// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "한국어" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "ko" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "Korean" ) // Developers only: Specify additional font resource here, or leave blank for default (Western European 1252) LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "No" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , "," ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "." ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "UNKNOWN" ) LANGUAGE_( DIK_ESCAPE , "ESC" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "-" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "=" ) LANGUAGE_( DIK_BACK , "백스페이스" ) /* backspace */ LANGUAGE_( DIK_TAB , "텝" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "[" ) LANGUAGE_( DIK_RBRACKET , "]" ) LANGUAGE_( DIK_RETURN , "엔터" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "L-CTRL" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , ";" ) LANGUAGE_( DIK_APOSTROPHE , "'" ) LANGUAGE_( DIK_GRAVE , "`" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "L-SHIFT" ) LANGUAGE_( DIK_BACKSLASH , "\\" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "," ) LANGUAGE_( DIK_PERIOD , "." ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "/" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "R-SHIFT" ) LANGUAGE_( DIK_MULTIPLY , "*" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "L-ALT" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "스페이스" ) LANGUAGE_( DIK_CAPITAL , "Caps Lock" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "Num Lock" ) LANGUAGE_( DIK_SCROLL , "ScrLk" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "키패드7" ) LANGUAGE_( DIK_NUMPAD8 , "키패드8" ) LANGUAGE_( DIK_NUMPAD9 , "키패드9" ) LANGUAGE_( DIK_SUBTRACT , "-" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "키패드4" ) LANGUAGE_( DIK_NUMPAD5 , "키패드5" ) LANGUAGE_( DIK_NUMPAD6 , "키패드6" ) LANGUAGE_( DIK_ADD , "+" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "키패드1" ) LANGUAGE_( DIK_NUMPAD2 , "키패드2" ) LANGUAGE_( DIK_NUMPAD3 , "키패드3" ) LANGUAGE_( DIK_NUMPAD0 , "키패드0" ) LANGUAGE_( DIK_DECIMAL , "." ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "OEM 102" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "COLON" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "UNDERLINE" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "UNLABELED" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "NEXTTRACK" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "키패드엔터" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "R-CTRL" ) LANGUAGE_( DIK_MUTE , "MUTE" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "계산기" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "PLAYPAUSE" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "MEDIASTOP" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "VOLUME -" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "VOLUME +" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "WEBHOME" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "NUMPADCOMMA" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "/" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "SYSRQ" ) LANGUAGE_( DIK_RMENU , "R-ALT" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUSE" ) /* Pause */ LANGUAGE_( DIK_HOME , "HOME" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "키패드위" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "PRIOR" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "키패드왼쪽" ) /* LeftArrow on arrow keypad - \x03 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "키패드오른쪽" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "END" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "키패드아래" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "NEXT" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "INSERT" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "DELETE" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "L-WIN" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "R-WIN" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "APPS" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "POWER" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SLEEP" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "WAKE" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "WEBSEARCH" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "WEBFAVORITES" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "WEBREFRESH" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "WEBSTOP" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "WEBFORWARD" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "WEBBACK" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "MYCOMPUTER" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "메일" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "MEDIASELECT" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "조이위" ) LANGUAGE_( DIK_JOYDOWN , "조이아래" ) LANGUAGE_( DIK_JOYLEFT , "조이왼쪽" ) LANGUAGE_( DIK_JOYRIGHT , "조이오른쪽" ) LANGUAGE_( DIK_JOYBUTTON0 , "조이버튼0" ) LANGUAGE_( DIK_JOYBUTTON1 , "조이버튼1" ) LANGUAGE_( DIK_JOYBUTTON2 , "조이버튼2" ) LANGUAGE_( DIK_JOYBUTTON3 , "조이버튼3" ) LANGUAGE_( DIK_JOYBUTTON4 , "조이버튼4" ) LANGUAGE_( DIK_JOYBUTTON5 , "조이버튼5" ) LANGUAGE_( DIK_JOYBUTTON6 , "조이버튼6" ) LANGUAGE_( DIK_JOYBUTTON7 , "조이버튼7" ) LANGUAGE_( DIK_JOYBUTTON8 , "조이버튼8" ) LANGUAGE_( DIK_JOYBUTTON9 , "조이버튼9" ) LANGUAGE_( DIK_JOYBUTTON10 , "조이버튼10" ) LANGUAGE_( DIK_JOYBUTTON11 , "조이버튼11" ) LANGUAGE_( DIK_JOYBUTTON12 , "조이버튼12" ) LANGUAGE_( DIK_JOYBUTTON13 , "조이버튼13" ) LANGUAGE_( DIK_JOYBUTTON14 , "조이버튼14" ) LANGUAGE_( DIK_JOYBUTTON15 , "조이버튼15" ) LANGUAGE_( DIK_JOYBUTTON16 , "조이버튼16" ) LANGUAGE_( DIK_JOYBUTTON17 , "조이버튼17" ) LANGUAGE_( DIK_JOYBUTTON18 , "조이버튼18" ) LANGUAGE_( DIK_JOYBUTTON19 , "조이버튼19" ) LANGUAGE_( DIK_JOYBUTTON20 , "조이버튼20" ) LANGUAGE_( DIK_JOYBUTTON21 , "조이버튼21" ) LANGUAGE_( DIK_JOYBUTTON22 , "조이버튼22" ) LANGUAGE_( DIK_JOYBUTTON23 , "조이버튼23" ) LANGUAGE_( DIK_JOYBUTTON24 , "조이버튼24" ) LANGUAGE_( DIK_JOYBUTTON25 , "조이버튼25" ) LANGUAGE_( DIK_JOYBUTTON26 , "조이버튼26" ) LANGUAGE_( DIK_JOYBUTTON27 , "조이버튼27" ) LANGUAGE_( DIK_JOYBUTTON28 , "조이버튼28" ) LANGUAGE_( DIK_JOYBUTTON29 , "조이버튼29" ) LANGUAGE_( DIK_JOYBUTTON30 , "조이버튼30" ) LANGUAGE_( DIK_JOYBUTTON31 , "조이버튼31" ) LANGUAGE_( DIK_MOUSEUP , "마우스위" ) LANGUAGE_( DIK_MOUSEDOWN , "마우스아래" ) LANGUAGE_( DIK_MOUSELEFT , "마우스왼쪽" ) LANGUAGE_( DIK_MOUSERIGHT , "마우스오른쪽" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "마우스버튼0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "마우스버튼1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "마우스버튼2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "마우스버튼3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "설정 안됨" ) LANGUAGE_( COUNTRYAF , "아프카니스탄" ) LANGUAGE_( COUNTRYAL , "알바니아" ) LANGUAGE_( COUNTRYDZ , "알제리" ) LANGUAGE_( COUNTRYAS , "사모아섬" ) LANGUAGE_( COUNTRYAD , "안도라" ) LANGUAGE_( COUNTRYAO , "앙골라" ) LANGUAGE_( COUNTRYAI , "앵귈라" ) LANGUAGE_( COUNTRYAQ , "남극" ) LANGUAGE_( COUNTRYAG , "앤티가바부다" ) LANGUAGE_( COUNTRYAR , "아르헨티나" ) LANGUAGE_( COUNTRYAM , "아르메니아" ) LANGUAGE_( COUNTRYAW , "아루바" ) LANGUAGE_( COUNTRYAU , "호주" ) LANGUAGE_( COUNTRYAT , "오스트리아" ) LANGUAGE_( COUNTRYAZ , "아제르바이잔" ) LANGUAGE_( COUNTRYBS , "바하마" ) LANGUAGE_( COUNTRYBH , "바레인" ) LANGUAGE_( COUNTRYBD , "방글라데시" ) LANGUAGE_( COUNTRYBB , "바베이도스" ) LANGUAGE_( COUNTRYBY , "벨로루시" ) LANGUAGE_( COUNTRYBE , "벨기에" ) LANGUAGE_( COUNTRYBZ , "벨리즈" ) LANGUAGE_( COUNTRYBJ , "베냉" ) LANGUAGE_( COUNTRYBM , "버뮤다" ) LANGUAGE_( COUNTRYBT , "부탄" ) LANGUAGE_( COUNTRYBO , "볼리비아" ) LANGUAGE_( COUNTRYBA , "보스니아" ) LANGUAGE_( COUNTRYBW , "보츠와나" ) LANGUAGE_( COUNTRYBV , "보우벳섬" ) LANGUAGE_( COUNTRYBR , "브라질" ) LANGUAGE_( COUNTRYIO , "영국령 인도양 식민지" ) LANGUAGE_( COUNTRYBN , "브루나이 왕국" ) LANGUAGE_( COUNTRYBG , "불가리아" ) LANGUAGE_( COUNTRYBF , "부르키나파소" ) LANGUAGE_( COUNTRYBI , "부룬디" ) LANGUAGE_( COUNTRYKH , "캄보디아" ) LANGUAGE_( COUNTRYCM , "카메룬" ) LANGUAGE_( COUNTRYCA , "캐나다" ) LANGUAGE_( COUNTRYCV , "카보베르데" ) LANGUAGE_( COUNTRYKY , "케이맨제도" ) LANGUAGE_( COUNTRYCF , "중앙 아프리카 공화국" ) LANGUAGE_( COUNTRYTD , "차드" ) LANGUAGE_( COUNTRYCL , "칠레" ) LANGUAGE_( COUNTRYCN , "중국" ) LANGUAGE_( COUNTRYCX , "크리스마스 섬" ) LANGUAGE_( COUNTRYCC , "코코스 제도" ) LANGUAGE_( COUNTRYCO , "콜롬비아" ) LANGUAGE_( COUNTRYKM , "코모로" ) LANGUAGE_( COUNTRYCG , "콩고" ) LANGUAGE_( COUNTRYCD , "콩고 민주 공화국" ) LANGUAGE_( COUNTRYCK , "쿡 제도" ) LANGUAGE_( COUNTRYCR , "코스타리카" ) LANGUAGE_( COUNTRYCI , "코트디부아르" ) LANGUAGE_( COUNTRYHR , "크로아티아" ) LANGUAGE_( COUNTRYCU , "쿠바" ) LANGUAGE_( COUNTRYCY , "키프로스" ) LANGUAGE_( COUNTRYCZ , "체코" ) LANGUAGE_( COUNTRYDK , "덴마크" ) LANGUAGE_( COUNTRYDJ , "지부티" ) LANGUAGE_( COUNTRYDM , "도미니카" ) LANGUAGE_( COUNTRYDO , "도미니카 공화국" ) LANGUAGE_( COUNTRYTP , "동티모르" ) LANGUAGE_( COUNTRYEC , "에콰도르" ) LANGUAGE_( COUNTRYEG , "이집트" ) LANGUAGE_( COUNTRYSV , "엘살바도르" ) LANGUAGE_( COUNTRYGQ , "적도기니" ) LANGUAGE_( COUNTRYER , "에리트레아" ) LANGUAGE_( COUNTRYEE , "에스토니아" ) LANGUAGE_( COUNTRYET , "이디오피아" ) LANGUAGE_( COUNTRYFK , "포클랜드 제도 / 말비나스" ) LANGUAGE_( COUNTRYFO , "페로 제도" ) LANGUAGE_( COUNTRYFJ , "피지" ) LANGUAGE_( COUNTRYFI , "핀랜드" ) LANGUAGE_( COUNTRYFR , "프랑스" ) LANGUAGE_( COUNTRYFX , "메트로폴리탄 프랑스" ) LANGUAGE_( COUNTRYGF , "프랑스령 기아나" ) LANGUAGE_( COUNTRYPF , "프랑스령 폴리네시아" ) LANGUAGE_( COUNTRYTF , "프랑스령 남쪽 식민지" ) LANGUAGE_( COUNTRYGA , "가봉" ) LANGUAGE_( COUNTRYGM , "감비아" ) LANGUAGE_( COUNTRYGE , "그루지야" ) LANGUAGE_( COUNTRYDE , "독일" ) LANGUAGE_( COUNTRYGH , "가나" ) LANGUAGE_( COUNTRYGI , "지브롤터" ) LANGUAGE_( COUNTRYGR , "그리스" ) LANGUAGE_( COUNTRYGL , "그린랜드" ) LANGUAGE_( COUNTRYGD , "그레나다" ) LANGUAGE_( COUNTRYGP , "과들루프" ) LANGUAGE_( COUNTRYGU , "괌" ) LANGUAGE_( COUNTRYGT , "과테말라" ) LANGUAGE_( COUNTRYGN , "기니" ) LANGUAGE_( COUNTRYGW , "기니비사우" ) LANGUAGE_( COUNTRYGY , "가이아나" ) LANGUAGE_( COUNTRYHT , "아이티" ) LANGUAGE_( COUNTRYHM , "맥도날드 섬" ) LANGUAGE_( COUNTRYVA , "바티칸 시국" ) LANGUAGE_( COUNTRYHN , "온두라스" ) LANGUAGE_( COUNTRYHK , "홍콩" ) LANGUAGE_( COUNTRYHU , "헝가리" ) LANGUAGE_( COUNTRYIS , "아이슬란드" ) LANGUAGE_( COUNTRYIN , "인도" ) LANGUAGE_( COUNTRYID , "인도네시아" ) LANGUAGE_( COUNTRYIR , "이란" ) LANGUAGE_( COUNTRYIQ , "이라크" ) LANGUAGE_( COUNTRYIE , "아일랜드" ) LANGUAGE_( COUNTRYIL , "이스라엘" ) LANGUAGE_( COUNTRYIT , "이태리" ) LANGUAGE_( COUNTRYJM , "자메이카" ) LANGUAGE_( COUNTRYJP , "일본" ) LANGUAGE_( COUNTRYJO , "요르단" ) LANGUAGE_( COUNTRYKZ , "카자흐스탄" ) LANGUAGE_( COUNTRYKE , "케냐" ) LANGUAGE_( COUNTRYKI , "키리바시" ) LANGUAGE_( COUNTRYKP , "북한" ) LANGUAGE_( COUNTRYKR , "대한민국" ) LANGUAGE_( COUNTRYKW , "쿠웨이트" ) LANGUAGE_( COUNTRYKG , "키르기스스탄" ) LANGUAGE_( COUNTRYLA , "라오스" ) LANGUAGE_( COUNTRYLV , "라트비아" ) LANGUAGE_( COUNTRYLB , "레바논" ) LANGUAGE_( COUNTRYLS , "레소토" ) LANGUAGE_( COUNTRYLR , "라이베리아" ) LANGUAGE_( COUNTRYLY , "리비아" ) LANGUAGE_( COUNTRYLI , "리히텐슈타인" ) LANGUAGE_( COUNTRYLT , "리투아니아" ) LANGUAGE_( COUNTRYLU , "룩셈부르크" ) LANGUAGE_( COUNTRYMO , "마카오" ) LANGUAGE_( COUNTRYMK , "구 유고슬라비아 마케도니아 공화국" ) LANGUAGE_( COUNTRYMG , "마다가스카르" ) LANGUAGE_( COUNTRYMW , "말라위" ) LANGUAGE_( COUNTRYMY , "말레이시아" ) LANGUAGE_( COUNTRYMV , "몰디브" ) LANGUAGE_( COUNTRYML , "말리" ) LANGUAGE_( COUNTRYMT , "몰타" ) LANGUAGE_( COUNTRYMH , "마샬 군도" ) LANGUAGE_( COUNTRYMQ , "마르티니크" ) LANGUAGE_( COUNTRYMR , "모리타니아" ) LANGUAGE_( COUNTRYMU , "모리셔스" ) LANGUAGE_( COUNTRYYT , "마요트" ) LANGUAGE_( COUNTRYMX , "멕시코" ) LANGUAGE_( COUNTRYFM , "미크로네시아 연방" ) LANGUAGE_( COUNTRYMD , "몰도바" ) LANGUAGE_( COUNTRYMC , "모나코" ) LANGUAGE_( COUNTRYMN , "몽골" ) LANGUAGE_( COUNTRYMS , "몬세라트" ) LANGUAGE_( COUNTRYMA , "모로코" ) LANGUAGE_( COUNTRYMZ , "모잠비크" ) LANGUAGE_( COUNTRYMM , "미얀마" ) LANGUAGE_( COUNTRYNA , "나미비아" ) LANGUAGE_( COUNTRYNR , "나우루공화국" ) LANGUAGE_( COUNTRYNP , "네팔" ) LANGUAGE_( COUNTRYNL , "네델란드" ) LANGUAGE_( COUNTRYAN , "네덜란드령 앤틸리스 제도" ) LANGUAGE_( COUNTRYNC , "뉴칼레도니아" ) LANGUAGE_( COUNTRYNZ , "뉴질랜드" ) LANGUAGE_( COUNTRYNI , "니카라과" ) LANGUAGE_( COUNTRYNE , "니제르" ) LANGUAGE_( COUNTRYNG , "나이지리아" ) LANGUAGE_( COUNTRYNU , "니우에" ) LANGUAGE_( COUNTRYNF , "노퍽 섬" ) LANGUAGE_( COUNTRYMP , "북 마리아나 제도" ) LANGUAGE_( COUNTRYNO , "노르웨이" ) LANGUAGE_( COUNTRYOM , "오만" ) LANGUAGE_( COUNTRYPK , "파키스탄" ) LANGUAGE_( COUNTRYPW , "팔라우" ) LANGUAGE_( COUNTRYPA , "파나마" ) LANGUAGE_( COUNTRYPG , "파푸아뉴기니" ) LANGUAGE_( COUNTRYPY , "파라과이" ) LANGUAGE_( COUNTRYPE , "페루" ) LANGUAGE_( COUNTRYPH , "필리핀" ) LANGUAGE_( COUNTRYPN , "핏케언섬" ) LANGUAGE_( COUNTRYPL , "폴란드" ) LANGUAGE_( COUNTRYPT , "포르투칼" ) LANGUAGE_( COUNTRYPR , "푸에토리코" ) LANGUAGE_( COUNTRYQA , "카타르" ) LANGUAGE_( COUNTRYRE , "레위니옹 섬" ) LANGUAGE_( COUNTRYRO , "루마니아" ) LANGUAGE_( COUNTRYRU , "러시아" ) LANGUAGE_( COUNTRYRW , "르완다" ) LANGUAGE_( COUNTRYKN , "세인트키츠네비스" ) LANGUAGE_( COUNTRYLC , "세인트루시아" ) LANGUAGE_( COUNTRYVC , "세인트빈센트그레나딘" ) LANGUAGE_( COUNTRYWS , "사모아" ) LANGUAGE_( COUNTRYSM , "산마리노" ) LANGUAGE_( COUNTRYST , "상투메 프린시페" ) LANGUAGE_( COUNTRYSA , "사우디 아라비아" ) LANGUAGE_( COUNTRYSN , "세네갈" ) LANGUAGE_( COUNTRYSC , "세이셸" ) LANGUAGE_( COUNTRYSL , "시에라리온" ) LANGUAGE_( COUNTRYSG , "싱가폴" ) LANGUAGE_( COUNTRYSK , "슬로바키아" ) LANGUAGE_( COUNTRYSI , "슬로베니아" ) LANGUAGE_( COUNTRYSB , "솔로몬제도" ) LANGUAGE_( COUNTRYSO , "소말리아" ) LANGUAGE_( COUNTRYZA , "남아프리카 공화국" ) LANGUAGE_( COUNTRYGS , "남 조지아 / 남 샌드위치 제도" ) LANGUAGE_( COUNTRYES , "스페인" ) LANGUAGE_( COUNTRYLK , "스리랑카" ) LANGUAGE_( COUNTRYSH , "세인트 헬레나" ) LANGUAGE_( COUNTRYPM , "세인트 피에르 미퀠론" ) LANGUAGE_( COUNTRYSD , "수단" ) LANGUAGE_( COUNTRYSR , "수리남" ) LANGUAGE_( COUNTRYSJ , "스발바르드 얀마이엔 제도" ) LANGUAGE_( COUNTRYSZ , "스와질란드" ) LANGUAGE_( COUNTRYSE , "스웨덴" ) LANGUAGE_( COUNTRYCH , "스위스" ) LANGUAGE_( COUNTRYSY , "시리아" ) LANGUAGE_( COUNTRYTW , "대만" ) LANGUAGE_( COUNTRYTJ , "타지키스탄" ) LANGUAGE_( COUNTRYTZ , "탄자니아" ) LANGUAGE_( COUNTRYTH , "태국" ) LANGUAGE_( COUNTRYTG , "토고" ) LANGUAGE_( COUNTRYTK , "토켈라우 제도" ) LANGUAGE_( COUNTRYTO , "통가" ) LANGUAGE_( COUNTRYTT , "트리니다드토바고" ) LANGUAGE_( COUNTRYTN , "튀니지" ) LANGUAGE_( COUNTRYTR , "터키" ) LANGUAGE_( COUNTRYTM , "투르크메니스탄" ) LANGUAGE_( COUNTRYTC , "터크스 앤 카이코스 제도" ) LANGUAGE_( COUNTRYTV , "투발루" ) LANGUAGE_( COUNTRYUG , "우간다" ) LANGUAGE_( COUNTRYUA , "우크라이나" ) LANGUAGE_( COUNTRYAE , "아랍에미리트 연합국" ) LANGUAGE_( COUNTRYGB , "영국" ) LANGUAGE_( COUNTRYUS , "미국" ) LANGUAGE_( COUNTRYUM , "마이너 아우틀링 합중국 군도" ) LANGUAGE_( COUNTRYUY , "우루과이" ) LANGUAGE_( COUNTRYUZ , "우즈베키스탄" ) LANGUAGE_( COUNTRYVU , "바누아투" ) LANGUAGE_( COUNTRYVE , "베네수엘라" ) LANGUAGE_( COUNTRYVN , "베트남" ) LANGUAGE_( COUNTRYVG , "영국령 버진군도" ) LANGUAGE_( COUNTRYVI , "미국령 버진군도" ) LANGUAGE_( COUNTRYWF , "월리스 푸투나 군도" ) LANGUAGE_( COUNTRYEH , "사하라 아랍 민주공화국" ) LANGUAGE_( COUNTRYYE , "예멘" ) //LANGUAGE_( COUNTRYYU , "유고슬라비아" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "잠비아" ) LANGUAGE_( COUNTRYZW , "짐바브웨" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "중단을 원하시나요?" ) LANGUAGE_( YES , "예" ) LANGUAGE_( NO , "아니오" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "종료" ) LANGUAGE_( APPLY , "적용" ) LANGUAGE_( OFF , "끄기" ) LANGUAGE_( ON , "켜기" ) LANGUAGE_( BACK , "\x09 뒤로" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "다음 \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 취소" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "마침" ) LANGUAGE_( HELP , "도움말" ) LANGUAGE_( QUIT , "\x02 끝내기" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "시작..." ) LANGUAGE_( CONNECTED , "연결됨." ) LANGUAGE_( FAILED , "실패" ) LANGUAGE_( SUCCESS , "성공" ) LANGUAGE_( DONEDOT , "마침." ) LANGUAGE_( STOP , "중지." ) LANGUAGE_( DEMODISABLED , "풀버전 게임에서만 지원되는 기능입니다!" ) LANGUAGE_( FEATURELOCKED , "이 기능은 현재 잠겨 있습니다" ) // Player profiles LANGUAGE_( PLAYERS , "플레이어" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "플레이어를 바꾸려면 여기를 클릭하세요." ) LANGUAGE_( ENTERYOURNAME , "이름 입력:" ) LANGUAGE_( HELLO , "안녕하세요, %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "추가" ) LANGUAGE_( DELETEPLAYER , "삭제" ) // Main menu LANGUAGE_( STARTGAME , "게임 시작" ) LANGUAGE_( HIGHSCORES , "명예의 전당" ) LANGUAGE_( OPTIONS , "옵션" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "옵션..." ) // Button caption LANGUAGE_( WEBSITE , "웹사이트" ) LANGUAGE_( WEBSITEHINT , "공식 웹사이트를 방문하세요" ) // Gameplay options LANGUAGE_( GAMEPLAY , "게임플레이" ) LANGUAGE_( ALLOWCHEATS , "치트 사용" ) LANGUAGE_( ALLOWCHEATSHINT , "게임중 치트키를 사용합니다" ) LANGUAGE_( SHAREDLIVES , "공동 생명" ) LANGUAGE_( SHAREDLIVESHINT , "두 명의 플레이어 공동 생명" ) LANGUAGE_( DIFFICULTY , "난이도" ) LANGUAGE_( ENUMDIFFICULTY0 , "루키" ) LANGUAGE_( ENUMDIFFICULTY1 , "베테랑" ) // Graphics options LANGUAGE_( GRAPHICS , "그래픽" ) LANGUAGE_( DETAIL , "그래픽 세부사항" ) LANGUAGE_( DETAILHINT , "그래픽 세부사항과 특수효과등을 조절합니다" ) LANGUAGE_( ENUMDETAIL0 , "낮음" ) LANGUAGE_( ENUMDETAIL1 , "높음" ) LANGUAGE_( ADVANCEDOPTIONS , "확장 옵션" ) LANGUAGE_( VIDEOMODE , "비디오 모드" ) LANGUAGE_( VIDEOMODEHINT , "화면 해상도" ) LANGUAGE_( FULLSCREEN , "전체 화면" ) LANGUAGE_( FULLSCREENHINT , "전체 화면 모드 또는 창 모드로 게임 실행" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "가로세로비" ) LANGUAGE_( VSYNC , "버티컬 싱크" ) LANGUAGE_( VSYNCHINT , "버티컬 싱크를 사용하면 전체적으로 화면이 느려지나 부드럽게 진행됩니다" ) LANGUAGE_( MAXIMUMFPS , "최대 프레임수" ) LANGUAGE_( MAXIMUMFPSHINT , "초당 렌더링 최대 프레임수를 제한합니다" ) LANGUAGE_( BILINEARFILTER , "바이리니어 필터" ) LANGUAGE_( BILINEARFILTERHINT , "바이리니어 텍스쳐 필터링을 사용합니다" ) LANGUAGE_( SHOWFPS , "프레임수 표시" ) LANGUAGE_( SHOWFPSHINT , "화면에 프레임수를 표시합니다" ) // Sound options LANGUAGE_( SOUND , "사운드" ) LANGUAGE_( SOUNDQUALITY , "오디오 품질" ) LANGUAGE_( SOUNDQUALITYHINT , "전체적 오디오 품질 (게임 재시작 요구)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "낮음" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "높음" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "매우 높음" ) LANGUAGE_( SOUNDVOLUME , "사운드 음량" ) LANGUAGE_( MUSICVOLUME , "뮤직 음량" ) LANGUAGE_( INGAMEMUSIC , "게임 뮤직" ) LANGUAGE_( INGAMEMUSICHINT , "게임중 음악을 사용합니다" ) LANGUAGE_( MUTEAUDIO , "음소거" ) LANGUAGE_( MUTEAUDIOHINT , "모든 소리와 음향을 소거." ) LANGUAGE_( ORIGINALMUSIC , "Original music" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "조정방법" ) LANGUAGE_( CONTROLSHINT , "새로운 키나 조이스틱 버튼을 입력하세요" ) LANGUAGE_( CONTROLSUP , "위로 이동" ) LANGUAGE_( CONTROLSDOWN , "아래로 이동" ) LANGUAGE_( CONTROLSLEFT , "왼쪽으로 이동" ) LANGUAGE_( CONTROLSRIGHT , "오른쪽으로 이동" ) LANGUAGE_( CONTROLSFIRE , "발사" ) LANGUAGE_( CONTROLSALTFIRE , "미사일" ) LANGUAGE_( CONTROLSINGAMEMENU , "게임중 메뉴" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "게임중 