// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "日本語" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "ja" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "Japanese" ) // Developers only: Specify additional font resource here, or leave blank for default (Western European 1252) LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "No" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , "," ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "." ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "不明" ) LANGUAGE_( DIK_ESCAPE , "Esc" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "マイナス記号" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "等号" ) LANGUAGE_( DIK_BACK , "BackSpace" ) /* backspace */ LANGUAGE_( DIK_TAB , "Tab" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "左角かっこ" ) LANGUAGE_( DIK_RBRACKET , "右角かっこ" ) LANGUAGE_( DIK_RETURN , "Enter" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "Ctrl (左)" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "セミコロン" ) LANGUAGE_( DIK_APOSTROPHE , "アポストロフィ" ) LANGUAGE_( DIK_GRAVE , "アクセント記号" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "Shift (左)" ) LANGUAGE_( DIK_BACKSLASH , "円記号" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "コンマ" ) LANGUAGE_( DIK_PERIOD , "ピリオド" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "スラッシュ" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "Shift (右)" ) LANGUAGE_( DIK_MULTIPLY , "テンキーの乗算記号" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "Alt (左)" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "スペース" ) LANGUAGE_( DIK_CAPITAL , "CapsLock" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "NumLock" ) LANGUAGE_( DIK_SCROLL , "ScrollLock" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "テンキーの数字 7" ) LANGUAGE_( DIK_NUMPAD8 , "テンキーの数字 8" ) LANGUAGE_( DIK_NUMPAD9 , "テンキーの数字 9" ) LANGUAGE_( DIK_SUBTRACT , "テンキーの減算記号" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "テンキーの数字 4" ) LANGUAGE_( DIK_NUMPAD5 , "テンキーの数字 5" ) LANGUAGE_( DIK_NUMPAD6 , "テンキーの数字 6" ) LANGUAGE_( DIK_ADD , "テンキーのプラス記号" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "テンキーの数字 1" ) LANGUAGE_( DIK_NUMPAD2 , "テンキーの数字 2" ) LANGUAGE_( DIK_NUMPAD3 , "テンキーの数字 3" ) LANGUAGE_( DIK_NUMPAD0 , "テンキーの数字 0" ) LANGUAGE_( DIK_DECIMAL , "テンキーの小数点記号" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "OEM 102" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "カナ" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "変換" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "無変換" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "\\" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "テンキーの等号" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "前のトラック" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "コロン" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "下線" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "漢字" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "中止" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "ラベルなし" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "次のトラック" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "テンキーの Enter" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "Ctrl (右)" ) LANGUAGE_( DIK_MUTE , "ミュート" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "計算機" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "再生/一時停止" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "停止" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "音量 -" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "音量 +" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "ホーム" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "テンキーのコンマ" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "テンキーの /" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "SYSRQ" ) LANGUAGE_( DIK_RMENU , "Alt (右)" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "Pause" ) /* Pause */ LANGUAGE_( DIK_HOME , "Home" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "PageUp" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x03 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "End" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "PageDown" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "Ins" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "Del" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "Windows ロゴ (左)" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "Windows ロゴ (右)" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "アプリケーション" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "電源" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "Sleep" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "Wake" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "検索" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "お気に入り" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "更新" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "中止" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "進む" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "戻る" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "マイコンピュータ" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "メール" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "メディア" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "ジョイスティック上" ) LANGUAGE_( DIK_JOYDOWN , "ジョイスティック下" ) LANGUAGE_( DIK_JOYLEFT , "ジョイスティック左" ) LANGUAGE_( DIK_JOYRIGHT , "ジョイスティック右" ) LANGUAGE_( DIK_JOYBUTTON0 , "ジョイスティック 0" ) LANGUAGE_( DIK_JOYBUTTON1 , "ジョイスティック 1" ) LANGUAGE_( DIK_JOYBUTTON2 , "ジョイスティック 2" ) LANGUAGE_( DIK_JOYBUTTON3 , "ジョイスティック 3" ) LANGUAGE_( DIK_JOYBUTTON4 , "ジョイスティック 4" ) LANGUAGE_( DIK_JOYBUTTON5 , "ジョイスティック 5" ) LANGUAGE_( DIK_JOYBUTTON6 , "ジョイスティック 6" ) LANGUAGE_( DIK_JOYBUTTON7 , "ジョイスティック 7" ) LANGUAGE_( DIK_JOYBUTTON8 , "ジョイスティック 8" ) LANGUAGE_( DIK_JOYBUTTON9 , "ジョイスティック 9" ) LANGUAGE_( DIK_JOYBUTTON10 , "ジョイスティック 10" ) LANGUAGE_( DIK_JOYBUTTON11 , "ジョイスティック 11" ) LANGUAGE_( DIK_JOYBUTTON12 , "ジョイスティック 12" ) LANGUAGE_( DIK_JOYBUTTON13 , "ジョイスティック 13" ) LANGUAGE_( DIK_JOYBUTTON14 , "ジョイスティック 14" ) LANGUAGE_( DIK_JOYBUTTON15 , "ジョイスティック 15" ) LANGUAGE_( DIK_JOYBUTTON16 , "ジョイスティック 16" ) LANGUAGE_( DIK_JOYBUTTON17 , "ジョイスティック 17" ) LANGUAGE_( DIK_JOYBUTTON18 , "ジョイスティック 18" ) LANGUAGE_( DIK_JOYBUTTON19 , "ジョイスティック 19" ) LANGUAGE_( DIK_JOYBUTTON20 , "ジョイスティック 20" ) LANGUAGE_( DIK_JOYBUTTON21 , "ジョイスティック 21" ) LANGUAGE_( DIK_JOYBUTTON22 , "ジョイスティック 22" ) LANGUAGE_( DIK_JOYBUTTON23 , "ジョイスティック 23" ) LANGUAGE_( DIK_JOYBUTTON24 , "ジョイスティック 24" ) LANGUAGE_( DIK_JOYBUTTON25 , "ジョイスティック 25" ) LANGUAGE_( DIK_JOYBUTTON26 , "ジョイスティック 26" ) LANGUAGE_( DIK_JOYBUTTON27 , "ジョイスティック 27" ) LANGUAGE_( DIK_JOYBUTTON28 , "ジョイスティック 28" ) LANGUAGE_( DIK_JOYBUTTON29 , "ジョイスティック 29" ) LANGUAGE_( DIK_JOYBUTTON30 , "ジョイスティック 30" ) LANGUAGE_( DIK_JOYBUTTON31 , "ジョイスティック 31" ) LANGUAGE_( DIK_MOUSEUP , "マウス上" ) LANGUAGE_( DIK_MOUSEDOWN , "マウス下" ) LANGUAGE_( DIK_MOUSELEFT , "マウス左" ) LANGUAGE_( DIK_MOUSERIGHT , "マウス右" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "マウスボタン 0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "マウスボタン 1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "マウスボタン 2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "マウスボタン 3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "未指定" ) LANGUAGE_( COUNTRYAF , "アフガニスタン" ) LANGUAGE_( COUNTRYAL , "アルバニア" ) LANGUAGE_( COUNTRYDZ , "アルジェリア" ) LANGUAGE_( COUNTRYAS , "米領サモア" ) LANGUAGE_( COUNTRYAD , "アンドラ" ) LANGUAGE_( COUNTRYAO , "アンゴラ" ) LANGUAGE_( COUNTRYAI , "アンギラ" ) LANGUAGE_( COUNTRYAQ , "南極" ) LANGUAGE_( COUNTRYAG , "アンティグアバーブーダ" ) LANGUAGE_( COUNTRYAR , "アルゼンチン" ) LANGUAGE_( COUNTRYAM , "アルメニア" ) LANGUAGE_( COUNTRYAW , "アルバ" ) LANGUAGE_( COUNTRYAU , "オーストラリア" ) LANGUAGE_( COUNTRYAT , "オーストリア" ) LANGUAGE_( COUNTRYAZ , "アゼルバイジャン" ) LANGUAGE_( COUNTRYBS , "バハマ" ) LANGUAGE_( COUNTRYBH , "バーレーン" ) LANGUAGE_( COUNTRYBD , "バングラデシュ" ) LANGUAGE_( COUNTRYBB , "バルバドス" ) LANGUAGE_( COUNTRYBY , "ベラルーシ" ) LANGUAGE_( COUNTRYBE , "ベルギー" ) LANGUAGE_( COUNTRYBZ , "ベリーズ" ) LANGUAGE_( COUNTRYBJ , "ベナン" ) LANGUAGE_( COUNTRYBM , "バミューダ" ) LANGUAGE_( COUNTRYBT , "ブータン" ) LANGUAGE_( COUNTRYBO , "ボリビア" ) LANGUAGE_( COUNTRYBA , "ボスニアヘルツェゴビナ" ) LANGUAGE_( COUNTRYBW , "ボツワナ" ) LANGUAGE_( COUNTRYBV , "ブーベ島" ) LANGUAGE_( COUNTRYBR , "ブラジル" ) LANGUAGE_( COUNTRYIO , "英領インド洋諸島" ) LANGUAGE_( COUNTRYBN , "ブルネイダルサラーム" ) LANGUAGE_( COUNTRYBG , "ブルガリア" ) LANGUAGE_( COUNTRYBF , "ブルキナファソ" ) LANGUAGE_( COUNTRYBI , "ブルンジ" ) LANGUAGE_( COUNTRYKH , "カンボジア" ) LANGUAGE_( COUNTRYCM , "カメルーン" ) LANGUAGE_( COUNTRYCA , "カナダ" ) LANGUAGE_( COUNTRYCV , "カーボベルデ" ) LANGUAGE_( COUNTRYKY , "ケイマン諸島" ) LANGUAGE_( COUNTRYCF , "中央アフリカ共和国" ) LANGUAGE_( COUNTRYTD , "チャド" ) LANGUAGE_( COUNTRYCL , "チリ" ) LANGUAGE_( COUNTRYCN , "中国" ) LANGUAGE_( COUNTRYCX , "クリスマス島" ) LANGUAGE_( COUNTRYCC , "ココス諸島" ) LANGUAGE_( COUNTRYCO , "コロンビア" ) LANGUAGE_( COUNTRYKM , "コモロ" ) LANGUAGE_( COUNTRYCG , "コンゴ" ) LANGUAGE_( COUNTRYCD , "コンゴ民主共和国" ) LANGUAGE_( COUNTRYCK , "クック諸島" ) LANGUAGE_( COUNTRYCR , "コスタリカ" ) LANGUAGE_( COUNTRYCI , "コートジボワール" ) LANGUAGE_( COUNTRYHR , "クロアチア" ) LANGUAGE_( COUNTRYCU , "キューバ" ) LANGUAGE_( COUNTRYCY , "キプロス" ) LANGUAGE_( COUNTRYCZ , "チェコ共和国" ) LANGUAGE_( COUNTRYDK , "デンマーク" ) LANGUAGE_( COUNTRYDJ , "ジブチ" ) LANGUAGE_( COUNTRYDM , "ドミニカ" ) LANGUAGE_( COUNTRYDO , "ドミニカ共和国" ) LANGUAGE_( COUNTRYTP , "東チモール" ) LANGUAGE_( COUNTRYEC , "エクアドル" ) LANGUAGE_( COUNTRYEG , "エジプト" ) LANGUAGE_( COUNTRYSV , "エルサルバドル" ) LANGUAGE_( COUNTRYGQ , "赤道ギニア" ) LANGUAGE_( COUNTRYER , "エリトリア" ) LANGUAGE_( COUNTRYEE , "エストニア" ) LANGUAGE_( COUNTRYET , "エチオピア" ) LANGUAGE_( COUNTRYFK , "フォークランド諸島/マルビナス諸島" ) LANGUAGE_( COUNTRYFO , "フェロー諸島" ) LANGUAGE_( COUNTRYFJ , "フィジー" ) LANGUAGE_( COUNTRYFI , "フィンランド" ) LANGUAGE_( COUNTRYFR , "フランス" ) LANGUAGE_( COUNTRYFX , "フランス本国" ) LANGUAGE_( COUNTRYGF , "仏領ギニア" ) LANGUAGE_( COUNTRYPF , "仏領ポリネシア" ) LANGUAGE_( COUNTRYTF , "仏領南太平洋諸島" ) LANGUAGE_( COUNTRYGA , "ガボン" ) LANGUAGE_( COUNTRYGM , "ガンビア" ) LANGUAGE_( COUNTRYGE , "グルジア" ) LANGUAGE_( COUNTRYDE , "ドイツ" ) LANGUAGE_( COUNTRYGH , "ガーナ" ) LANGUAGE_( COUNTRYGI , "ジブラルタル" ) LANGUAGE_( COUNTRYGR , "ギリシャ" ) LANGUAGE_( COUNTRYGL , "グリーンランド" ) LANGUAGE_( COUNTRYGD , "グレナダ" ) LANGUAGE_( COUNTRYGP , "グアドループ島" ) LANGUAGE_( COUNTRYGU , "グアム" ) LANGUAGE_( COUNTRYGT , "グアテマラ" ) LANGUAGE_( COUNTRYGN , "ギニア" ) LANGUAGE_( COUNTRYGW , "ギニアビサウ" ) LANGUAGE_( COUNTRYGY , "ガイアナ" ) LANGUAGE_( COUNTRYHT , "ハイチ" ) LANGUAGE_( COUNTRYHM , "ヘアド島・マクドナルド諸島" ) LANGUAGE_( COUNTRYVA , "バチカン市国" ) LANGUAGE_( COUNTRYHN , "ホンジュラス" ) LANGUAGE_( COUNTRYHK , "香港" ) LANGUAGE_( COUNTRYHU , "ハンガリー" ) LANGUAGE_( COUNTRYIS , "アイスランド" ) LANGUAGE_( COUNTRYIN , "インド" ) LANGUAGE_( COUNTRYID , "インドネシア" ) LANGUAGE_( COUNTRYIR , "イランイスラム共和国" ) LANGUAGE_( COUNTRYIQ , "イラク" ) LANGUAGE_( COUNTRYIE , "アイルランド" ) LANGUAGE_( COUNTRYIL , "イスラエル" ) LANGUAGE_( COUNTRYIT , "イタリア" ) LANGUAGE_( COUNTRYJM , "ジャマイカ" ) LANGUAGE_( COUNTRYJP , "日本" ) LANGUAGE_( COUNTRYJO , "ヨルダン" ) LANGUAGE_( COUNTRYKZ , "カザフスタン" ) LANGUAGE_( COUNTRYKE , "ケニア" ) LANGUAGE_( COUNTRYKI , "キリバス" ) LANGUAGE_( COUNTRYKP , "北朝鮮" ) LANGUAGE_( COUNTRYKR , "韓国" ) LANGUAGE_( COUNTRYKW , "クウェート" ) LANGUAGE_( COUNTRYKG , "キルギスタン" ) LANGUAGE_( COUNTRYLA , "ラオス人民民主共和国" ) LANGUAGE_( COUNTRYLV , "ラトビア" ) LANGUAGE_( COUNTRYLB , "レバノン" ) LANGUAGE_( COUNTRYLS , "レソト" ) LANGUAGE_( COUNTRYLR , "リベリア" ) LANGUAGE_( COUNTRYLY , "社会主義人民リビア・アラブ国" ) LANGUAGE_( COUNTRYLI , "リヒテンシュタイン" ) LANGUAGE_( COUNTRYLT , "リトアニア" ) LANGUAGE_( COUNTRYLU , "ルクセンブルグ" ) LANGUAGE_( COUNTRYMO , "マカオ" ) LANGUAGE_( COUNTRYMK , "マケドニア旧ユーゴスラビア共和国" ) LANGUAGE_( COUNTRYMG , "マダガスカル" ) LANGUAGE_( COUNTRYMW , "マラウイ" ) LANGUAGE_( COUNTRYMY , "マレーシア" ) LANGUAGE_( COUNTRYMV , "モルジブ" ) LANGUAGE_( COUNTRYML , "マリ" ) LANGUAGE_( COUNTRYMT , "マルタ" ) LANGUAGE_( COUNTRYMH , "マーシャル諸島" ) LANGUAGE_( COUNTRYMQ , "マルティニーク" ) LANGUAGE_( COUNTRYMR , "モーリタニア" ) LANGUAGE_( COUNTRYMU , "モーリシャス" ) LANGUAGE_( COUNTRYYT , "マヨット島" ) LANGUAGE_( COUNTRYMX , "メキシコ" ) LANGUAGE_( COUNTRYFM , "ミクロネシア連邦" ) LANGUAGE_( COUNTRYMD , "モルドバ共和国" ) LANGUAGE_( COUNTRYMC , "モナコ" ) LANGUAGE_( COUNTRYMN , "モンゴル" ) LANGUAGE_( COUNTRYMS , "モントセラト" ) LANGUAGE_( COUNTRYMA , "モロッコ" ) LANGUAGE_( COUNTRYMZ , "モザンビーク" ) LANGUAGE_( COUNTRYMM , "ミャンマー" ) LANGUAGE_( COUNTRYNA , "ナミビア" ) LANGUAGE_( COUNTRYNR , "ナウル" ) LANGUAGE_( COUNTRYNP , "ネパール" ) LANGUAGE_( COUNTRYNL , "オランダ" ) LANGUAGE_( COUNTRYAN , "オランダ領アンティル" ) LANGUAGE_( COUNTRYNC , "ニューカレドニア" ) LANGUAGE_( COUNTRYNZ , "ニュージーランド" ) LANGUAGE_( COUNTRYNI , "ニカラグア" ) LANGUAGE_( COUNTRYNE , "ニジェール" ) LANGUAGE_( COUNTRYNG , "ナイジェリア" ) LANGUAGE_( COUNTRYNU , "ニウエ" ) LANGUAGE_( COUNTRYNF , "ノーフォーク島" ) LANGUAGE_( COUNTRYMP , "北マリアナ諸島" ) LANGUAGE_( COUNTRYNO , "ノルウェー" ) LANGUAGE_( COUNTRYOM , "オマーン" ) LANGUAGE_( COUNTRYPK , "パキスタン" ) LANGUAGE_( COUNTRYPW , "パラオ" ) LANGUAGE_( COUNTRYPA , "パナマ" ) LANGUAGE_( COUNTRYPG , "パプアニューギニア" ) LANGUAGE_( COUNTRYPY , "パラグアイ" ) LANGUAGE_( COUNTRYPE , "ペルー" ) LANGUAGE_( COUNTRYPH , "フィリピン" ) LANGUAGE_( COUNTRYPN , "ピトケアン島" ) LANGUAGE_( COUNTRYPL , "ポーランド" ) LANGUAGE_( COUNTRYPT , "ポルトガル" ) LANGUAGE_( COUNTRYPR , "プエルトリコ" ) LANGUAGE_( COUNTRYQA , "カタール" ) LANGUAGE_( COUNTRYRE , "レユニオン" ) LANGUAGE_( COUNTRYRO , "ルーマニア" ) LANGUAGE_( COUNTRYRU , "ロシア連邦" ) LANGUAGE_( COUNTRYRW , "ルワンダ" ) LANGUAGE_( COUNTRYKN , "セントクリストファー・ネイビス" ) LANGUAGE_( COUNTRYLC , "セントルシア" ) LANGUAGE_( COUNTRYVC , "セントビンセントおよびグレナディーン諸島" ) LANGUAGE_( COUNTRYWS , "サモア" ) LANGUAGE_( COUNTRYSM , "サンマリノ" ) LANGUAGE_( COUNTRYST , "サントメ・プリンシペ" ) LANGUAGE_( COUNTRYSA , "サウジアラビア" ) LANGUAGE_( COUNTRYSN , "セネガル" ) LANGUAGE_( COUNTRYSC , "セイシェル" ) LANGUAGE_( COUNTRYSL , "シエラレオネ" ) LANGUAGE_( COUNTRYSG , "シンガポール" ) LANGUAGE_( COUNTRYSK , "スロバキア" ) LANGUAGE_( COUNTRYSI , "スロベニア" ) LANGUAGE_( COUNTRYSB , "ソロモン諸島" ) LANGUAGE_( COUNTRYSO , "ソマリア" ) LANGUAGE_( COUNTRYZA , "南アフリカ" ) LANGUAGE_( COUNTRYGS , "南ジョージア島・南サンドイッチ諸島" ) LANGUAGE_( COUNTRYES , "スペイン" ) LANGUAGE_( COUNTRYLK , "スリランカ" ) LANGUAGE_( COUNTRYSH , "セントヘレナ" ) LANGUAGE_( COUNTRYPM , "サンピエール島 ミクロン島" ) LANGUAGE_( COUNTRYSD , "スーダン" ) LANGUAGE_( COUNTRYSR , "スリナム" ) LANGUAGE_( COUNTRYSJ , "スバールバル諸島およびヤンマイエン島" ) LANGUAGE_( COUNTRYSZ , "スワジランド" ) LANGUAGE_( COUNTRYSE , "スウェーデン" ) LANGUAGE_( COUNTRYCH , "スイス" ) LANGUAGE_( COUNTRYSY , "シリアアラブ共和国" ) LANGUAGE_( COUNTRYTW , "台湾" ) LANGUAGE_( COUNTRYTJ , "タジキスタン" ) LANGUAGE_( COUNTRYTZ , "タンザニア連合共和国" ) LANGUAGE_( COUNTRYTH , "タイ" ) LANGUAGE_( COUNTRYTG , "トーゴ" ) LANGUAGE_( COUNTRYTK , "トケラウ諸島" ) LANGUAGE_( COUNTRYTO , "トンガ" ) LANGUAGE_( COUNTRYTT , "トリニダードトバゴ" ) LANGUAGE_( COUNTRYTN , "チュニジア" ) LANGUAGE_( COUNTRYTR , "トルコ" ) LANGUAGE_( COUNTRYTM , "トルクメニスタン" ) LANGUAGE_( COUNTRYTC , "タークスカイコス諸島" ) LANGUAGE_( COUNTRYTV , "ツバル" ) LANGUAGE_( COUNTRYUG , "ウガンダ" ) LANGUAGE_( COUNTRYUA , "ウクライナ" ) LANGUAGE_( COUNTRYAE , "アラブ首長国連邦" ) LANGUAGE_( COUNTRYGB , "英国" ) LANGUAGE_( COUNTRYUS , "米国" ) LANGUAGE_( COUNTRYUM , "米領太平洋諸島" ) LANGUAGE_( COUNTRYUY , "ウルグアイ" ) LANGUAGE_( COUNTRYUZ , "ウズベキスタン" ) LANGUAGE_( COUNTRYVU , "バヌアツ" ) LANGUAGE_( COUNTRYVE , "ベネズエラ" ) LANGUAGE_( COUNTRYVN , "ベトナム" ) LANGUAGE_( COUNTRYVG , "英領ヴァージン諸島" ) LANGUAGE_( COUNTRYVI , "米領ヴァージン諸島" ) LANGUAGE_( COUNTRYWF , "ウォリス・フツナ諸島" ) LANGUAGE_( COUNTRYEH , "西サハラ" ) LANGUAGE_( COUNTRYYE , "イエメン" ) //LANGUAGE_( COUNTRYYU , "ユーゴスラビア" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "ザンビア" ) LANGUAGE_( COUNTRYZW , "ジンバブエ" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "よろしいですか?" ) LANGUAGE_( YES , "はい" ) LANGUAGE_( NO , "いいえ" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "完了" ) LANGUAGE_( APPLY , "適用" ) LANGUAGE_( OFF , "オフ" ) LANGUAGE_( ON , "オン" ) LANGUAGE_( BACK , "\x09 戻る" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "次へ \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "キャンセル" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "完了" ) LANGUAGE_( HELP , "ヘルプ" ) LANGUAGE_( QUIT , "\x02 終了" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "開始..." ) LANGUAGE_( CONNECTED , "接続" ) LANGUAGE_( FAILED , "失敗" ) LANGUAGE_( SUCCESS , "成功" ) LANGUAGE_( DONEDOT , "完了" ) LANGUAGE_( STOP , "ストップ" ) LANGUAGE_( DEMODISABLED , "この機能は登録版でしか使用できません!" ) LANGUAGE_( FEATURELOCKED , "まだアンロックされていません" ) // Player profiles LANGUAGE_( PLAYERS , "プレーヤー" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "プレーヤーを変更するにはここをクリックしてください" ) LANGUAGE_( ENTERYOURNAME , "名前を入力してください:" ) LANGUAGE_( HELLO , "ようこそ %sさん!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "追加" ) LANGUAGE_( DELETEPLAYER , "削除" ) // Main menu LANGUAGE_( STARTGAME , "ゲーム開始" ) LANGUAGE_( HIGHSCORES , "殿堂入り" ) LANGUAGE_( OPTIONS , "オプション" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "オプション..." ) // Button caption LANGUAGE_( WEBSITE , "ウェブサイト" ) LANGUAGE_( WEBSITEHINT , "オフィシャルウェブサイトをご覧ください" ) // Gameplay options LANGUAGE_( GAMEPLAY , "ゲームプレイ" ) LANGUAGE_( ALLOWCHEATS , "チート機能オン" ) LANGUAGE_( ALLOWCHEATSHINT , "ゲーム内でチート機能を実行します" ) LANGUAGE_( SHAREDLIVES , "ライフ - 共有" ) LANGUAGE_( SHAREDLIVESHINT , "ライフは 2 人のプレーヤー間で共有されます" ) LANGUAGE_( DIFFICULTY , "難易度" ) LANGUAGE_( ENUMDIFFICULTY0 , "初級プレーヤー" ) LANGUAGE_( ENUMDIFFICULTY1 , "上級プレーヤー" ) // Graphics options LANGUAGE_( GRAPHICS , "画像" ) LANGUAGE_( DETAIL , "詳細" ) LANGUAGE_( DETAILHINT , "画像詳細、特殊効果を調節します" ) LANGUAGE_( ENUMDETAIL0 , "低" ) LANGUAGE_( ENUMDETAIL1 , "高" ) LANGUAGE_( ADVANCEDOPTIONS , "詳細設定" ) LANGUAGE_( VIDEOMODE , "ビデオモード" ) LANGUAGE_( VIDEOMODEHINT , "ディスプレーの解像度" ) LANGUAGE_( FULLSCREEN , "フルスクリーン" ) LANGUAGE_( FULLSCREENHINT , "フルスクリーンまたはウィンドウ画面表示でゲームを始める" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "画面サイズ" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "これを使用すると少し遅くなりますが表示パフォーマンスが滑らかになります" ) LANGUAGE_( MAXIMUMFPS , "最高 fps" ) LANGUAGE_( MAXIMUMFPSHINT , "1 秒間に再生するフレームの数" ) LANGUAGE_( BILINEARFILTER , "バイリニアフィルタ" ) LANGUAGE_( BILINEARFILTERHINT , "バイリニアテクスチャフィルタリングを実行します" ) LANGUAGE_( SHOWFPS , "fpsを表示する" ) LANGUAGE_( SHOWFPSHINT , "画面にフレームレートカウンターを表示する" ) // Sound options LANGUAGE_( SOUND , "効果音" ) LANGUAGE_( SOUNDQUALITY , "音質" ) LANGUAGE_( SOUNDQUALITYHINT , "総合音質 (ゲームの再開が必要です)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "低" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "高" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "最高" ) LANGUAGE_( SOUNDVOLUME , "効果音" ) LANGUAGE_( MUSICVOLUME , "BGM" ) LANGUAGE_( INGAMEMUSIC , "ゲーム中の音楽" ) LANGUAGE_( INGAMEMUSICHINT , "ゲーム中にBGMを実行します" ) LANGUAGE_( MUTEAUDIO , "オーディオをミュート" ) LANGUAGE_( MUTEAUDIOHINT , "効果音と音楽を完全に無効" ) LANGUAGE_( ORIGINALMUSIC , "Original music" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "コントロール" ) LANGUAGE_( CONTROLSHINT , "コントロールは新しいキーまたはジョイスティックボタンを使用します" ) LANGUAGE_( CONTROLSUP , "上に移動" ) LANGUAGE_( CONTROLSDOWN , "下に移動" ) LANGUAGE_( CONTROLSLEFT , "左に移動" ) LANGUAGE_( CONTROLSRIGHT , "右に移動" ) LANGUAGE_( CONTROLSFIRE , "発射" ) LANGUAGE_( CONTROLSALTFIRE , "ロケット" ) LANGUAGE_( CONTROLSINGAMEMENU , "ゲーム内メニュー" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "ゲーム中にメニューを表示します (設定変更不可)" ) LANGUAGE_( CONTROLS0 , "プレイヤーコントロール" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "プレイヤーコントロール..." ) // Button caption LANGUAGE_( CONTROLS1 , "プレイヤーコントロール 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "プレイヤーコントロール 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "プレイヤーコントロール 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "プレイヤーコントロール 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Select which mouse button to use" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Left-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Right-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Middle-click" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "キーボード" ) LANGUAGE_( DEVICE_MOUSE , "マウス" ) LANGUAGE_( DEVICE_JOYSTICK , "ジョイスティック" ) LANGUAGE_( DEVICE_GAMEPAD , "ゲームパッド" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "タッチパネル" ) // Language options LANGUAGE_( CHANGELANGUAGE , "言語" ) LANGUAGE_( CHANGELANGUAGETEXT , "ゲームを再開して|言語を選択してください" ) // Network wizard LANGUAGE_( NETWORKWIZARD , "ネットワークウィザード" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "ネットワークウィザード..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "このウィザードでネットワークのセットアップができます" ) LANGUAGE_( NETTESTINTRO2 , "インターネット接続をテストします" ) LANGUAGE_( NETTESTINTRO3 , "ファイアウォールが許可を求めたら、" ) LANGUAGE_( NETTESTINTRO4 , "インターネットアクセスを許可してください" ) LANGUAGE_( RUNTESTONDESKTOP , "デスクトップでテスト" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "ウィンドウ画面でテストを行います (推奨)" ) LANGUAGE_( NETTESTSUCCESS , "接続テストは正常に行われました" ) LANGUAGE_( NETTESTFAIL1 , "続行できますが、ネットワークに不具合が出る場合があります" ) LANGUAGE_( NETCONFIGTITLE , "ネットワークコンフィギュレーション" ) LANGUAGE_( AUTHORIZATIONCODE , "承認番号" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "承認番号をここに入力してください" ) LANGUAGE_( SELECTYOURCOUNTRY , "国" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "ヒント: 文字キーを押すと国にジャンプします" ) LANGUAGE_( NETCONFIGCONNECTION , "インターネット接続:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "インターネットの接続方法" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "最大プレーヤー:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "ゲームに参加できるプレーヤー数" ) LANGUAGE_( CHECKCONNECTION , "インターネット接続をご確認のうえもう一度実行してください" ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "オプション..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "オプション" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "スコアのアップロード" ) LANGUAGE_( UPLOADSCORESHINT , "スコアをハイスコアリストにアップロードします" ) LANGUAGE_( UPLOADCAREER , "キャリアのアップロード" ) LANGUAGE_( UPLOADCAREERHINT , "キャリアを世界キャリアリストにアップロードします" ) LANGUAGE_( UPLOADTEXT1 , "InterAction studios のウェブサイトに" ) LANGUAGE_( UPLOADTEXT2 , "データがアップロードされます" ) LANGUAGE_( UPLOADTEXT3 , "インターネットに接続してから処理を進めてください" ) LANGUAGE_( FAILEDWITHCODE , "失敗 状態コード: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "世界スコア" ) LANGUAGE_( WORLDWIDESCORESHINT , "世界リストを表示します (ゲームは終了されます)" ) LANGUAGE_( RESETSCORES , "スコアのリセット" ) LANGUAGE_( RESETSCORESHINT , "全てのハイスコアを削除します" ) // Help LANGUAGE_( HELPTITLE , "ヘルプ" ) LANGUAGE_( DOCUMENTATION , "マニュアル" ) LANGUAGE_( DOCUMENTATIONHINT , "ゲームマニュアルを表示します" ) LANGUAGE_( ONLINEHELP , "オンラインヘルプ" ) LANGUAGE_( ONLINEHELPHINT , "InterAction studiosウェブサイトヘルプ" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "エラーレポート" ) LANGUAGE_( ERRORREPORTINTRO1 , "エラーレポートが見つかりました" ) LANGUAGE_( ERRORREPORTINTRO2 , "今後のゲーム開発をサポートするため" ) LANGUAGE_( ERRORREPORTINTRO3 , "レポートを送信してください!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "エラーを報告する前に" ) LANGUAGE_( ERRORREPORTWIZARD2 , "ネットワークウィザードを実行してください" ) LANGUAGE_( ERRORREPORTUPLOADING , "エラーデータをアップロードしています (%s バイト)" ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "しばらくお待ちください..