLOCONTINUEGAME , "Continuar misión" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "Todavía no tienes ninguna misión guardada." ) LANGUAGE_( SOLONEWGAME , "Empieza nueva misión" ) LANGUAGE_( SOLONEWGAMECONFIRM , "¡Cualquier progreso existente se perderá!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "EL FINAL" ) LANGUAGE_( INTRO1 , "El espacio" ) LANGUAGE_( INTRO2 , "La última frontera" ) LANGUAGE_( INTRO3 , "El sistema solar" ) LANGUAGE_( INTRO4 , "Nuestro hogar" ) LANGUAGE_( INTRO5 , "Mientras hablamos" ) LANGUAGE_( INTRO6 , "nuestro héroe está eliminando" ) LANGUAGE_( INTRO7 , "al último de los pollos invasores" ) LANGUAGE_( INTRO8 , "La Tierra es un lugar seguro una vez más" ) LANGUAGE_( INTRO9 , "O casi..." ) LANGUAGE_( INTRO10 , "Mmm..." ) LANGUAGE_( INTRO11 , "Esto no se ve bien" ) LANGUAGE_( INTRO12 , "Alguien deberá ocuparse de este lío" ) LANGUAGE_( INTRO13 , "Me pregunto quién..." ) LANGUAGE_( ENDING1 , "Con la destrucción de la Gallinave Madre," ) LANGUAGE_( ENDING2 , "los últimos pollos invasores huyen del sistema solar" ) LANGUAGE_( ENDING3 , "para nunca volver..." ) LANGUAGE_( ENDING4 , "...al menos hasta que salga la secuela." ) LANGUAGE_( ENDING5 , "En cuanto a nuestro héroe," ) LANGUAGE_( ENDING6 , "volvió a su lugar favorito" ) LANGUAGE_( ENDING7 , "en \"Space Burger\"," ) LANGUAGE_( ENDING8 , "con la conciencia tranquila al saber" ) LANGUAGE_( ENDING9 , "que el futuro de las hamburguesas de pollo" ) LANGUAGE_( ENDING10 , "era seguro otra vez." ) LANGUAGE_( ENDING11 , "¡Felicitaciones!" ) LANGUAGE_( ENDING12 , "Has finalizado con éxito esta aventura." ) LANGUAGE_( ENDING13 , "Has limpiado los pollos invasores de cada planeta" ) LANGUAGE_( ENDING14 , "del sistema solar y te has asegurado" ) LANGUAGE_( ENDING15 , "de que la humanidad siempre esté en deuda contigo." ) LANGUAGE_( ENDING16 , "¡Buen trabajo!" ) LANGUAGE_( REGISTER1 , "¡Buen trabajo!" ) LANGUAGE_( REGISTER2 , "Has sobrevivido a tu primer" ) LANGUAGE_( REGISTER3 , "encuentro con la Gallinave Madre." ) LANGUAGE_( REGISTER4 , "Sin embargo, la nave ha escapado" ) LANGUAGE_( REGISTER5 , "y tu trabajo no habrá terminado" ) LANGUAGE_( REGISTER6 , "hasta que la encuentres" ) LANGUAGE_( REGISTER7 , "y la hagas omelet" ) LANGUAGE_( REGISTER8 , "Registra los pollos invasores 2 en línea hoy mismo" ) LANGUAGE_( REGISTER9 , "y continúa tu aventura" ) LANGUAGE_( REGISTER10 , "atraviesa 110 oleadas y llega" ) LANGUAGE_( REGISTER11 , "a la confrontación final" ) LANGUAGE_( CUTSCENENAGTITLE , "¡Salva el mundo!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "¡Compra el juego completo ya!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Cierra" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Sí, ¡Enseñámelo! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " ¡Cuéntame más! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " ¡Más! ¡Más! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Sí, ¡Hay más! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " ¡Increíble! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Guau, ¡Has jugado este juego" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "durante 60 minutos en total!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "¡Impresionante!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "Deseamos que hayas disfrutado de esta corta demo." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "¡Ahora ya puedes pasar al siguente nivel" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "si compras la versión completa!" ) LANGUAGE_( CUTSCENENAG1X1 , "¿Te ha gustado el juego?" ) LANGUAGE_( CUTSCENENAG1X2 , "¿Sabías que sólo has jugando" ) LANGUAGE_( CUTSCENENAG1X3 , "la versión demo con prestaciones limitadas?" ) LANGUAGE_( CUTSCENENAG1X4 , "¡Todavía no has visto nada!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "¡Demos un vistazo a la versión completa!