메뉴를 불러옵니다 (변경 불가능)" ) LANGUAGE_( CONTROLS0 , "플레이어 조종" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "플레이어 조종..." ) // Button caption LANGUAGE_( CONTROLS1 , "플레이어 조종 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "플레이어 조종 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "플레이어 조종 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "플레이어 조종 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Select which mouse button to use" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Left-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Right-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Middle-click" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "컴퓨터 자판" ) LANGUAGE_( DEVICE_MOUSE , "마우스" ) LANGUAGE_( DEVICE_JOYSTICK , "조이스틱" ) LANGUAGE_( DEVICE_GAMEPAD , "게임패드" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "터치스크린" ) // Language options LANGUAGE_( CHANGELANGUAGE , "언어선택" ) LANGUAGE_( CHANGELANGUAGETEXT , "다른 언어를 선택하려면|게임을 다시 시작해야 합니다." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "네트웍 설정마법사" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "네트웍 설정마법사..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "이 마법사는 당신의 네트웍 설정을 도와줍니다." ) LANGUAGE_( NETTESTINTRO2 , "이제 당신의 인터넷 연결을 테스트 합니다." ) LANGUAGE_( NETTESTINTRO3 , "만약 인터넷 방화벽이 연결 허용을 물어보면," ) LANGUAGE_( NETTESTINTRO4 , "허용버튼을 눌러주세요." ) LANGUAGE_( RUNTESTONDESKTOP , "데스크탑에서 테스트 실행" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "테스트 중에는 창모드로 게임을 실행하세요 (적극 추천)" ) LANGUAGE_( NETTESTSUCCESS , "성공적으로 연결되었습니다." ) LANGUAGE_( NETTESTFAIL1 , "게임을 진행할수는 있지만 일부 네트웍 기능들이 제한됩니다." ) LANGUAGE_( NETCONFIGTITLE , "네트웍 설정" ) LANGUAGE_( AUTHORIZATIONCODE , "승인 코드" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "이곳에 승인 코드를 입력하세요" ) LANGUAGE_( SELECTYOURCOUNTRY , "국가" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "팁: 국가의 첫 철자를 입력하면 해당국가로 바로 이동합니다" ) LANGUAGE_( NETCONFIGCONNECTION , "인터넷 연결:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "어떻게 인터넷에 연결되어 있습니까?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "최대 플레이어:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "네트웍 게임 최대 플레이어 수" ) LANGUAGE_( CHECKCONNECTION , "인터넷 연결을 확인한 후 다시 시도하세요." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "옵션..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "옵션" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "점수 등록" ) LANGUAGE_( UPLOADSCORESHINT , "본인의 점수를 인터넷 최고 득점기록에 등록합니다" ) LANGUAGE_( UPLOADCAREER , "커리어 등록" ) LANGUAGE_( UPLOADCAREERHINT , "본인의 커리어를 월드-와이드 커리어에 등록합니다" ) LANGUAGE_( UPLOADTEXT1 , "이제 당신의 기록들이 인터넷을 통해" ) LANGUAGE_( UPLOADTEXT2 , "InterAction Studios 웹사이트에 전송됩니다." ) LANGUAGE_( UPLOADTEXT3 , "진행하기전 미리 인터넷에 접속하세요." ) LANGUAGE_( FAILEDWITHCODE , "에러 코드: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "월드-와이드 점수" ) LANGUAGE_( WORLDWIDESCORESHINT , "월드-와이드 기록보기 (게임이 종료됩니다)" ) LANGUAGE_( RESETSCORES , "점수 재설정" ) LANGUAGE_( RESETSCORESHINT , "최고 득점을 지웁니다" ) // Help LANGUAGE_( HELPTITLE , "도움말" ) LANGUAGE_( DOCUMENTATION , "문서" ) LANGUAGE_( DOCUMENTATIONHINT , "게임 관련 문서를 검색합니다" ) LANGUAGE_( ONLINEHELP , "온라인 도움말" ) LANGUAGE_( ONLINEHELPHINT , "InterAction studios 웹사이트 도움말" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "문제점 발견" ) LANGUAGE_( ERRORREPORTINTRO1 , "문제점이 발견되었습니다." ) LANGUAGE_( ERRORREPORTINTRO2 , "게임의 향상을 위해 저희에게," ) LANGUAGE_( ERRORREPORTINTRO3 , "발견된 문제점을 보내주십시오!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "문제점을 보내주시기전에," ) LANGUAGE_( ERRORREPORTWIZARD2 , "먼저 네트웍 마법사를 실행해 주세요." ) LANGUAGE_( ERRORREPORTUPLOADING , "문제점 데이타 전송중 (%s 바이트)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "잠시만 기다리세요..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "서버에 플레이 가능한 자리가 없습니다." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "비 호환 게임." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "최소한 %s 버젼의 게임이 필요합니다 (현재 %.2lf 버젼 게임보유)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "서버는 최소한 %s 버젼의 게임이 필요합니다 (현재 %.2lf 버젼 게임보유)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "%s에 연결되었습니다" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "%s에서 연결이 끊어졌습니다" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "서버와의 연결 끊어짐." ) LANGUAGE_( QUITUSERQUIT , "유저 종료 요청." ) LANGUAGE_( QUITGAMEOVER , "게임 오버." ) LANGUAGE_( QUITPLAYBACKFINISHED , "재생 종료." ) LANGUAGE_( QUITEMERGENCY , "비상 종료 요청." ) LANGUAGE_( QUITUNKNOWN , "알수없는 이유로 종료되었습니다." ) LANGUAGE_( PLAYERJOINED , "'%s' 플레이어 입장." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "'%s' 플레이어 퇴장." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "더 많은 플레이어를 초대..." ) LANGUAGE_( SOLOCONTINUEGAME , "미션 계속하기" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "현재 저장된 미션이 없습니다." ) LANGUAGE_( SOLONEWGAME , "새 미션 시작" ) LANGUAGE_( SOLONEWGAMECONFIRM , "현재 진행중인 게임은 종료됩니다!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "THE END" ) LANGUAGE_( INTRO1 , "우주" ) LANGUAGE_( INTRO2 , "마지막 남은 미개척지" ) LANGUAGE_( INTRO3 , "태양계" ) LANGUAGE_( INTRO4 , "우리의 고향" ) LANGUAGE_( INTRO5 , "우리가 다시 만난 이 시점에" ) LANGUAGE_( INTRO6 , "우리의 주인공은 마지막 남은" ) LANGUAGE_( INTRO7 , "한 마리의 침략 닭을 해치우고 있다." ) LANGUAGE_( INTRO8 , "우리의 지구, 다시 안전하다." ) LANGUAGE_( INTRO9 , "그런 줄 알았는데..." ) LANGUAGE_( INTRO10 , "음..." ) LANGUAGE_( INTRO11 , "조짐이 불길한 걸..." ) LANGUAGE_( INTRO12 , "누가 이 사태를 좀 해결해야 할 것 같은데" ) LANGUAGE_( INTRO13 , "과연 누가 할 것인가?" ) LANGUAGE_( ENDING1 , "모계 승선호가 파괴되면서" ) LANGUAGE_( ENDING2 , "마지막 남은 침략 닭이 태양계를 떴고" ) LANGUAGE_( ENDING3 , "영원히 돌아오지 않을 것이다." ) LANGUAGE_( ENDING4 , "...최소한 속편이 나오기 전까지는..." ) LANGUAGE_( ENDING5 , "우리의 주인공은" ) LANGUAGE_( ENDING6 , "그가 세상에서 제일 좋아하는 곳으로 돌아갔다." ) LANGUAGE_( ENDING7 , "바로 \"space burger\"," ) LANGUAGE_( ENDING8 , "그는 다시 한 번" ) LANGUAGE_( ENDING9 , "안정적인 치킨버거의 미래에" ) LANGUAGE_( ENDING10 , "흡족해 하고 있다." ) LANGUAGE_( ENDING11 , "축하한다!" ) LANGUAGE_( ENDING12 , "본 임무를 성공적으로 완성했다." ) LANGUAGE_( ENDING13 , "태양계의 모든 행성은 이제" ) LANGUAGE_( ENDING14 , "침략 닭으로부터 해방되었고" ) LANGUAGE_( ENDING15 , "앞으로 전 인류는 당신에게 감사하게 될 것이다." ) LANGUAGE_( ENDING16 , "수고했다!" ) LANGUAGE_( REGISTER1 , "잘했습니다!" ) LANGUAGE_( REGISTER2 , "대장닭 승선호와의 첫 대면에서" ) LANGUAGE_( REGISTER3 , "당신은 살아 남았습니다!" ) LANGUAGE_( REGISTER4 , "그러나 승선호가 달아나 버렸네요." ) LANGUAGE_( REGISTER5 , "당신의 임무는 승선호를 찾아내서" ) LANGUAGE_( REGISTER6 , "오믈렛을 만들어 버릴 때까지" ) LANGUAGE_( REGISTER7 , "끝나지 않습니다!" ) LANGUAGE_( REGISTER8 , "오늘 chicken invaders 2 온라인에 등록하여" ) LANGUAGE_( REGISTER9 , "최종 대결까지의" ) LANGUAGE_( REGISTER10 , "110 단계를 거치는 대장정의" ) LANGUAGE_( REGISTER11 , "모험을 계속하시기 바랍니다!" ) LANGUAGE_( CUTSCENENAGTITLE , "지구를 구하세요!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "지금 정식판을 구입하세요!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 닫기" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " 네, 보여주세요! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " 자세히 말해주세요! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " 좀더! 더! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " 네, 거기 더! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " 믿을수가 없군요! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "와, 60분이 넘게" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "이 게임을 플레이 하셨군요!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "놀랍습니다!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "짧은 이 평가판을 즐기셨길 진심으로 바랍니다." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "이제 정식판을 구입하여" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "다음 단계로 진행하세요!" ) LANGUAGE_( CUTSCENENAG1X1 , "게임이 마음에 드십니까?" ) LANGUAGE_( CUTSCENENAG1X2 , "현재까지 짧고 제한된 기능의 평가판" ) LANGUAGE_( CUTSCENENAG1X3 , "버전을 플레이 하신걸 알고 계십니까?" ) LANGUAGE_( CUTSCENENAG1X4 , "아직 못 보신 부분들이 많습니다!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "정식 버젼 게임을 한번 둘러 보도록 하죠!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "일단 정식버젼의 혜택을 보시면," ) LANGUAGE_( CUTSCENENAG1X9 , "평가판 치킨 대반란 게임은" ) LANGUAGE_( CUTSCENENAG1X10 , "시작에 불과하다는것을 느끼실 수 있습니다!" ) LANGUAGE_( CUTSCENENAG2X1 , "정식판을 구입하시면 어떤 혜택이 있는지 살펴보죠..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 11개 행성계로의 모험" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 110 웨이브의 치킨들과의 싸움" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 환상적인 3개의 무기발견" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 11단계의 파워업 무기 업그레이드" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 14개의 독특한 보너스 수집" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 그리고 물론... 세계를 구하실 수 있습니다!" ) LANGUAGE_( CUTSCENENAG3X1 , "이것은 시작에 불과합니다... 더 많은 혜택이 있습니다!" ) LANGUAGE_( CUTSCENENAG3X2 , "정식버젼은 평가판에서 찾지 못했던 다양한 추가" ) LANGUAGE_( CUTSCENENAG3X3 , "기능들로 가득 차 있습니다!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 치트키 사용가능" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 무제한 게임 플레이" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 확장된 문서들" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 무기 가이드" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 아이템 가이드" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 힌트와 팁들" ) LANGUAGE_( CUTSCENENAG5X1 , "정식판을 구입하시고" ) LANGUAGE_( CUTSCENENAG5X2 , "정식 치킨 헌터로 등록되면," ) LANGUAGE_( CUTSCENENAG5X3 , "InterAction studios'에서 제공하는 다음에 열거한" ) LANGUAGE_( CUTSCENENAG5X4 , "프리미엄 혜택들을 받을 수 있습니다:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 한번 등록하면 절대 만료되지 않습니다s!