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "サーバーがフルの状態です" ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "ゲームに合いません" ) LANGUAGE_( ERRORMINVERSIONCLIENT , "バージョン%s以上のゲームが必要です (現在のバージョン %.2lf)" ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "バージョン%s以上のサーバーが必要です (現在のバージョン %.2lf)" ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "%sに接続" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "%sから切断" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "サーバーは接続を切断しました" ) LANGUAGE_( QUITUSERQUIT , "ユーザーが終了をリクエストしました" ) LANGUAGE_( QUITGAMEOVER , "ゲームオーバー" ) LANGUAGE_( QUITPLAYBACKFINISHED , "プレイバック終了" ) LANGUAGE_( QUITEMERGENCY , "緊急終了" ) LANGUAGE_( QUITUNKNOWN , "不明なエラーにより終了" ) LANGUAGE_( PLAYERJOINED , "プレーヤー '%s' が参加しました" ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "プレーヤー '%s' がゲームから退出しました" ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "プレーヤーを招待しています..." ) LANGUAGE_( SOLOCONTINUEGAME , "ミッションを続ける" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "保存されたミッションはありません" ) LANGUAGE_( SOLONEWGAME , "新しいミッションを始める" ) LANGUAGE_( SOLONEWGAMECONFIRM , "今までのゲームデータは失われます!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "THE END" ) LANGUAGE_( INTRO1 , "宇宙" ) LANGUAGE_( INTRO2 , "それは最後のフロンティア" ) LANGUAGE_( INTRO3 , "私たち人類が住む" ) LANGUAGE_( INTRO4 , "太陽系" ) LANGUAGE_( INTRO5 , "宇宙開拓計画が進められる中" ) LANGUAGE_( INTRO6 , "我らのヒーローは" ) LANGUAGE_( INTRO7 , "チキン軍団の撃退に励んでいた" ) LANGUAGE_( INTRO8 , "そして再び地球に平和が戻った" ) LANGUAGE_( INTRO9 , "...この 1 羽を射止めれば" ) LANGUAGE_( INTRO10 , "おや..." ) LANGUAGE_( INTRO11 , "これはまずい" ) LANGUAGE_( INTRO12 , "この大攻撃に立ち向かえるのは誰か? " ) LANGUAGE_( INTRO13 , "それは君かもしれない" ) LANGUAGE_( ENDING1 , "チキン母艦の破壊と共に、" ) LANGUAGE_( ENDING2 , "チキン軍団の残党によって太陽系が解放され、" ) LANGUAGE_( ENDING3 , "軍団は二度と戻ってこないかのように思われた..." ) LANGUAGE_( ENDING4 , "...第二の攻撃が仕掛けられるまでは。" ) LANGUAGE_( ENDING5 , "その頃我らがヒーローは、" ) LANGUAGE_( ENDING6 , "お気に入りのスポット " ) LANGUAGE_( ENDING7 , "\"スペースバーガー\" に戻り、" ) LANGUAGE_( ENDING8 , "チキンバーガーの将来は安泰" ) LANGUAGE_( ENDING9 , "という満足感に" ) LANGUAGE_( ENDING10 , "浸っていた。" ) LANGUAGE_( ENDING11 , "やりました! " ) LANGUAGE_( ENDING12 , "アドベンチャーを無事終えることができました。" ) LANGUAGE_( ENDING13 , "チキン軍団の侵略から太陽系のすべての惑星を守り、" ) LANGUAGE_( ENDING14 , "人類の存続をかけた戦いに" ) LANGUAGE_( ENDING15 , "見事勝ち残りました。" ) LANGUAGE_( ENDING16 , "おめでとう! " ) LANGUAGE_( REGISTER1 , "やりました! " ) LANGUAGE_( REGISTER2 , "チキン母艦との最初の戦いに" ) LANGUAGE_( REGISTER3 , "見事生き残りました。" ) LANGUAGE_( REGISTER4 , "ただし、チキン母艦は逃してしまいました。" ) LANGUAGE_( REGISTER5 , "ゲームの勝者になるには、" ) LANGUAGE_( REGISTER6 , "チキン母艦を撃墜して" ) LANGUAGE_( REGISTER7 , "オムレツを作らなければなりません! " ) LANGUAGE_( REGISTER8 , "chicken invaders 2 を今すぐオンラインで登録して、" ) LANGUAGE_( REGISTER9 , "110 のウェーブからなる" ) LANGUAGE_( REGISTER10 , "アドベンチャーをクリアし、" ) LANGUAGE_( REGISTER11 , "チキン母艦との最後の戦いに挑みましょう! " ) LANGUAGE_( CUTSCENENAGTITLE , "世界を救え!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "フルバージョンを購入する" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 閉じる" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " 見たい! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " 知りたい! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " もっと! もっと! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " もっとあります! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " 信じられない! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "ゲームプレイ時間が" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "60分を超えました!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "すごい!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "このショートデモをお楽しみいただけましたか" ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "次はフルバージョンを購入して" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "ゲームをお楽しみください!" ) LANGUAGE_( CUTSCENENAG1X1 , "ゲームをお楽しみいただけましたか?" ) LANGUAGE_( CUTSCENENAG1X2 , "あなたがプレイしたゲームは" ) LANGUAGE_( CUTSCENENAG1X3 , "ショートデモバージョンです" ) LANGUAGE_( CUTSCENENAG1X4 , "デモでは見られないものがたくさんあります!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "それはフルバージョンゲームでお楽しみください!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "フルバージョンゲームを始めれば" ) LANGUAGE_( CUTSCENENAG1X9 , "Chicken Invaders アドベンチャーが" ) LANGUAGE_( CUTSCENENAG1X10 , "まだまだ続きます!" ) LANGUAGE_( CUTSCENENAG2X1 , "フルバージョンでは..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 11 の恒星系への冒険" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 110 のウェーブからなるチキン軍団の攻撃" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 3 つの武器を入手可能" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 11 のパワーレベルで武器のアップグレード可能" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 14 ものユニークボーナス獲得可能" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 そして... 世界を救済!" ) LANGUAGE_( CUTSCENENAG3X1 , "そのほかにも... まだまだあります!" ) LANGUAGE_( CUTSCENENAG3X2 , "フルバージョンではデモでは見られない" ) LANGUAGE_( CUTSCENENAG3X3 , "エクストラアイテムがいっぱい詰まっています!