// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "Polski" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "pl" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1250" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "No" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , " " ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "," ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "NIEZNANY" ) LANGUAGE_( DIK_ESCAPE , "ESC" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "MINUS" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "RÓWNA SIĘ" ) LANGUAGE_( DIK_BACK , "BACKSPACE" ) /* backspace */ LANGUAGE_( DIK_TAB , "TAB" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "L.NAWIAS" ) LANGUAGE_( DIK_RBRACKET , "P.NAWIAS" ) LANGUAGE_( DIK_RETURN , "ENTER" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "L.CONTROL" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "ŚREDNIK" ) LANGUAGE_( DIK_APOSTROPHE , "APOSTROF" ) LANGUAGE_( DIK_GRAVE , "AKCENT" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "L.SHIFT" ) LANGUAGE_( DIK_BACKSLASH , "P.UKOŚNIK" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "PRZECINEK" ) LANGUAGE_( DIK_PERIOD , "KROPKA" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "L.UKOŚNIK" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "P.SHIFT" ) LANGUAGE_( DIK_MULTIPLY , "GWIAZDKA" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "L.ALT" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "SPACJA" ) LANGUAGE_( DIK_CAPITAL , "CAPSLOCK" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "NUMLOCK" ) LANGUAGE_( DIK_SCROLL , "SCROLL" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "NUMPAD7" ) LANGUAGE_( DIK_NUMPAD8 , "NUMPAD8" ) LANGUAGE_( DIK_NUMPAD9 , "NUMPAD9" ) LANGUAGE_( DIK_SUBTRACT , "MINUS.NUM" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "NUMPAD4" ) LANGUAGE_( DIK_NUMPAD5 , "NUMPAD5" ) LANGUAGE_( DIK_NUMPAD6 , "NUMPAD6" ) LANGUAGE_( DIK_ADD , "PLUS.NUM" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "NUMPAD1" ) LANGUAGE_( DIK_NUMPAD2 , "NUMPAD2" ) LANGUAGE_( DIK_NUMPAD3 , "NUMPAD3" ) LANGUAGE_( DIK_NUMPAD0 , "NUMPAD0" ) LANGUAGE_( DIK_DECIMAL , "KROPKA.NUM" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "OEM 102" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "COLON" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "UNDERLINE" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "UNLABELED" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "NAST.ŚCIEŻKA" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "NUM.ENTER" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "P.CONTROL" ) LANGUAGE_( DIK_MUTE , "WYCISZ" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "KALKULATOR" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "ODTW.PAUZA" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "STOP.ODTW." ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "CISZEJ" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "GŁOSNIEJ" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "SIEĆ" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "PRZECINEK.NUM" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "PODZIEL.NUM" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "SYSRQ" ) LANGUAGE_( DIK_RMENU , "P.ALT" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUZA" ) /* Pause */ LANGUAGE_( DIK_HOME , "HOME" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "COFNIJ" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x03 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "END" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "DALEJ" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "INSERT" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "DELETE" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "L.WIN" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "P.WIN" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "APPS" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "POWER" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SLEEP" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "WAKE" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "WYSZUKAJ" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "ULUBIONE" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "ODŚWIEŻ" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "SIEĆ.STOP" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "SIEĆ.DALEJ" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "SIEĆ.WSTECZ" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "MÓJKOMPUTER" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "POCZTA" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "MEDIAWYBIERZ" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "JOYGÓRA" ) LANGUAGE_( DIK_JOYDOWN , "JOYDÓŁ" ) LANGUAGE_( DIK_JOYLEFT , "JOYLEWO" ) LANGUAGE_( DIK_JOYRIGHT , "JOYPRAWO" ) LANGUAGE_( DIK_JOYBUTTON0 , "JOYPRZYC.0" ) LANGUAGE_( DIK_JOYBUTTON1 , "JOYPRZYC.1" ) LANGUAGE_( DIK_JOYBUTTON2 , "JOYPRZYC.2" ) LANGUAGE_( DIK_JOYBUTTON3 , "JOYPRZYC.3" ) LANGUAGE_( DIK_JOYBUTTON4 , "JOYPRZYC.4" ) LANGUAGE_( DIK_JOYBUTTON5 , "JOYPRZYC.5" ) LANGUAGE_( DIK_JOYBUTTON6 , "JOYPRZYC.6" ) LANGUAGE_( DIK_JOYBUTTON7 , "JOYPRZYC.7" ) LANGUAGE_( DIK_JOYBUTTON8 , "JOYPRZYC.8" ) LANGUAGE_( DIK_JOYBUTTON9 , "JOYPRZYC.9" ) LANGUAGE_( DIK_JOYBUTTON10 , "JOYPRZYC.10" ) LANGUAGE_( DIK_JOYBUTTON11 , "JOYPRZYC.11" ) LANGUAGE_( DIK_JOYBUTTON12 , "JOYPRZYC.12" ) LANGUAGE_( DIK_JOYBUTTON13 , "JOYPRZYC.13" ) LANGUAGE_( DIK_JOYBUTTON14 , "JOYPRZYC.14" ) LANGUAGE_( DIK_JOYBUTTON15 , "JOYPRZYC.15" ) LANGUAGE_( DIK_JOYBUTTON16 , "JOYPRZYC.16" ) LANGUAGE_( DIK_JOYBUTTON17 , "JOYPRZYC.17" ) LANGUAGE_( DIK_JOYBUTTON18 , "JOYPRZYC.18" ) LANGUAGE_( DIK_JOYBUTTON19 , "JOYPRZYC.19" ) LANGUAGE_( DIK_JOYBUTTON20 , "JOYPRZYC.20" ) LANGUAGE_( DIK_JOYBUTTON21 , "JOYPRZYC.21" ) LANGUAGE_( DIK_JOYBUTTON22 , "JOYPRZYC.22" ) LANGUAGE_( DIK_JOYBUTTON23 , "JOYPRZYC.23" ) LANGUAGE_( DIK_JOYBUTTON24 , "JOYPRZYC.24" ) LANGUAGE_( DIK_JOYBUTTON25 , "JOYPRZYC.25" ) LANGUAGE_( DIK_JOYBUTTON26 , "JOYPRZYC.26" ) LANGUAGE_( DIK_JOYBUTTON27 , "JOYPRZYC.27" ) LANGUAGE_( DIK_JOYBUTTON28 , "JOYPRZYC.28" ) LANGUAGE_( DIK_JOYBUTTON29 , "JOYPRZYC.29" ) LANGUAGE_( DIK_JOYBUTTON30 , "JOYPRZYC.30" ) LANGUAGE_( DIK_JOYBUTTON31 , "JOYPRZYC.31" ) LANGUAGE_( DIK_MOUSEUP , "MYSZ.GÓRA" ) LANGUAGE_( DIK_MOUSEDOWN , "MYSZ.DÓŁ" ) LANGUAGE_( DIK_MOUSELEFT , "MYSZ.LEWO" ) LANGUAGE_( DIK_MOUSERIGHT , "MYSZ.PRAWO" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "PRZYC.MYSZY0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "PRZYC.MYSZY1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "PRZYC.MYSZY2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "PRZYC.MYSZY3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "nieznany" ) LANGUAGE_( COUNTRYAF , "Afghanistan" ) LANGUAGE_( COUNTRYAL , "Albania" ) LANGUAGE_( COUNTRYDZ , "Algeria" ) LANGUAGE_( COUNTRYAS , "American Samoa" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguilla" ) LANGUAGE_( COUNTRYAQ , "Antarctica" ) LANGUAGE_( COUNTRYAG , "Antigua and Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentina" ) LANGUAGE_( COUNTRYAM , "Armenia" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australia" ) LANGUAGE_( COUNTRYAT , "Austria" ) LANGUAGE_( COUNTRYAZ , "Azerbaijan" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrain" ) LANGUAGE_( COUNTRYBD , "Bangladesh" ) LANGUAGE_( COUNTRYBB , "Barbados" ) LANGUAGE_( COUNTRYBY , "Belarus" ) LANGUAGE_( COUNTRYBE , "Belgium" ) LANGUAGE_( COUNTRYBZ , "Belize" ) LANGUAGE_( COUNTRYBJ , "Benin" ) LANGUAGE_( COUNTRYBM , "Bermuda" ) LANGUAGE_( COUNTRYBT , "Bhutan" ) LANGUAGE_( COUNTRYBO , "Bolivia" ) LANGUAGE_( COUNTRYBA , "Bosnia and Herzegowina" ) LANGUAGE_( COUNTRYBW , "Botswana" ) LANGUAGE_( COUNTRYBV , "Bouvet Island" ) LANGUAGE_( COUNTRYBR , "Brazil" ) LANGUAGE_( COUNTRYIO , "British Indian Ocean Territory" ) LANGUAGE_( COUNTRYBN , "Brunei Darussalam" ) LANGUAGE_( COUNTRYBG , "Bulgaria" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Cambodia" ) LANGUAGE_( COUNTRYCM , "Cameroon" ) LANGUAGE_( COUNTRYCA , "Canada" ) LANGUAGE_( COUNTRYCV , "Cape Verde" ) LANGUAGE_( COUNTRYKY , "Cayman Islands" ) LANGUAGE_( COUNTRYCF , "Central African Republic" ) LANGUAGE_( COUNTRYTD , "Chad" ) LANGUAGE_( COUNTRYCL , "Chile" ) LANGUAGE_( COUNTRYCN , "China" ) LANGUAGE_( COUNTRYCX , "Christmas Island" ) LANGUAGE_( COUNTRYCC , "Cocos Islands" ) LANGUAGE_( COUNTRYCO , "Colombia" ) LANGUAGE_( COUNTRYKM , "Comoros" ) LANGUAGE_( COUNTRYCG , "Congo" ) LANGUAGE_( COUNTRYCD , "Congo, the Democratic Republic of the" ) LANGUAGE_( COUNTRYCK , "Cook Islands" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Cote d'Ivoire" ) LANGUAGE_( COUNTRYHR , "Croatia" ) LANGUAGE_( COUNTRYCU , "Cuba" ) LANGUAGE_( COUNTRYCY , "Cyprus" ) LANGUAGE_( COUNTRYCZ , "Czech Republic" ) LANGUAGE_( COUNTRYDK , "Denmark" ) LANGUAGE_( COUNTRYDJ , "Djibouti" ) LANGUAGE_( COUNTRYDM , "Dominica" ) LANGUAGE_( COUNTRYDO , "Dominican Republic" ) LANGUAGE_( COUNTRYTP , "East Timor" ) LANGUAGE_( COUNTRYEC , "Ecuador" ) LANGUAGE_( COUNTRYEG , "Egypt" ) LANGUAGE_( COUNTRYSV , "El Salvador" ) LANGUAGE_( COUNTRYGQ , "Equatorial Guinea" ) LANGUAGE_( COUNTRYER , "Eritrea" ) LANGUAGE_( COUNTRYEE , "Estonia" ) LANGUAGE_( COUNTRYET , "Ethiopia" ) LANGUAGE_( COUNTRYFK , "Falkland Islands / Malvinas" ) LANGUAGE_( COUNTRYFO , "Faroe Islands" ) LANGUAGE_( COUNTRYFJ , "Fiji" ) LANGUAGE_( COUNTRYFI , "Finland" ) LANGUAGE_( COUNTRYFR , "France" ) LANGUAGE_( COUNTRYFX , "France, Metropolitan" ) LANGUAGE_( COUNTRYGF , "French Guiana" ) LANGUAGE_( COUNTRYPF , "French Polynesia" ) LANGUAGE_( COUNTRYTF , "French Southern Territories" ) LANGUAGE_( COUNTRYGA , "Gabon" ) LANGUAGE_( COUNTRYGM , "Gambia" ) LANGUAGE_( COUNTRYGE , "Georgia" ) LANGUAGE_( COUNTRYDE , "Germany" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibraltar" ) LANGUAGE_( COUNTRYGR , "Greece" ) LANGUAGE_( COUNTRYGL , "Greenland" ) LANGUAGE_( COUNTRYGD , "Grenada" ) LANGUAGE_( COUNTRYGP , "Guadeloupe" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinea" ) LANGUAGE_( COUNTRYGW , "Guinea-Bissau" ) LANGUAGE_( COUNTRYGY , "Guyana" ) LANGUAGE_( COUNTRYHT , "Haiti" ) LANGUAGE_( COUNTRYHM , "Heard and Mc Donald Islands" ) LANGUAGE_( COUNTRYVA , "Holy See / Vatican City State" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hong Kong" ) LANGUAGE_( COUNTRYHU , "Hungary" ) LANGUAGE_( COUNTRYIS , "Iceland" ) LANGUAGE_( COUNTRYIN , "India" ) LANGUAGE_( COUNTRYID , "Indonesia" ) LANGUAGE_( COUNTRYIR , "Iran, Islamic Republic of" ) LANGUAGE_( COUNTRYIQ , "Iraq" ) LANGUAGE_( COUNTRYIE , "Ireland" ) LANGUAGE_( COUNTRYIL , "Israel" ) LANGUAGE_( COUNTRYIT , "Italy" ) LANGUAGE_( COUNTRYJM , "Jamaica" ) LANGUAGE_( COUNTRYJP , "Japan" ) LANGUAGE_( COUNTRYJO , "Jordan" ) LANGUAGE_( COUNTRYKZ , "Kazakhstan" ) LANGUAGE_( COUNTRYKE , "Kenya" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Korea, North" ) LANGUAGE_( COUNTRYKR , "Korea, South" ) LANGUAGE_( COUNTRYKW , "Kuwait" ) LANGUAGE_( COUNTRYKG , "Kyrgyzstan" ) LANGUAGE_( COUNTRYLA , "Lao People's Democratic Republic" ) LANGUAGE_( COUNTRYLV , "Latvia" ) LANGUAGE_( COUNTRYLB , "Lebanon" ) LANGUAGE_( COUNTRYLS , "Lesotho" ) LANGUAGE_( COUNTRYLR , "Liberia" ) LANGUAGE_( COUNTRYLY , "Libyan Arab Jamahiriya" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Lithuania" ) LANGUAGE_( COUNTRYLU , "Luxembourg" ) LANGUAGE_( COUNTRYMO , "Macau" ) LANGUAGE_( COUNTRYMK , "F.Y.R.O.M." ) LANGUAGE_( COUNTRYMG , "Madagascar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malaysia" ) LANGUAGE_( COUNTRYMV , "Maldives" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malta" ) LANGUAGE_( COUNTRYMH , "Marshall Islands" ) LANGUAGE_( COUNTRYMQ , "Martinique" ) LANGUAGE_( COUNTRYMR , "Mauritania" ) LANGUAGE_( COUNTRYMU , "Mauritius" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "Mexico" ) LANGUAGE_( COUNTRYFM , "Micronesia, Federated States of" ) LANGUAGE_( COUNTRYMD , "Moldova, Republic of" ) LANGUAGE_( COUNTRYMC , "Monaco" ) LANGUAGE_( COUNTRYMN , "Mongolia" ) LANGUAGE_( COUNTRYMS , "Montserrat" ) LANGUAGE_( COUNTRYMA , "Morocco" ) LANGUAGE_( COUNTRYMZ , "Mozambique" ) LANGUAGE_( COUNTRYMM , "Myanmar" ) LANGUAGE_( COUNTRYNA , "Namibia" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Nepal" ) LANGUAGE_( COUNTRYNL , "Netherlands" ) LANGUAGE_( COUNTRYAN , "Netherlands Antilles" ) LANGUAGE_( COUNTRYNC , "New Caledonia" ) LANGUAGE_( COUNTRYNZ , "New Zealand" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigeria" ) LANGUAGE_( COUNTRYNU , "Niue" ) LANGUAGE_( COUNTRYNF , "Norfolk Island" ) LANGUAGE_( COUNTRYMP , "Northern Mariana Islands" ) LANGUAGE_( COUNTRYNO , "Norway" ) LANGUAGE_( COUNTRYOM , "Oman" ) LANGUAGE_( COUNTRYPK , "Pakistan" ) LANGUAGE_( COUNTRYPW , "Palau" ) LANGUAGE_( COUNTRYPA , "Panama" ) LANGUAGE_( COUNTRYPG , "Papua New Guinea" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Peru" ) LANGUAGE_( COUNTRYPH , "Philippines" ) LANGUAGE_( COUNTRYPN , "Pitcairn" ) LANGUAGE_( COUNTRYPL , "Polska" ) LANGUAGE_( COUNTRYPT , "Portugal" ) LANGUAGE_( COUNTRYPR , "Puerto Rico" ) LANGUAGE_( COUNTRYQA , "Qatar" ) LANGUAGE_( COUNTRYRE , "Reunion" ) LANGUAGE_( COUNTRYRO , "Romania" ) LANGUAGE_( COUNTRYRU , "Russian Federation" ) LANGUAGE_( COUNTRYRW , "Rwanda" ) LANGUAGE_( COUNTRYKN , "Saint Kitts and Nevis" ) LANGUAGE_( COUNTRYLC , "Saint Lucia" ) LANGUAGE_( COUNTRYVC , "Saint Vincent and the Grenadines" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "San Marino" ) LANGUAGE_( COUNTRYST , "Sao Tome and Principe" ) LANGUAGE_( COUNTRYSA , "Saudi Arabia" ) LANGUAGE_( COUNTRYSN , "Senegal" ) LANGUAGE_( COUNTRYSC , "Seychelles" ) LANGUAGE_( COUNTRYSL , "Sierra Leone" ) LANGUAGE_( COUNTRYSG , "Singapore" ) LANGUAGE_( COUNTRYSK , "Slovakia" ) LANGUAGE_( COUNTRYSI , "Slovenia" ) LANGUAGE_( COUNTRYSB , "Solomon Islands" ) LANGUAGE_( COUNTRYSO , "Somalia" ) LANGUAGE_( COUNTRYZA , "South Africa" ) LANGUAGE_( COUNTRYGS , "South Georgia / South Sandwich Islands" ) LANGUAGE_( COUNTRYES , "Spain" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "St. Helena" ) LANGUAGE_( COUNTRYPM , "St. Pierre and Miquelon" ) LANGUAGE_( COUNTRYSD , "Sudan" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Svalbard and Jan Mayen Islands" ) LANGUAGE_( COUNTRYSZ , "Swaziland" ) LANGUAGE_( COUNTRYSE , "Sweden" ) LANGUAGE_( COUNTRYCH , "Switzerland" ) LANGUAGE_( COUNTRYSY , "Syrian Arab Republic" ) LANGUAGE_( COUNTRYTW , "Taiwan" ) LANGUAGE_( COUNTRYTJ , "Tajikistan" ) LANGUAGE_( COUNTRYTZ , "Tanzania, United Republic of" ) LANGUAGE_( COUNTRYTH , "Thailand" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokelau" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinidad and Tobago" ) LANGUAGE_( COUNTRYTN , "Tunisia" ) LANGUAGE_( COUNTRYTR , "Turkey" ) LANGUAGE_( COUNTRYTM , "Turkmenistan" ) LANGUAGE_( COUNTRYTC , "Turks and Caicos Islands" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Uganda" ) LANGUAGE_( COUNTRYUA , "Ukraine" ) LANGUAGE_( COUNTRYAE , "United Arab Emirates" ) LANGUAGE_( COUNTRYGB , "United Kingdom" ) LANGUAGE_( COUNTRYUS , "United States" ) LANGUAGE_( COUNTRYUM , "United States Minor Outlying Islands" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Uzbekistan" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Venezuela" ) LANGUAGE_( COUNTRYVN , "Viet Nam" ) LANGUAGE_( COUNTRYVG , "Virgin Islands, British" ) LANGUAGE_( COUNTRYVI , "Virgin Islands, U.S." ) LANGUAGE_( COUNTRYWF , "Wallis and Futuna Islands" ) LANGUAGE_( COUNTRYEH , "Western Sahara" ) LANGUAGE_( COUNTRYYE , "Yemen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "Zambia" ) LANGUAGE_( COUNTRYZW , "Zimbabwe" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "Czy na pewno?" ) LANGUAGE_( YES , "Tak" ) LANGUAGE_( NO , "Nie" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Gotowe" ) LANGUAGE_( APPLY , "Zastosuj" ) LANGUAGE_( OFF , "Wył." ) LANGUAGE_( ON , "Wł." ) LANGUAGE_( BACK , "\x09 Wstecz" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Dalej \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Anuluj" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Koniec" ) LANGUAGE_( HELP , "\x0D Pomoc" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Wyjdź" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Rozpoczynanie..." ) LANGUAGE_( CONNECTED , "Połączono." ) LANGUAGE_( FAILED , "Niepowodzenie." ) LANGUAGE_( SUCCESS , "Sukces." ) LANGUAGE_( DONEDOT , "Gotowe." ) LANGUAGE_( STOP , "Stop." ) LANGUAGE_( DEMODISABLED , "Ta funkcja dostępna jest tylko w pełnej, zarejestrowanej wersji!" ) LANGUAGE_( FEATURELOCKED , "Tej funkcji jeszcze nie odblokowano" ) // Player profiles LANGUAGE_( PLAYERS , "Gracze" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Kliknij tutaj aby zmienić graczy." ) LANGUAGE_( ENTERYOURNAME , "Podaj imię:" ) LANGUAGE_( HELLO , "Witaj, %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Dodaj" ) LANGUAGE_( DELETEPLAYER , "Usuń" ) // Main menu LANGUAGE_( STARTGAME , "Uratuj świat" ) LANGUAGE_( HIGHSCORES , "Najlepsi herosi" ) LANGUAGE_( OPTIONS , "Opcje" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Opcje..." ) // Button caption LANGUAGE_( WEBSITE , "Strona główna" ) LANGUAGE_( WEBSITEHINT , "Odwiedź oficjalną stronę gry" ) // Gameplay options LANGUAGE_( GAMEPLAY , "Rozgrywka" ) LANGUAGE_( ALLOWCHEATS , "Zezwól na oszukiwanie" ) LANGUAGE_( ALLOWCHEATSHINT , "Zezwól na użycie klawiszy do oszukiwania w grze" ) LANGUAGE_( SHAREDLIVES , "Wspólne życia" ) LANGUAGE_( SHAREDLIVESHINT , "Pula statków jest wspólna dla obu graczy" ) LANGUAGE_( DIFFICULTY , "Poziom trudności" ) LANGUAGE_( ENUMDIFFICULTY0 , "Żółtodziób" ) LANGUAGE_( ENUMDIFFICULTY1 , "Weteran" ) // Graphics options LANGUAGE_( GRAPHICS , "Grafika" ) LANGUAGE_( DETAIL , "Szczegóły" ) LANGUAGE_( DETAILHINT , "Pozwala dostosować ilość szczegółów i efektów specjalnych" ) LANGUAGE_( ENUMDETAIL0 , "Mało" ) LANGUAGE_( ENUMDETAIL1 , "Dużo" ) LANGUAGE_( ADVANCEDOPTIONS , "Opcje zaawansowane" ) LANGUAGE_( VIDEOMODE , "Rozdzielczość" ) LANGUAGE_( VIDEOMODEHINT , "Rozdzielczość ekranu" ) LANGUAGE_( FULLSCREEN , "Pełny ekran" ) LANGUAGE_( FULLSCREENHINT , "Uruchom grę na całym ekranie lub w oknie" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Format obrazu" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "Synchronizacja pionowa poprawia płynność, ale obraz wyświetlany jest nieco wolniej" ) LANGUAGE_( MAXIMUMFPS , "Maks. fps" ) LANGUAGE_( MAXIMUMFPSHINT , "Ogranicza liczbę klatek renderowanych w ciągu sekundy" ) LANGUAGE_( BILINEARFILTER , "Filtr dwuliniowy" ) LANGUAGE_( BILINEARFILTERHINT , "Włącza dwuliniowe filtrowanie tekstur" ) LANGUAGE_( SHOWFPS , "Pokaż fps" ) LANGUAGE_( SHOWFPSHINT , "Pokazuje liczbę klatek na sekundę w trakcie gry" ) // Sound options LANGUAGE_( SOUND , "Dźwięk" ) LANGUAGE_( SOUNDQUALITY , "Jakość dźwięku" ) LANGUAGE_( SOUNDQUALITYHINT , "Ogólna jakość dźwięku (zmiana wymaga ponownego uruchomienia gry)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Niska" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "Wysoka" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Bardzo wysoka" ) LANGUAGE_( SOUNDVOLUME , "Głośność dźwięku" ) LANGUAGE_( MUSICVOLUME , "Głośność muzyki" ) LANGUAGE_( INGAMEMUSIC , "Muzyka w grze" ) LANGUAGE_( INGAMEMUSICHINT , "Pozwala włączyć lub wyłączyć odtwarzanie muzyki podczas gry" ) LANGUAGE_( MUTEAUDIO , "Wycisz dźwięk" ) LANGUAGE_( MUTEAUDIOHINT , "Całkowicie wycisza wszystkie dźwięki oraz muzykę" ) LANGUAGE_( ORIGINALMUSIC , "Oryginalna muzyka" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "Sterowanie" ) LANGUAGE_( CONTROLSHINT , "Wciśnij nowy klawisz lub przycisk joysticka" ) LANGUAGE_( CONTROLSUP , "Ruch w górę" ) LANGUAGE_( CONTROLSDOWN , "Ruch w dół" ) LANGUAGE_( CONTROLSLEFT , "Ruch w lewo" ) LANGUAGE_( CONTROLSRIGHT , "Ruch w prawo" ) LANGUAGE_( CONTROLSFIRE , "Strzał" ) LANGUAGE_( CONTROLSALTFIRE , "Rakieta" ) LANGUAGE_( CONTROLSINGAMEMENU , "Menu w grze" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Wyświetla menu w trakcie gry (nie można zmienić)" ) LANGUAGE_( CONTROLS0 , "Sterowanie graczem" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Sterowanie graczem..." ) // Button caption LANGUAGE_( CONTROLS1 , "Sterowanie - Gracz 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Sterowanie - Gracz 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "Sterowanie - Gracz 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Sterowanie - Gracz 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Wybierz przycisk myszy" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Lewy" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Prawy" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Środkowy" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Klawiatura" ) LANGUAGE_( DEVICE_MOUSE , "Mysz" ) LANGUAGE_( DEVICE_JOYSTICK , "Joystick" ) LANGUAGE_( DEVICE_GAMEPAD , "Gamepad" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Ekran dotykowy" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Język" ) LANGUAGE_( CHANGELANGUAGETEXT , "Uruchom ponownie grę|i wybierz nowy język." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Kreator ustawień sieci" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Kreator sieci..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "Kreator ten pomoże ci ustawić opcje sieci." ) LANGUAGE_( NETTESTINTRO2 , "Twoje połączenie internetowe zostanie teraz przetestowane." ) LANGUAGE_( NETTESTINTRO3 , "Jeśli pojawi się monit zapory," ) LANGUAGE_( NETTESTINTRO4 , "zezwól tej aplikacji połączyć się z siecią." ) LANGUAGE_( RUNTESTONDESKTOP , "Uruchom test na komputerze" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Uruchom grę w oknie w czasie trwania testu (zalecane)" ) LANGUAGE_( NETTESTSUCCESS , "Test połączenia zakończył się pomyślnie." ) LANGUAGE_( NETTESTFAIL1 , "Możesz kontynuować, lecz niektóre opcje sieci będą niedostępne." ) LANGUAGE_( NETCONFIGTITLE , "Konfiguracja sieci" ) LANGUAGE_( AUTHORIZATIONCODE , "Kod autoryzacji" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Wpisz tutaj swój kod autoryzacji" ) LANGUAGE_( SELECTYOURCOUNTRY , "Twój kraj" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Wskazówka: Wciśnij pierwszą literę nazwy kraju aby przeskoczyć" ) LANGUAGE_( NETCONFIGCONNECTION , "Połączenie z internetem:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "W jaki sposób łączysz się z internetem?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Maks. graczy:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Maksymalna liczba graczy w grach sieciowych" ) LANGUAGE_( CHECKCONNECTION , "Sprawdź połączenie z internetem i spróbuj ponownie." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "Więcej opcji..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "Więcej opcji" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Wyślij wyniki" ) LANGUAGE_( UPLOADSCORESHINT , "Dodaj swoje wyniki do internetowej listy najlepszych" ) LANGUAGE_( UPLOADCAREER , "Wyślij karierę" ) LANGUAGE_( UPLOADCAREERHINT , "Dodaj swoją karierę do wszechświatowej listy" ) LANGUAGE_( UPLOADTEXT1 , "Za chwilę rozpocznie się wysyłanie danych" ) LANGUAGE_( UPLOADTEXT2 , "do serwera InterAction Studios." ) LANGUAGE_( UPLOADTEXT3 , "Zanim zaczniesz, połącz się z internetem." ) LANGUAGE_( FAILEDWITHCODE , "Niepowodzenie; kod: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "Wszechświatowe wyniki" ) LANGUAGE_( WORLDWIDESCORESHINT , "Lista najlepszych wyników na świecie (gra zostanie zakończona)" ) LANGUAGE_( RESETSCORES , "Resetuj wyniki" ) LANGUAGE_( RESETSCORESHINT , "Zeruje wszystkie najlepsze wyniki" ) // Help LANGUAGE_( HELPTITLE , "Pomoc" ) LANGUAGE_( DOCUMENTATION , "Dokumentacja" ) LANGUAGE_( DOCUMENTATIONHINT , "Przejrzyj dokumentację gry (gra zostanie zakończona)" ) LANGUAGE_( ONLINEHELP , "Pomoc w sieci" ) LANGUAGE_( ONLINEHELPHINT , "Pomoc na stronie internetowej InterAction studios (gra zostanie zakończona)" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Raportowanie błędów" ) LANGUAGE_( ERRORREPORTINTRO1 , "Na Twoim komputerze wykryto raport błędu." ) LANGUAGE_( ERRORREPORTINTRO2 , "Prosimy o pomoc w ulepszani tej gry" ) LANGUAGE_( ERRORREPORTINTRO3 , "poprzez automatyczne wysłanie tego raportu!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "Zanim będziesz mógł wysłać raport błędu," ) LANGUAGE_( ERRORREPORTWIZARD2 , "musisz uruchomić kreatora ustawień sieci." ) LANGUAGE_( ERRORREPORTUPLOADING , "Wysyłąnie danych o błędzie (%s bajtów)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Cierpliwości..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "Serwer pełen." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Niekompatybilna gra." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "Wymagana jest co najmniej wersja %s tej gry (Twoja wersja %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "Serwer musi mieć co najmniej wersję %s tej gry (teraz ma %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Połączony z %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Rozłączony z %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Przerwane połączenie z serwerem." ) LANGUAGE_( QUITUSERQUIT , "Użytkownik zażądał wyjścia." ) LANGUAGE_( QUITGAMEOVER , "Koniec gry." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Koniec odtwarzania." ) LANGUAGE_( QUITEMERGENCY , "Żądanie wyjścia awaryjnego." ) LANGUAGE_( QUITUNKNOWN , "Nieznany powód zakończenia." ) LANGUAGE_( PLAYERJOINED , "Dołączył gracz '%s'." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "Gracz '%s' opuścił grę." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Trwa zapraszanie graczy..." ) LANGUAGE_( SOLOCONTINUEGAME , "Kontynuuj misję" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "Jeszcze nie masz zapisanej misji." ) LANGUAGE_( SOLONEWGAME , "Rozpocznij nową misję" ) LANGUAGE_( SOLONEWGAMECONFIRM , "Dotychczasowy postęp zostanie utracony!