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Cuando veas todo lo que te espera," ) LANGUAGE_( CUTSCENENAG1X9 , "¡te darás cuenta de que las aventuras de Chicken Invaders" ) LANGUAGE_( CUTSCENENAG1X10 , "no han hecho más que empezar!" ) LANGUAGE_( CUTSCENENAG2X1 , "Veamos lo que la versión completa tiene que ofrecer..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Viaje a 11 sistemas estelares" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Batallas a través de 110 oleadas de pollos invasores" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Descubrir 3 alucinantes armas" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Potenciar las armas a través de 11 niveles de poder" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Conseguir 14 bonus únicos" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 Y, desde luego,... ¡Salvar el mundo!" ) LANGUAGE_( CUTSCENENAG3X1 , "Eso fue sólo para abrir el apetito... ¡Hay mucho más!" ) LANGUAGE_( CUTSCENENAG3X2 , "¡La versión completa también viene abarrotada de extras" ) LANGUAGE_( CUTSCENENAG3X3 , "que nunca encontrarás en la demo!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Códigos para engañar al sistema" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Juego ilimitado" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Documentación ampliada" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Guía de armas" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Guía de objetos" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Atajos y trucos" ) LANGUAGE_( CUTSCENENAG5X1 , "Una vez hayas comprado la versión completa" ) LANGUAGE_( CUTSCENENAG5X2 , "y te registres como cazador de pollos," ) LANGUAGE_( CUTSCENENAG5X3 , "también tendrás acceso a los exclusivos" ) LANGUAGE_( CUTSCENENAG5X4 , "beneficios premium de 'InterAction studios':" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 ¡Tu registro NUNCA caduca!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 ¡Actualización GRATUITA de versiones!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 ¡Versiones especiales GRATUITAS del juego!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 ¡Packs de idiomas GRATUITOS!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 ¡Apoyo técnico y ayuda GRATUITA e ilimitada!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "Hasta ahora has hecho un gran trabajo," ) LANGUAGE_( CUTSCENENAG6X3 , "pero lo mejor, ¡está por llegar!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "¡No dejes que los pollos se marchen así como así!" ) LANGUAGE_( CUTSCENENAG6X6 , "Compra ahora la versión completa y enséñales" ) LANGUAGE_( CUTSCENENAG6X7 , "¡cuál es la especie dominante en este planeta!" ) LANGUAGE_( CUTSCENENAG6X8 , "¡El futuro de las hamburgesas de pollo está en tus manos!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "¡Conviértete en el orgullo de la humanidad!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas y InterAction studios" ) LANGUAGE_( CREDITS , "Créditos" ) LANGUAGE_( CREDITS1A1 , "Diseño del juego," ) LANGUAGE_( CREDITS1A2 , "Programación," ) LANGUAGE_( CREDITS1A3 , "e Ilustraciones" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Música" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Agradecimientos Especiales" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Pausa" ) LANGUAGE_( RESUME , "Reanudar el juego" ) LANGUAGE_( RESUMEHINT , "Continuar jugando" ) LANGUAGE_( QUITGAME , "Abandonar el juego" ) LANGUAGE_( QUITGAMEHINT , "Dejar la partida actual (se guarda el nivel)" ) LANGUAGE_( BONUSTEAMPLAY , "Juego en equipo" ) LANGUAGE_( BONUSAPPETITE , "Apetito" ) LANGUAGE_( BONUSWEAPON , "Arma" ) LANGUAGE_( BONUSMYSTERY , "Misterio" ) LANGUAGE_( BONUSCHARITY , "Caridad" ) LANGUAGE_( BONUSEFFICIENCY , "Eficiencia" ) LANGUAGE_( BONUSDESTROYER , "Destructor" ) LANGUAGE_( BONUSMULTIKILL , "Matanza múltiple" ) LANGUAGE_( BONUSLIFEASSIST , "Vida de ayuda" ) LANGUAGE_( BONUSEXTRALIFE , "¡Vida extra!" ) LANGUAGE_( BONUSEARLYBIRD , "Madrugador" ) LANGUAGE_( BONUSFIRSTKILL , "Primera muerte" ) LANGUAGE_( BONUSTREASURE , "Tesoro" ) LANGUAGE_( BONUSMAXPOWER , "¡Máxima