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 チートコード" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 無制限プレイ" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 詳細説明書" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 武器ガイド" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 アイテムガイド" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 ヒント & アドバイス" ) LANGUAGE_( CUTSCENENAG5X1 , "フルバージョンを購入して" ) LANGUAGE_( CUTSCENENAG5X2 , "チキンハンターに登録すると" ) LANGUAGE_( CUTSCENENAG5X3 , "InterAction studiosのプレミアム特典" ) LANGUAGE_( CUTSCENENAG5X4 , "がご利用できるようになります:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 登録期限は切れません!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 無料バージョンアップグレード!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 無料スペシャルゲームエディション!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 無料言語パック!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 無料無制限サポート!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "いままでよくがんばりました" ) LANGUAGE_( CUTSCENENAG6X3 , "でもまだまだこれからです!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "チキン軍団をのばらしにしないように" ) LANGUAGE_( CUTSCENENAG6X6 , "今すぐフルバージョンを購入して" ) LANGUAGE_( CUTSCENENAG6X7 , "君の力でこの惑星を救済しよう!" ) LANGUAGE_( CUTSCENENAG6X8 , "チキンバーガーの安泰は君にかかっている!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "人類のためにも!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas and InterAction studios" ) LANGUAGE_( CREDITS , "制作" ) LANGUAGE_( CREDITS1A1 , "ゲームデザイン" ) LANGUAGE_( CREDITS1A2 , "プログラミング" ) LANGUAGE_( CREDITS1A3 , "アートワーク" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "音楽" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "特別協力" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "一時停止" ) LANGUAGE_( RESUME , "再開" ) LANGUAGE_( RESUMEHINT , "ゲームを続ける" ) LANGUAGE_( QUITGAME , "終了する" ) LANGUAGE_( QUITGAMEHINT , "ゲームの終了 (ゲームデータは保存されます)" ) LANGUAGE_( BONUSTEAMPLAY , "チームプレー" ) LANGUAGE_( BONUSAPPETITE , "食欲" ) LANGUAGE_( BONUSWEAPON , "武器" ) LANGUAGE_( BONUSMYSTERY , "ミステリー" ) LANGUAGE_( BONUSCHARITY , "チャリティ" ) LANGUAGE_( BONUSEFFICIENCY , "効率性" ) LANGUAGE_( BONUSDESTROYER , "デストロイヤ" ) LANGUAGE_( BONUSMULTIKILL , "マルチキル" ) LANGUAGE_( BONUSLIFEASSIST , "ライフアシスト" ) LANGUAGE_( BONUSEXTRALIFE , "ライフ追加!" ) LANGUAGE_( BONUSEARLYBIRD , "アーリーバード" ) LANGUAGE_( BONUSFIRSTKILL , "ファーストキル" ) LANGUAGE_( BONUSTREASURE , "トレジャー" ) LANGUAGE_( BONUSMAXPOWER , "最大パワー!" ) LANGUAGE_( BONUSFIREPOWER , "発射パワー" ) LANGUAGE_( RANKING1 , "1 位" ) LANGUAGE_( RANKING2 , "2 位" ) LANGUAGE_( RANKING3 , "3 位" ) LANGUAGE_( RANKING4 , "4 位" ) LANGUAGE_( RANKING5 , "5 位" ) LANGUAGE_( RANKING6 , "6 位" ) LANGUAGE_( RANKING7 , "7 位" ) LANGUAGE_( RANKING8 , "8 位" ) LANGUAGE_( RANKING9 , "9 位" ) LANGUAGE_( RANKING10 , "10 位" ) LANGUAGE_( PLANETNAME1 , "冥王星" ) LANGUAGE_( PLANETNAME2 , "海王星" ) LANGUAGE_( PLANETNAME3 , "天王星" ) LANGUAGE_( PLANETNAME4 , "土星" ) LANGUAGE_( PLANETNAME5 , "木星" ) LANGUAGE_( PLANETNAME6 , "小惑星帯" ) LANGUAGE_( PLANETNAME7 , "火星" ) LANGUAGE_( PLANETNAME8 , "地球" ) LANGUAGE_( PLANETNAME9 , "金星" ) LANGUAGE_( PLANETNAME10 , "水星" ) LANGUAGE_( PLANETNAME11 , "太陽" ) LANGUAGE_( CHOOSEPLAYERS1 , "エンジン始動! " ) LANGUAGE_( CHOOSEPLAYERS2 , "発射ボタンを押してプレーヤーを選択してください" ) LANGUAGE_( WAVEDEFAULT , "ウェーブ" ) LANGUAGE_( WAVEDEFAULTB , "準備 OK?" ) LANGUAGE_( WAVE50 , "頭を上げて!" ) LANGUAGE_( WAVE50B , "小惑星が接近中" ) LANGUAGE_( WAVE51 , "小惑星" ) LANGUAGE_( WAVE52 , "小惑星に注意" ) LANGUAGE_( WAVE53 , "また小惑星だ" ) LANGUAGE_( WAVE54 , "あと半分" ) LANGUAGE_( WAVE55 , "がんばれ! " ) LANGUAGE_( WAVE56 , "あとどのぐらいか? " ) LANGUAGE_( WAVE57 , "もう少しだ" ) LANGUAGE_( WAVE58 , "あと 1 羽だけ! " ) LANGUAGE_( WAVE59 , "小惑星帯を無事通過" ) LANGUAGE_( WAVE59B , "ボーナス? " ) LANGUAGE_( WAVE00 , "ファーストコンタクト" ) LANGUAGE_( WAVEX0 , "イニシャルアプローチ" ) LANGUAGE_( WAVEX1 , "クラシックインベージョン" ) LANGUAGE_( WAVEX2 , "もう一度" ) LANGUAGE_( WAVEX3 , "流星群" ) LANGUAGE_( WAVEX3B , "危ない!" ) LANGUAGE_( WAVE04 , "空挺隊!" ) LANGUAGE_( WAVE14 , "1 対 1" ) LANGUAGE_( WAVE24 , "スクランブル!" ) LANGUAGE_( WAVE24B , "朝ごはんをどうぞ" ) LANGUAGE_( WAVE74 , "凶暴なチキンたちを" ) LANGUAGE_( WAVE74B , "怒らせると怖いぞ!" ) LANGUAGE_( WAVE34 , "チキン要撃" ) LANGUAGE_( WAVE34B , "中央からそれるな!" ) LANGUAGE_( WAVE44 , "ターミネーターチキンの" ) LANGUAGE_( WAVE44B , "登場だ" ) LANGUAGE_( WAVE05 , "頭上注意" ) LANGUAGE_( WAVE15 , "増援隊のお出ましだ" ) LANGUAGE_( WAVE15B , "背後に気をつけろ!" ) LANGUAGE_( WAVE25 , "速く動かないと危ないぞ" ) LANGUAGE_( WAVE75 , "シー...静かに..." ) LANGUAGE_( WAVE35 , "接近中!" ) LANGUAGE_( WAVE45 , "速く動かないと危ないぞ" ) LANGUAGE_( WAVE06 , "3度目の正直" ) LANGUAGE_( WAVE16 , "ヘルプ!" ) LANGUAGE_( WAVE16B , "がんばれ" ) LANGUAGE_( WAVE26 , "目玉焼き" ) LANGUAGE_( WAVE76 , "巨大なフライパンで脅せ" ) LANGUAGE_( WAVE36 , "交戦せよ!" ) LANGUAGE_( WAVE46 , "動き続けろ!" ) LANGUAGE_( WAVEX7 , "小惑星!" ) LANGUAGE_( WAVEX7B , "...