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 무료 버젼 업그레이드 지원!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 무료 스페셜 에디션 게임 지원!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 무료 언어팩 지원!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 그리고 물론 무료 고객지원!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "현재까진 아주 잘해왔습니다," ) LANGUAGE_( CUTSCENENAG6X3 , "하지만 !" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "치킨들이 절대 빠져나가지 못하게 하세요!" ) LANGUAGE_( CUTSCENENAG6X6 , "지금 정식판을 구입하셔서" ) LANGUAGE_( CUTSCENENAG6X7 , "누가 이 행성에서 가장 우수한 종족인지 가르쳐 주세요!" ) LANGUAGE_( CUTSCENENAG6X8 , "자랑스러운 인류를 만드세요!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas and InterAction studios" ) LANGUAGE_( CREDITS , "제작진" ) LANGUAGE_( CREDITS1A1 , "게임 디자인," ) LANGUAGE_( CREDITS1A2 , "프로그래밍," ) LANGUAGE_( CREDITS1A3 , "미술담당" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "음악" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Special Thanks" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "게임 잠시 중단" ) LANGUAGE_( RESUME , "다시 시작" ) LANGUAGE_( RESUMEHINT , "게임으로 돌아가기" ) LANGUAGE_( QUITGAME , "게임 종료" ) LANGUAGE_( QUITGAMEHINT , "진행중인 게임을 종료 (현재까지 진행사항 저장됨)" ) LANGUAGE_( BONUSTEAMPLAY , "팀플레이" ) LANGUAGE_( BONUSAPPETITE , "통닭보너스" ) LANGUAGE_( BONUSWEAPON , "무기" ) LANGUAGE_( BONUSMYSTERY , "미스테리" ) LANGUAGE_( BONUSCHARITY , "공짜" ) LANGUAGE_( BONUSEFFICIENCY , "효율성" ) LANGUAGE_( BONUSDESTROYER , "파괴무기" ) LANGUAGE_( BONUSMULTIKILL , "대량살상" ) LANGUAGE_( BONUSLIFEASSIST , "생명지원" ) LANGUAGE_( BONUSEXTRALIFE , "추가생명!" ) LANGUAGE_( BONUSEARLYBIRD , "잽싼보너스" ) LANGUAGE_( BONUSFIRSTKILL , "첫사살" ) LANGUAGE_( BONUSTREASURE , "보물" ) LANGUAGE_( BONUSMAXPOWER , "최대화력!" ) LANGUAGE_( BONUSFIREPOWER , "화력" ) LANGUAGE_( RANKING1 , "1등" ) LANGUAGE_( RANKING2 , "2등" ) LANGUAGE_( RANKING3 , "3등" ) LANGUAGE_( RANKING4 , "4등" ) LANGUAGE_( RANKING5 , "5등" ) LANGUAGE_( RANKING6 , "6등" ) LANGUAGE_( RANKING7 , "7등" ) LANGUAGE_( RANKING8 , "8등" ) LANGUAGE_( RANKING9 , "9등" ) LANGUAGE_( RANKING10 , "10등" ) LANGUAGE_( PLANETNAME1 , "명왕성" ) LANGUAGE_( PLANETNAME2 , "해왕성" ) LANGUAGE_( PLANETNAME3 , "천왕성" ) LANGUAGE_( PLANETNAME4 , "토성" ) LANGUAGE_( PLANETNAME5 , "목성" ) LANGUAGE_( PLANETNAME6 , "소행성대" ) LANGUAGE_( PLANETNAME7 , "화성" ) LANGUAGE_( PLANETNAME8 , "지구" ) LANGUAGE_( PLANETNAME9 , "목성" ) LANGUAGE_( PLANETNAME10 , "수성" ) LANGUAGE_( PLANETNAME11 , "태양" ) LANGUAGE_( CHOOSEPLAYERS1 , "시동을 켜고!" ) LANGUAGE_( CHOOSEPLAYERS2 , "발사를 눌러 플레이어 선택" ) LANGUAGE_( WAVEDEFAULT , "단계" ) LANGUAGE_( WAVEDEFAULTB , "준비 개시!" ) LANGUAGE_( WAVE50 , "고개를 들고!" ) LANGUAGE_( WAVE50B , "날아드는 소행성" ) LANGUAGE_( WAVE51 , "소행성들" ) LANGUAGE_( WAVE52 , "더 많은 소행성들" ) LANGUAGE_( WAVE53 , "추가적 소행성들" ) LANGUAGE_( WAVE54 , "중간지점까지 왔다" ) LANGUAGE_( WAVE55 , "조금만 더!" ) LANGUAGE_( WAVE56 , "목적지에 도착했나?" ) LANGUAGE_( WAVE57 , "거의 다 왔다" ) LANGUAGE_( WAVE58 , "한 번만 더!" ) LANGUAGE_( WAVE59 , "소행성대를 빠져 나오고 있다" ) LANGUAGE_( WAVE59B , "보너스?" ) LANGUAGE_( WAVE00 , "첫대면" ) LANGUAGE_( WAVEX0 , "초기 접근" ) LANGUAGE_( WAVEX1 , "전형적 침략" ) LANGUAGE_( WAVEX2 , "한 번 더" ) LANGUAGE_( WAVEX3 , "유성우" ) LANGUAGE_( WAVEX3B , "조심하라!" ) LANGUAGE_( WAVE04 , "낙하산 부대!" ) LANGUAGE_( WAVE14 , "일대일로 붙자" ) LANGUAGE_( WAVE24 , "스크램블!" ) LANGUAGE_( WAVE24B , "아침식사 시간이다" ) LANGUAGE_( WAVE74 , "난폭한 닭들이다!" ) LANGUAGE_( WAVE74B , "그들을 흥분시키지 말라!" ) LANGUAGE_( WAVE34 , "비행하는 닭들" ) LANGUAGE_( WAVE34B , "중앙부에 있어라!" ) LANGUAGE_( WAVE44 , "앗-" ) LANGUAGE_( WAVE44B , "터미네이터 닭이다" ) LANGUAGE_( WAVE05 , "하늘에서 떨어지는 죽음의 그림자" ) LANGUAGE_( WAVE15 , "증강" ) LANGUAGE_( WAVE15B , "뒤를 조심하라!" ) LANGUAGE_( WAVE25 , "재빠르지 않으면 죽는다." ) LANGUAGE_( WAVE75 , "쉿... 조용하라..." ) LANGUAGE_( WAVE35 , "저기 오고 있다!" ) LANGUAGE_( WAVE45 , "재빠르지 않으면 죽는다." ) LANGUAGE_( WAVE06 , "삼세번" ) LANGUAGE_( WAVE16 , "지원 부대다!" ) LANGUAGE_( WAVE16B , "조금만 더" ) LANGUAGE_( WAVE26 , "노란자를 위로" ) LANGUAGE_( WAVE76 , "조용히 말하고 커다란 팬을 들고 있어라" ) LANGUAGE_( WAVE36 , "참전!" ) LANGUAGE_( WAVE46 , "계속 움직여라!" ) LANGUAGE_( WAVEX7 , "소행성들!" ) LANGUAGE_( WAVEX7B , "행성을 깨부셔라" ) LANGUAGE_( WAVEX8 , "보너스" ) LANGUAGE_( WAVEX9EVEN , "본 때를 보여줘라!" ) LANGUAGE_( WAVEX9ODD , "싸워라!" ) LANGUAGE_( WAVE39 , "모계 승선호다." ) LANGUAGE_( WAVE39B , "외체를 파괴하라!" ) LANGUAGE_( WAVE69 , "모계 승선호다" ) LANGUAGE_( WAVE69B , "우리가 다시 만났다!" ) LANGUAGE_( WAVE109 , "모계 승선호다" ) LANGUAGE_( WAVE109B , "최종 대결이다!" ) LANGUAGE_( NOBONUS1 , "죄송, 보너스 없음!" ) LANGUAGE_( NOBONUS2 , "음, 여기는 없군" ) LANGUAGE_( NOBONUS3 , "아깝지만 그래도 없다" ) LANGUAGE_( NEWSYSTEM , "새로운 도전" ) LANGUAGE_( SYSTEMENDDEFAULT , "접근 중!