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "KONIEC" ) LANGUAGE_( INTRO1 , "Kosmos" ) LANGUAGE_( INTRO2 , "Ostateczna granica" ) LANGUAGE_( INTRO3 , "System słoneczny" ) LANGUAGE_( INTRO4 , "Nasz dom" ) LANGUAGE_( INTRO5 , "W chwili, którą obserwujemy" ) LANGUAGE_( INTRO6 , "nasz bohater pozbywa się" ) LANGUAGE_( INTRO7 , "ostatnich kurzych najeźdźców" ) LANGUAGE_( INTRO8 , "Ziemia ponownie jest bezpieczna" ) LANGUAGE_( INTRO9 , "Niemal..." ) LANGUAGE_( INTRO10 , "Hmm..." ) LANGUAGE_( INTRO11 , "Nie wygląda to zbyt dobrze" ) LANGUAGE_( INTRO12 , "Ktoś będzie musiał tu pozamiatać" ) LANGUAGE_( INTRO13 , "Ciekawe, na kogo padnie?" ) LANGUAGE_( ENDING1 , "Po zniszczeniu Macierzystego Statku-Kwoki," ) LANGUAGE_( ENDING2 , "niedobitki kurzych najeźdźców opuszczają system słoneczny," ) LANGUAGE_( ENDING3 , "aby tu więcej nie wrócić..." ) LANGUAGE_( ENDING4 , "...przynajmniej do czasu wydania następnej części serii." ) LANGUAGE_( ENDING5 , "Zaś nasz bohater," ) LANGUAGE_( ENDING6 , "powrócił na swój ulubiony stołek" ) LANGUAGE_( ENDING7 , "w lokalu \"Space Burger\"," ) LANGUAGE_( ENDING8 , "z lekkim sercem, albowiem" ) LANGUAGE_( ENDING9 , "przyszłość kotletów z piersi kurzej" ) LANGUAGE_( ENDING10 , "ponownie była niezagrożona." ) LANGUAGE_( ENDING11 , "Gratulacje!" ) LANGUAGE_( ENDING12 , "Pomyślnie zakończono tę przygodę." ) LANGUAGE_( ENDING13 , "Wszystkie planety w systemie słonecznym zostały oczyszczone" ) LANGUAGE_( ENDING14 , "z kurzych najeźdźców, zapewniając sobie" ) LANGUAGE_( ENDING15 , "dozgonną wdzięczność całej ludzkości." ) LANGUAGE_( ENDING16 , "Dobra robota!" ) LANGUAGE_( REGISTER1 , "Dobra robota!" ) LANGUAGE_( REGISTER2 , "Przeżyłeś pierwsze spotkanie" ) LANGUAGE_( REGISTER3 , "z wielkim kurzym okrętem!" ) LANGUAGE_( REGISTER4 , "Niestety, okręt zrejterował" ) LANGUAGE_( REGISTER5 , "i twe dzieło nie będzie dokonane" ) LANGUAGE_( REGISTER6 , "póki nie wyśledzisz go ponownie" ) LANGUAGE_( REGISTER7 , "i nie zrobisz zeń omleta (może być naleśnik)!" ) LANGUAGE_( REGISTER8 , "Zarejestruj grę Chicken Invaders 2 już dziś" ) LANGUAGE_( REGISTER9 , "i kontynuuj przygodę" ) LANGUAGE_( REGISTER10 , "poprzez 110 fal najeźdźców" ) LANGUAGE_( REGISTER11 , "aż po ostateczne starcie!" ) LANGUAGE_( CUTSCENENAGTITLE , "Uratuj świat!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "Zamów pełną wersję teraz!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Zamknij" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Tak, chcę! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " Powiedz mi więcej! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " Jeszcze więcej! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Jest jeszcze coś! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " Niewiarygodne! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Rany, strzelałes do kurczaków w tej grze" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "w sumie już ponad 60 minut!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "Czapki z głów!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "Mamy nadzieję, że podobała Ci się ta demonstracja." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "Czas, żeby zrobić następny krok" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "i zamówić pełną wersję!" ) LANGUAGE_( CUTSCENENAG1X1 , "Do you like the game so far?" ) LANGUAGE_( CUTSCENENAG1X2 , "Did you know you're only playing" ) LANGUAGE_( CUTSCENENAG1X3 , "a short and feature-limited demo version?" ) LANGUAGE_( CUTSCENENAG1X4 , "You still haven't seen anything!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "Let's take a tour of the full version!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Once you've seen what lies in store," ) LANGUAGE_( CUTSCENENAG1X9 , "you'll realize that your Chicken Invaders" ) LANGUAGE_( CUTSCENENAG1X10 , "adventure has only just begun!" ) LANGUAGE_( CUTSCENENAG2X1 , "Let's see what the full version has to offer..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Journey to 11 planets" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Fight through 110 waves of invading chickens" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Discover 3 awesome weapons" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Upgrade weapons through 11 power levels" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Collect 14 unique bonuses" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 And of course... save the world!" ) LANGUAGE_( CUTSCENENAG3X1 , "That's just for starters... there's much more!" ) LANGUAGE_( CUTSCENENAG3X2 , "The full version also comes jam-packed with extra" ) LANGUAGE_( CUTSCENENAG3X3 , "features that you will never find in the demo!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Cheat codes" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Unlimited gameplay" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Expanded documentation" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Weapons guides" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Item guides" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Hints & tips" ) LANGUAGE_( CUTSCENENAG5X1 , "Once you've ordered the full version and" ) LANGUAGE_( CUTSCENENAG5X2 , "have become a registered chicken-hunter," ) LANGUAGE_( CUTSCENENAG5X3 , "you also get access to the exclusive set of" ) LANGUAGE_( CUTSCENENAG5X4 , "InterAction studios' premium benefits:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 Your registration NEVER expires!