ではなかった" ) LANGUAGE_( WAVEX8 , "ボーナス" ) LANGUAGE_( WAVEX9EVEN , "誰がボスか見せてやれ!" ) LANGUAGE_( WAVEX9ODD , "戦え!" ) LANGUAGE_( WAVE39 , "チキン母艦" ) LANGUAGE_( WAVE39B , "殻を割れ!" ) LANGUAGE_( WAVE69 , "チキン母艦" ) LANGUAGE_( WAVE69B , "また会ったな!" ) LANGUAGE_( WAVE109 , "チキン母艦" ) LANGUAGE_( WAVE109B , "最後の対決だ!" ) LANGUAGE_( NOBONUS1 , "ボーナスはありません!" ) LANGUAGE_( NOBONUS2 , "ここには何もありません" ) LANGUAGE_( NOBONUS3 , "惜しい!" ) LANGUAGE_( NEWSYSTEM , "接近中" ) LANGUAGE_( SYSTEMENDDEFAULT , "システムクリア! " ) LANGUAGE_( SYSTEMENDDEFAULTB , "ワープの準備をしろ" ) LANGUAGE_( SYSTEMEND10 , "やったぜ! " ) LANGUAGE_( SYSTEMEND10B , "くたばれ、卵! " ) LANGUAGE_( GAMEOVER , "ゲームオーバー!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction スタジオ、InterAction スタジオのロゴ、" ) LANGUAGE_( IOS_IALEGAL2 , "%s と %s のロゴは Betacom, S.A. の商標です。" ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "ロード中..." ) LANGUAGE_( IOS_CANCEL , "キャンセル" ) LANGUAGE_( IOS_PRIVACYPOLICY , "プライバシーポリシー" ) LANGUAGE_( IOS_TERMSOFUSE , "利用規約" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "プレイヤー変更はここをタップ" ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "タップして続行" ) LANGUAGE_( IOS_NONETWORK , "ネットワーク接続が利用できません。ネットワーク接続をご確認ください。" ) // font doesn't have necessary characters to display this LANGUAGE_( IOS_NONETWORKADS , "広告は再生を継続するために有効にする必要があります。あなたのインターネット接続を確認してください。" ) LANGUAGE_( IOS_NONETWORKADS , "Advertisements must be enabled in order to continue playing. Please check your internet connection." ) LANGUAGE_( IOS_RATENOW , "今すぐ評価!" ) LANGUAGE_( IOS_REVIEWNOW , "レビューを書く" ) LANGUAGE_( IOS_MOREGAMES , "無料ゲーム" ) LANGUAGE_( IOS_SUPPORT , "サポート" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "ゲームをリセット" ) LANGUAGE_( IOS_PROGRESSLOST , "すべての進行は失われます!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "予告:" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "今すぐアンロック!" ) LANGUAGE_( IOS_UNLOCKNOW , "今すぐアンロック!" ) LANGUAGE_( IOS_PLEASEWAIT , "お待ちください..." ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "後で" ) LANGUAGE_( IOS_ALREADYPURCHASED , "購入済み?" ) LANGUAGE_( IOS_NAGTITLE , "今すぐ完全版を アンロックしよう!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Journey to every planet|of the Solar System!" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 侵略を企む110のニワトリの攻撃に|立ち向かえ!" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Collect all 14 skill bonuses!" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 11段階までアップグレードできる武器!" ) // font doesn't have necessary characters to display this LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 広告なし!" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 No advertisements!" ) LANGUAGE_( IOS_GDPR1 , "Advertisements help us keep this game free." ) LANGUAGE_( IOS_GDPR2 , "Our Privacy Policy explains how your information is processed in order to show you appropriate ads." ) LANGUAGE_( IOS_GDPR_WITHADS , "Play FREE with ads" ) LANGUAGE_( IOS_GDPR_NOADS , "Unlock game to remove ads" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "ドラッグ感度" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "低" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "標準" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "高" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "超高" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "最高" ) LANGUAGE_( CONTROLMETHODCHANGE , "「オプション」メニューより操作方法を変更できます。" ) LANGUAGE_( CONTROLMETHOD , "操作方法" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "タッチ" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "ドラッグ" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "宇宙船は画面上の指の動きを追います。" ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "宇宙船はドラッグモーションの通りに動きます。|指の動きは追いかけません。" ) LANGUAGE_( FIRINGMETHOD , "発射モード" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "自動" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "発射ボタン(左)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "発射ボタン(右)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "2本の指" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "画面をタッチすると自動発射。|高速発射するには画面を素早くタップ。" ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "画面上のボタンを押して発射。|高速発射するには画面を素早くタップ。" ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "画面上のボタンを押して発射。|高速発射するには画面を素早くタップ。" ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "2本目の指でタップして発射。|高速発射するには画面を素早くタップ。" ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In menus." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Playing single-player." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)