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "다음 행성에 대비하라" ) LANGUAGE_( SYSTEMEND10 , "야호!" ) LANGUAGE_( SYSTEMEND10B , "죽어라, 계란아!" ) LANGUAGE_( GAMEOVER , "게임 종료!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "오늘 풀버전을 구매해 체험판의 제약을 풀고" ) LANGUAGE_( DRMTEXT2 , "시간 제한 없이 게임을 즐겨보세요!" ) LANGUAGE_( DRMBUYNOW , "풀버전 구매하기!" ) LANGUAGE_( DRMPLAYTRIAL , "체험판 플레이하기!" ) LANGUAGE_( DRMTIMEREMAINING , "남은 체험판:" ) LANGUAGE_( DRMUNLOCK , "열기..." ) LANGUAGE_( DRMSERIALTEXT1 , "시리얼 번호를 입력해주십시오." ) LANGUAGE_( DRMSERIALTEXT2 , "풀버전을 구매하면," ) LANGUAGE_( DRMSERIALTEXT3 , "시리얼 번호를 구할 수 있습니다." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "인터액션 스튜디오, 인터액션 스튜디오 로고," ) LANGUAGE_( IOS_IALEGAL2 , "%s,와(과) %s 로고는 베타컴 S.A.의 트레이드마크입니다." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "로딩중..." ) LANGUAGE_( IOS_CANCEL , "취소" ) LANGUAGE_( IOS_PRIVACYPOLICY , "개인 정보 정책" ) LANGUAGE_( IOS_TERMSOFUSE , "이용약관" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "플레이어를 변경하려면 여기를 탭하세요." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "계속하기" ) LANGUAGE_( IOS_NONETWORK , "네트워크 연결을 할 수 없습니다. 연결을 확인해주세요." ) // font doesn't have necessary characters to display this LANGUAGE_( IOS_NONETWORKADS , "광고는 계속 재생하기 위해 사용하도록 설정해야합니다. 인터넷 연결을 확인하시기 바랍니다." ) LANGUAGE_( IOS_NONETWORKADS , "Advertisements must be enabled in order to continue playing. Please check your internet connection." ) LANGUAGE_( IOS_RATENOW , "지금 평가하기!" ) LANGUAGE_( IOS_REVIEWNOW , "리뷰 쓰기" ) LANGUAGE_( IOS_MOREGAMES , "무료 게임" ) LANGUAGE_( IOS_SUPPORT , "지원" ) LANGUAGE_( IOS_GAMECENTER , "게임 센터" ) LANGUAGE_( IOS_RESETGAME , "게임 초기화" ) LANGUAGE_( IOS_PROGRESSLOST , "이전의 모든 진행이 삭제됩니다!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "몰래 다가가기:" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "지금 열기!" ) LANGUAGE_( IOS_UNLOCKNOW , "지금 열기!" ) LANGUAGE_( IOS_PLEASEWAIT , "잠시 기다려주세요..." ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "나중에" ) LANGUAGE_( IOS_ALREADYPURCHASED , "이미 구입하셨나요?" ) LANGUAGE_( IOS_NAGTITLE , "열기: 지금 풀버전 구매하기!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Journey to every planet|of the Solar System!" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 110개 웨이브를 뚫고|치킨 습격에 반격하세요!" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Collect all 14 skill bonuses!" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 무기를 업그레이드 해|최고 11레벨까지 키워보세요!" ) // font doesn't have necessary characters to display this LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 광고없이!" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 No advertisements!" ) LANGUAGE_( IOS_GDPR1 , "Advertisements help us keep this game free." ) LANGUAGE_( IOS_GDPR2 , "Our Privacy Policy explains how your information is processed in order to show you appropriate ads." ) LANGUAGE_( IOS_GDPR_WITHADS , "Play FREE with ads" ) LANGUAGE_( IOS_GDPR_NOADS , "Unlock game to remove ads" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "드래그 감도" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "낮음" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "보통" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "높음" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "아주 높음" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "극 세밀" ) LANGUAGE_( CONTROLMETHODCHANGE , "\"옵션\"에서 조종 방식을 변경할 수 있습니다." ) LANGUAGE_( CONTROLMETHOD , "조종 방식" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "터치" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "드래그" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "우주선이 손가락을 따라 움직입니다." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "우주선이 드래그 선에 따라 움직입니다.|손가락의 움직임에 반응하지 않습니다." ) LANGUAGE_( FIRINGMETHOD , "발사 모드" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "자동" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "발사 버튼 (좌)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "발사 버튼(우)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "두 손가락 터치" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "두 손가락으로 화면을 터치하면 자동으로 발사합니다.|수동 조작보다 빠르게 발사됩니다." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "온 스크린 버튼을 누르면 발사됩니다.|수동 조작보다 빠르게 발사됩니다." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "온 스크린 버튼을 누르면 발사됩니다.|수동 조작보다 빠르게 발사됩니다." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "두 번째 손가락을 화면에 대면 발사합니다.|수동 조작보다 빠르게 발사됩니다." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In menus." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Playing single-player." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)