potencia!" ) LANGUAGE_( BONUSFIREPOWER , "Arsenal" ) LANGUAGE_( RANKING1 , "Primer lugar" ) LANGUAGE_( RANKING2 , "Segundo lugar" ) LANGUAGE_( RANKING3 , "Tercer lugar" ) LANGUAGE_( RANKING4 , "Cuarto lugar" ) LANGUAGE_( RANKING5 , "Quinto lugar" ) LANGUAGE_( RANKING6 , "Sexto lugar" ) LANGUAGE_( RANKING7 , "Séptimo lugar" ) LANGUAGE_( RANKING8 , "Octavo lugar" ) LANGUAGE_( RANKING9 , "Noveno lugar" ) LANGUAGE_( RANKING10 , "Décimo lugar" ) LANGUAGE_( PLANETNAME1 , "Plutón" ) LANGUAGE_( PLANETNAME2 , "Neptuno" ) LANGUAGE_( PLANETNAME3 , "Urano" ) LANGUAGE_( PLANETNAME4 , "Saturno" ) LANGUAGE_( PLANETNAME5 , "Júpiter" ) LANGUAGE_( PLANETNAME6 , "El Cinturón de Asteroides" ) LANGUAGE_( PLANETNAME7 , "Marte" ) LANGUAGE_( PLANETNAME8 , "La Tierra" ) LANGUAGE_( PLANETNAME9 , "Venus" ) LANGUAGE_( PLANETNAME10 , "Mercurio" ) LANGUAGE_( PLANETNAME11 , "El Sol" ) LANGUAGE_( CHOOSEPLAYERS1 , "¡Enciende los Motores!" ) LANGUAGE_( CHOOSEPLAYERS2 , "Dispara para seleccionar los jugadores" ) LANGUAGE_( WAVEDEFAULT , "Oleada" ) LANGUAGE_( WAVEDEFAULTB , "¡Prepárate!" ) LANGUAGE_( WAVE50 , "¡Cuidado Arriba!" ) LANGUAGE_( WAVE50B , "Vienen asteroides" ) LANGUAGE_( WAVE51 , "Asteroides" ) LANGUAGE_( WAVE52 , "Más Asteroides" ) LANGUAGE_( WAVE53 , "Aún más Asteroides" ) LANGUAGE_( WAVE54 , "Ya casi Llegamos" ) LANGUAGE_( WAVE55 , "¡Resiste!" ) LANGUAGE_( WAVE56 , "¿Ya llegamos?" ) LANGUAGE_( WAVE57 , "Ya casi" ) LANGUAGE_( WAVE58 , "¡Sólo uno más!" ) LANGUAGE_( WAVE59 , "Saliendo del Cinturón de Asteroides?" ) LANGUAGE_( WAVE59B , "¿Bonus?" ) LANGUAGE_( WAVE00 , "Primer Contacto" ) LANGUAGE_( WAVEX0 , "Acercamiento Inicial" ) LANGUAGE_( WAVEX1 , "Invasión Clásica" ) LANGUAGE_( WAVEX2 , "Una vez Más" ) LANGUAGE_( WAVEX3 , "Lluvia de Meteoritos" ) LANGUAGE_( WAVEX3B , "¡Cuidado!" ) LANGUAGE_( WAVE04 , "¡Paracaidistas!" ) LANGUAGE_( WAVE14 , "Uno a Uno" ) LANGUAGE_( WAVE24 , "¡Revuelo!" ) LANGUAGE_( WAVE24B , "Hora del desayuno" ) LANGUAGE_( WAVE74 , "¡Pollos Locos!" ) LANGUAGE_( WAVE74B , "¡No los Hagas Enojar!" ) LANGUAGE_( WAVE34 , "Intercepción de los Pollos" ) LANGUAGE_( WAVE34B , "¡Quédate cerca del centro!" ) LANGUAGE_( WAVE44 , "Oh, Oh" ) LANGUAGE_( WAVE44B , "Pollos exterminadores" ) LANGUAGE_( WAVE05 , "Muerte Desde el Cielo" ) LANGUAGE_( WAVE15 , "Refuerzos" ) LANGUAGE_( WAVE15B , "¡Cuídate la espalda!" ) LANGUAGE_( WAVE25 , "Apúrate o muere" ) LANGUAGE_( WAVE75 , "Shh... Silencio..." ) LANGUAGE_( WAVE35 , "¡Llegan!" ) LANGUAGE_( WAVE45 , "Apúrate o Muere" ) LANGUAGE_( WAVE06 , "A la Tercera va la Vencida" ) LANGUAGE_( WAVE16 , "¡Ayuda!" ) LANGUAGE_( WAVE16B , "Resiste" ) LANGUAGE_( WAVE26 , "Fritos Sólo por un Lado" ) LANGUAGE_( WAVE76 , "Habla Bajo y Trae una Sartén" ) LANGUAGE_( WAVE36 , "¡Combate!" ) LANGUAGE_( WAVE46 , "¡Muévete!" ) LANGUAGE_( WAVEX7 , "¡Asteroides!" ) LANGUAGE_( WAVEX7B , "no, no realmente" ) LANGUAGE_( WAVEX8 , "bonus" ) LANGUAGE_( WAVEX9EVEN , "¡Enséñales Quién Manda!" ) LANGUAGE_( WAVEX9ODD , "¡Lucha!" ) LANGUAGE_( WAVE39 , "Gallinave Madre" ) LANGUAGE_( WAVE39B , "¡Rompe el cascarón!" ) LANGUAGE_( WAVE69 , "Gallinave Madre" ) LANGUAGE_( WAVE69B , "Nos encontramos de nuevo" ) LANGUAGE_( WAVE109 , "Gallinave Madre" ) LANGUAGE_( WAVE109B , "¡Enfrentamiento final!" ) LANGUAGE_( NOBONUS1 , "Lo lamento, no tienes bonus" ) LANGUAGE_( NOBONUS2 , "Mmm, no hay nada aquí" ) LANGUAGE_( NOBONUS3 , "Estuviste cerca" ) LANGUAGE_( NEWSYSTEM , "Acercándote a" ) LANGUAGE_( SYSTEMENDDEFAULT , "¡Sistema Listo!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Prepararse para velocidad estelar" ) LANGUAGE_( SYSTEMEND10 , "¡Eso Es!" ) LANGUAGE_( SYSTEMEND10B , "¡Muere, huevo!" ) LANGUAGE_( GAMEOVER , "Juego Terminado" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, el logotipo de InterAction studios," ) LANGUAGE_( IOS_IALEGAL2 , "%s y el logotipo de %s son marcas registradas de Betacom, S.A." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "Cargando..." ) LANGUAGE_( IOS_CANCEL , "Cancelar" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Política de Privacidad" ) LANGUAGE_( IOS_TERMSOFUSE , "Condiciones de Servicio" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Toca aquí para cambiar de jugador." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Toca para continuar" ) LANGUAGE_( IOS_NONETWORK , "No hay conexión a internet disponible. Comprueba tu conexión de red." ) LANGUAGE_( IOS_NONETWORKADS , "Los anuncios deben estar habilitadas para poder seguir jugando. Por favor, compruebe su conexión a Internet." ) LANGUAGE_( IOS_RATENOW , "¡Evalúa ahora!" ) LANGUAGE_( IOS_REVIEWNOW , "Escribe una reseña" ) LANGUAGE_( IOS_MOREGAMES , "Juegos gratis" ) LANGUAGE_( IOS_SUPPORT , "Soporte" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "Reiniciar partida" ) LANGUAGE_( IOS_PROGRESSLOST , "¡Se perderá todo tu progreso!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "Más juegos:" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "¡Desbloquear ahora!" ) LANGUAGE_( IOS_UNLOCKNOW , "¡Desbloquear ahora!" ) LANGUAGE_( IOS_PLEASEWAIT , "Por favor, espera…" ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "Más tarde" ) LANGUAGE_( IOS_ALREADYPURCHASED , "¿Ya comprado?" ) LANGUAGE_( IOS_NAGTITLE , "Desbloquea la versión completa" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Viaja a cada planeta|del sistema solar." ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 Lucha contra 110 olas de pollos invasores|hasta la confrontación final." ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Reúne los 14 bonos de destreza." ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Mejora tu arma en 11 niveles de potencia." ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 ¡Sin anuncios!" ) LANGUAGE_( IOS_GDPR1 , "Los anuncios nos ayudan a mantener este juego gratis." ) LANGUAGE_( IOS_GDPR2 , "Nuestra Política de privacidad explica cómo se procesa su información para mostrarle los anuncios apropiados." ) LANGUAGE_( IOS_GDPR_WITHADS , "Juega GRATIS con anuncios" ) LANGUAGE_( IOS_GDPR_NOADS , "Desbloquear juego para eliminar anuncios" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Sensibilidad de arrastre" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Baja" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Estándar" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "Alta" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Muy alta" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maximum" ) LANGUAGE_( CONTROLMETHODCHANGE , "Puedes cambiar el método de control en el menú \"opciones\"." ) LANGUAGE_( CONTROLMETHOD , "Método de control" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Tocar" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Arrastrar" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "Tu nave sigue a tu dedo en la pantalla." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "Tu nave imita tus movimientos de arrastre,|pero no sigue a tu dedo." ) LANGUAGE_( FIRINGMETHOD , "Modo de disparo" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automático" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Botón de disparo (izquierda)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Botón de disparo (derecha)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Dos dedos" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Al tocar la pantalla se dispara automáticamente.|Dispara más rápido tocando manualmente." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Pulsa el botón de la pantalla para disparar.|Dispara más rápido tocando manualmente." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Pulsa el botón de la pantalla para disparar.|Dispara más rápido tocando manualmente." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Toca la pantalla con un segundo dedo para disparar.|Dispara más rápido tocando manualmente." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In menus." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Playing single-player." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)