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 FREE version upgrades!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 FREE special editions of the game!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 FREE language packs!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 FREE and unlimited support!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "You've done a great job so far," ) LANGUAGE_( CUTSCENENAG6X3 , "but the best is yet to come!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "Don't let those chickens get away with it!" ) LANGUAGE_( CUTSCENENAG6X6 , "Order the full version today and show them" ) LANGUAGE_( CUTSCENENAG6X7 , "who's the dominant species on this planet!" ) LANGUAGE_( CUTSCENENAG6X8 , "The future of chicken burgers is in your hands!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "Make mankind proud!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2006-2021 Konstantinos Prouskas i InterAction studios" ) LANGUAGE_( CREDITS , "Lista płac" ) LANGUAGE_( CREDITS1A1 , "Projekt gry," ) LANGUAGE_( CREDITS1A2 , "Programowanie," ) LANGUAGE_( CREDITS1A3 , "i Grafika" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Muzyka" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Specjalne podziękowania" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Gra wstrzymana" ) LANGUAGE_( RESUME , "Wznów" ) LANGUAGE_( RESUMEHINT , "Powrót do gry" ) LANGUAGE_( QUITGAME , "Wyjdź z gry" ) LANGUAGE_( QUITGAMEHINT , "Zakończ aktualną grę (zostanie zapisana)" ) LANGUAGE_( BONUSTEAMPLAY , "Drużyna" ) LANGUAGE_( BONUSAPPETITE , "Apetyt" ) LANGUAGE_( BONUSWEAPON , "Broń" ) LANGUAGE_( BONUSMYSTERY , "Tajemnica" ) LANGUAGE_( BONUSCHARITY , "Dobroczynny" ) LANGUAGE_( BONUSEFFICIENCY , "Wydajność" ) LANGUAGE_( BONUSDESTROYER , "Niszczyciel" ) LANGUAGE_( BONUSMULTIKILL , "Wielobójstwo" ) LANGUAGE_( BONUSLIFEASSIST , "Pomoc życia" ) LANGUAGE_( BONUSEXTRALIFE , "Dodat. życie!" ) LANGUAGE_( BONUSEARLYBIRD , "Ranny ptaszek" ) LANGUAGE_( BONUSFIRSTKILL , "Pierwszy trup" ) LANGUAGE_( BONUSTREASURE , "Skarb" ) LANGUAGE_( BONUSMAXPOWER , "Pełna Moc!" ) LANGUAGE_( BONUSFIREPOWER , "Siła ognia" ) LANGUAGE_( RANKING1 , "Pierwsze miejsce" ) LANGUAGE_( RANKING2 , "Drugie miejsce" ) LANGUAGE_( RANKING3 , "Trzecie miejsce" ) LANGUAGE_( RANKING4 , "Czwarte miejsce" ) LANGUAGE_( RANKING5 , "Piąte miejsce" ) LANGUAGE_( RANKING6 , "Szóste miejsce" ) LANGUAGE_( RANKING7 , "Siódme miejsce" ) LANGUAGE_( RANKING8 , "Ósme miejsce" ) LANGUAGE_( RANKING9 , "Dziewiąte miejsce" ) LANGUAGE_( RANKING10 , "Dziesiąte miejsce" ) LANGUAGE_( PLANETNAME1 , "Plutona" ) LANGUAGE_( PLANETNAME2 , "Neptuna" ) LANGUAGE_( PLANETNAME3 , "Uranu" ) LANGUAGE_( PLANETNAME4 , "Saturna" ) LANGUAGE_( PLANETNAME5 , "Jowisza" ) LANGUAGE_( PLANETNAME6 , "Pasa Asteroid" ) LANGUAGE_( PLANETNAME7 , "Marsa" ) LANGUAGE_( PLANETNAME8 , "Ziemii" ) LANGUAGE_( PLANETNAME9 , "Wenus" ) LANGUAGE_( PLANETNAME10 , "Merkurego" ) LANGUAGE_( PLANETNAME11 , "Słońca" ) LANGUAGE_( CHOOSEPLAYERS1 , "Uruchom silniki!" ) LANGUAGE_( CHOOSEPLAYERS2 , "Wybierz graczy wciskając strzał" ) LANGUAGE_( WAVEDEFAULT , "Fala" ) LANGUAGE_( WAVEDEFAULTB , "Przygotuj się!" ) LANGUAGE_( WAVE50 , "Uwaga!" ) LANGUAGE_( WAVE50B , "Nadlatują asteroidy" ) LANGUAGE_( WAVE51 , "Asteroidy" ) LANGUAGE_( WAVE52 , "Więcej Asteroid!" ) LANGUAGE_( WAVE53 , "Jeszcze Więcej Asteroid!" ) LANGUAGE_( WAVE54 , "Połowa Drogi" ) LANGUAGE_( WAVE55 , "Trzymaj się!" ) LANGUAGE_( WAVE56 , "Daleko Jeszcze?" ) LANGUAGE_( WAVE57 , "Już Prawie Jesteś" ) LANGUAGE_( WAVE58 , "Jeszcze Tylko Raz!" ) LANGUAGE_( WAVE59 , "Opuszczasz Pas Asteroid!" ) LANGUAGE_( WAVE59B , "Bonus?" ) LANGUAGE_( WAVE00 , "Pierwszy Kontakt" ) LANGUAGE_( WAVEX0 , "Strzał Rozpoznawczy" ) LANGUAGE_( WAVEX1 , "Klasyczna Inwazja" ) LANGUAGE_( WAVEX2 , "Jeszcze Raz" ) LANGUAGE_( WAVEX3 , "Deszcz Meteorów" ) LANGUAGE_( WAVEX3B , "Uważaj!" ) LANGUAGE_( WAVE04 , "Spadochroniarze!" ) LANGUAGE_( WAVE14 , "Oko w Oko" ) LANGUAGE_( WAVE24 , "Nalot!" ) LANGUAGE_( WAVE24B , "Czas na śniadanko" ) LANGUAGE_( WAVE74 , "Wściekłe Kurczaki!" ) LANGUAGE_( WAVE74B , "Tylko ich nie rozwściecz!" ) LANGUAGE_( WAVE34 , "Przechwyć Kurczaki" ) LANGUAGE_( WAVE34B , "Trzymaj się środka!" ) LANGUAGE_( WAVE44 , "Uh-oh" ) LANGUAGE_( WAVE44B , "Kurze terminatory" ) LANGUAGE_( WAVE05 , "Nadchodzi Śmierć z Góry" ) LANGUAGE_( WAVE15 , "Posiłki" ) LANGUAGE_( WAVE15B , "Miej oczy z tyłu głowy" ) LANGUAGE_( WAVE25 , "Bądź Szybki lub Martwy" ) LANGUAGE_( WAVE75 , "Ćśśś... Nie tak głośno..." ) LANGUAGE_( WAVE35 , "Nadciągają!" ) LANGUAGE_( WAVE45 , "Bądź Szybki lub Martwy" ) LANGUAGE_( WAVE06 , "Do Trzech Razy Sztuka" ) LANGUAGE_( WAVE16 , "Pomocy!" ) LANGUAGE_( WAVE16B , "Trzymaj się" ) LANGUAGE_( WAVE26 , "Jajka Sadzone" ) LANGUAGE_( WAVE76 , "Nad Patelnią Lecą Pióra" ) LANGUAGE_( WAVE36 , "Do Boju!" ) LANGUAGE_( WAVE46 , "Nie Zatrzymuj się!" ) LANGUAGE_( WAVEX7 , "Asteroidy!" ) LANGUAGE_( WAVEX7B , "Naprawdę" ) LANGUAGE_( WAVEX8 , "Bonus" ) LANGUAGE_( WAVEX9EVEN , "Pokaż im, kto tu rządzi!" ) LANGUAGE_( WAVEX9ODD , "Walcz!" ) LANGUAGE_( WAVE39 , "Macierzysty Statek-Kwoka" ) LANGUAGE_( WAVE39B , "Rozbij skorupkę!" ) LANGUAGE_( WAVE69 , "Macierzysty Statek-Kwoka" ) LANGUAGE_( WAVE69B , "a więc znów się spotykamy!" ) LANGUAGE_( WAVE109 , " Macierzysty Statek-Kwoka " ) LANGUAGE_( WAVE109B , "Otateczne starcie!" ) LANGUAGE_( NOBONUS1 , "Niestety, bez bonusa!" ) LANGUAGE_( NOBONUS2 , "Hmm, nic tu nie ma" ) LANGUAGE_( NOBONUS3 , "Ciepło, ale to nei to" ) LANGUAGE_( NEWSYSTEM , "Zbliżasz się do" ) LANGUAGE_( SYSTEMENDDEFAULT , "System Oczyszczony!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Przygotuj się do hiperprędkości" ) LANGUAGE_( SYSTEMEND10 , "O tak!" ) LANGUAGE_( SYSTEMEND10B , "Giń, jajo!" ) LANGUAGE_( GAMEOVER , "Koniec Gry!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, logo InterAction studios," ) LANGUAGE_( IOS_IALEGAL2 , "%s oraz logo %s są znakami towarowymi firmy Betacom S.A." ) LANGUAGE_( IOS_LOADING , "Ładowanie..." ) LANGUAGE_( IOS_CANCEL , "Anuluj" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Polityka prywatności" ) LANGUAGE_( IOS_TERMSOFUSE , "Warunki korzystania" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Stuknij tutaj, by zmienić graczy." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Dotknij, aby kontynuować" ) LANGUAGE_( IOS_NONETWORK , "Połączenie sieciowe jest niedostępne. Sprawdź swoje połączenie sieciowe." ) LANGUAGE_( IOS_NONETWORKADS , "Ogłoszenie musi być włączony w celu kontynuowania gry. Proszę sprawdzić swoje połączenie internetowe." ) LANGUAGE_( IOS_RATENOW , "Oceń teraz!" ) LANGUAGE_( IOS_REVIEWNOW , "Napisz recenzję" ) LANGUAGE_( IOS_MOREGAMES , "Darmowe gry" ) LANGUAGE_( IOS_SUPPORT , "Wsparcie techniczne" ) LANGUAGE_( IOS_GAMECENTER , "Centrum gier" ) LANGUAGE_( IOS_RESETGAME , "Zresetuj grę" ) LANGUAGE_( IOS_PROGRESSLOST , "Cały twój postęp zginie, przepadnie!" ) LANGUAGE_( IOS_SNEAKPEEK , "Więcej gier:" ) // Menu system (game-specific) LANGUAGE_( IOS_UNLOCKFULLVERSION , "Odblokuj, raz raz!" ) LANGUAGE_( IOS_UNLOCKNOW , "Odblokuj, raz raz!" ) LANGUAGE_( IOS_PLEASEWAIT , "Moment..." ) LANGUAGE_( IOS_LATER , "Później" ) LANGUAGE_( IOS_ALREADYPURCHASED , "Już kupiłeś?" ) LANGUAGE_( IOS_NAGTITLE , "Odblokuj pełną wersję, już!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Walcz z 110 falami kurzych agresorów" ) LANGUAGE_( IOS_NAGBULLET2 , "\x01 Odkryj 3 rodzajów broni" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Ulepszaj broń (11 poziomów siły ognia)" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Zbierz 14 niepowtarzalnych bonusów" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 Bez reklam!" ) LANGUAGE_( IOS_GDPR1 , "Reklamy pomagają nam utrzymać tę grę za darmo." ) LANGUAGE_( IOS_GDPR2 , "Nasza Polityka prywatności wyjaśnia, w jaki sposób przetwarzane są Twoje informacje, aby wyświetlać Ci odpowiednie reklamy." ) LANGUAGE_( IOS_GDPR_WITHADS , "Graj ZA DARMO z reklamami" ) LANGUAGE_( IOS_GDPR_NOADS , "Odblokuj grę, aby usunąć reklamy" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Czułość ruchu" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Niska" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Normalna" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "Wysoka" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Bardzo wysoka" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maksymalna" ) LANGUAGE_( CONTROLMETHODCHANGE , "Metodę sterowania da się zmienić w \"Opcjach\"." ) LANGUAGE_( CONTROLMETHOD , "Sposób sterowania" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Dotknij" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Przeciągnij" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "Twój statek leci od jednego miejsca dotknięcia ekranu do drugiego." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "Statek reaguje na przeciąganie palca,|ale nie na pojedyncze dotknięcia ekranu." ) LANGUAGE_( FIRINGMETHOD , "Tryb strzelania" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automatyczny" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Przycisk ataku (lewy)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Przycisk ataku (prawy)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Dwoma palcami" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Automatyczny atak przez dotknięcie ekranu.|Strzelaj szybciej stukając raz po raz." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Naciśnij przycisk na ekranie, aby oddać strzał.|Strzelaj szybciej stukając raz po raz." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Naciśnij przycisk na ekranie, aby oddać strzał.|Strzelaj szybciej stukając raz po raz." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Dotknij ekranu drugim palcem, aby oddać strzał.|Strzelaj szybciej stukając raz po raz." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In menus." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Playing single-player." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)