// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "Italiano" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "it" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1252" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "Yes" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , "." ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "," ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "SCONOSCIUTO" ) LANGUAGE_( DIK_ESCAPE , "ESC" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "APOSTROFO" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "ì" ) LANGUAGE_( DIK_BACK , "BACKSPACE" ) /* backspace */ LANGUAGE_( DIK_TAB , "TAB" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "è" ) LANGUAGE_( DIK_RBRACKET , "PIÙ" ) LANGUAGE_( DIK_RETURN , "INVIO" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "CONTROL SIN." ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "ò" ) LANGUAGE_( DIK_APOSTROPHE , "à" ) LANGUAGE_( DIK_GRAVE , "BACKSLASH" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "SHIFT SIN." ) LANGUAGE_( DIK_BACKSLASH , "ù" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "VIRGOLA" ) LANGUAGE_( DIK_PERIOD , "PUNTO" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "MENO" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "SHIFT DES." ) LANGUAGE_( DIK_MULTIPLY , "TASTNUM PER" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "ALT" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "SPAZIO" ) LANGUAGE_( DIK_CAPITAL , "BLOC MAIUSC" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "BLOC NUM" ) LANGUAGE_( DIK_SCROLL , "BLC SCR" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "TASTNUM 7" ) LANGUAGE_( DIK_NUMPAD8 , "TASTNUM 8" ) LANGUAGE_( DIK_NUMPAD9 , "TASTNUM 9" ) LANGUAGE_( DIK_SUBTRACT , "TASTNUM MENO" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "TASTNUM 4" ) LANGUAGE_( DIK_NUMPAD5 , "TASTNUM 5" ) LANGUAGE_( DIK_NUMPAD6 , "TASTNUM 6" ) LANGUAGE_( DIK_ADD , "TASTNUM PIÙ" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "TASTNUM 1" ) LANGUAGE_( DIK_NUMPAD2 , "TASTNUM 2" ) LANGUAGE_( DIK_NUMPAD3 , "TASTNUM 3" ) LANGUAGE_( DIK_NUMPAD0 , "TASTNUM 0" ) LANGUAGE_( DIK_DECIMAL , "TASTNUM PUNTO" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "MINORE" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "COLON" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "UNDERLINE" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "UNLABELED" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "NEXTTRACK" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "TASTNUM INVIO" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "CONTROL DES." ) LANGUAGE_( DIK_MUTE , "MUTE" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "CALCOLATRICE" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "PLAYPAUSA" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "STOP" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "VOLUME GIÙ" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "VOLUME SU" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "WEB HOME" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "TASTNUM VIRGOLA" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "TASTNUM DIVISO" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "STAMP" ) LANGUAGE_( DIK_RMENU , "ALT GR" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUSA" ) /* Pause */ LANGUAGE_( DIK_HOME , "INIZIO" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "PAG SU" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x05 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "FINE" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "PAG GIÙ" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "INS" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "CANC" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "WIN SIN." ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "WIN DES." ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "MENU APPL." ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "POWER" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SLEEP" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "WAKE" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "RICERCA WEB" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "PREFERITI" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "RICARICA" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "WEB STOP" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "WEB AVANTI" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "WEB INDIETRO" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "MY COMPUTER" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "POSTA" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "MEDIASELECT" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "JOY SU" ) LANGUAGE_( DIK_JOYDOWN , "JOY GIÙ" ) LANGUAGE_( DIK_JOYLEFT , "JOY SIN." ) LANGUAGE_( DIK_JOYRIGHT , "JOY DES." ) LANGUAGE_( DIK_JOYBUTTON0 , "JOYBUTTON0" ) LANGUAGE_( DIK_JOYBUTTON1 , "JOYBUTTON1" ) LANGUAGE_( DIK_JOYBUTTON2 , "JOYBUTTON2" ) LANGUAGE_( DIK_JOYBUTTON3 , "JOYBUTTON3" ) LANGUAGE_( DIK_JOYBUTTON4 , "JOYBUTTON4" ) LANGUAGE_( DIK_JOYBUTTON5 , "JOYBUTTON5" ) LANGUAGE_( DIK_JOYBUTTON6 , "JOYBUTTON6" ) LANGUAGE_( DIK_JOYBUTTON7 , "JOYBUTTON7" ) LANGUAGE_( DIK_JOYBUTTON8 , "JOYBUTTON8" ) LANGUAGE_( DIK_JOYBUTTON9 , "JOYBUTTON9" ) LANGUAGE_( DIK_JOYBUTTON10 , "JOYBUTTON10" ) LANGUAGE_( DIK_JOYBUTTON11 , "JOYBUTTON11" ) LANGUAGE_( DIK_JOYBUTTON12 , "JOYBUTTON12" ) LANGUAGE_( DIK_JOYBUTTON13 , "JOYBUTTON13" ) LANGUAGE_( DIK_JOYBUTTON14 , "JOYBUTTON14" ) LANGUAGE_( DIK_JOYBUTTON15 , "JOYBUTTON15" ) LANGUAGE_( DIK_JOYBUTTON16 , "JOYBUTTON16" ) LANGUAGE_( DIK_JOYBUTTON17 , "JOYBUTTON17" ) LANGUAGE_( DIK_JOYBUTTON18 , "JOYBUTTON18" ) LANGUAGE_( DIK_JOYBUTTON19 , "JOYBUTTON19" ) LANGUAGE_( DIK_JOYBUTTON20 , "JOYBUTTON20" ) LANGUAGE_( DIK_JOYBUTTON21 , "JOYBUTTON21" ) LANGUAGE_( DIK_JOYBUTTON22 , "JOYBUTTON22" ) LANGUAGE_( DIK_JOYBUTTON23 , "JOYBUTTON23" ) LANGUAGE_( DIK_JOYBUTTON24 , "JOYBUTTON24" ) LANGUAGE_( DIK_JOYBUTTON25 , "JOYBUTTON25" ) LANGUAGE_( DIK_JOYBUTTON26 , "JOYBUTTON26" ) LANGUAGE_( DIK_JOYBUTTON27 , "JOYBUTTON27" ) LANGUAGE_( DIK_JOYBUTTON28 , "JOYBUTTON28" ) LANGUAGE_( DIK_JOYBUTTON29 , "JOYBUTTON29" ) LANGUAGE_( DIK_JOYBUTTON30 , "JOYBUTTON30" ) LANGUAGE_( DIK_JOYBUTTON31 , "JOYBUTTON31" ) LANGUAGE_( DIK_MOUSEUP , "MOUSE SU" ) LANGUAGE_( DIK_MOUSEDOWN , "MOUSE GIÙ" ) LANGUAGE_( DIK_MOUSELEFT , "MOUSE SIN." ) LANGUAGE_( DIK_MOUSERIGHT , "MOUSE DES." ) LANGUAGE_( DIK_MOUSEBUTTON0 , "MOUSE PULS.0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "MOUSE PULS.1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "MOUSE PULS.2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "MOUSE PULS.3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "non specificato" ) LANGUAGE_( COUNTRYAF , "Afganistan" ) LANGUAGE_( COUNTRYAL , "Albania" ) LANGUAGE_( COUNTRYDZ , "Algeria" ) LANGUAGE_( COUNTRYAS , "Samoa Americane" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguilla" ) LANGUAGE_( COUNTRYAQ , "Antartide" ) LANGUAGE_( COUNTRYAG , "Antigua e Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentina" ) LANGUAGE_( COUNTRYAM , "Armenia" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australia" ) LANGUAGE_( COUNTRYAT , "Austria" ) LANGUAGE_( COUNTRYAZ , "Azerbaigian" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrein" ) LANGUAGE_( COUNTRYBD , "Bangladesh" ) LANGUAGE_( COUNTRYBB , "Barbados" ) LANGUAGE_( COUNTRYBY , "Bielorussia" ) LANGUAGE_( COUNTRYBE , "Belgio" ) LANGUAGE_( COUNTRYBZ , "Belize" ) LANGUAGE_( COUNTRYBJ , "Benin" ) LANGUAGE_( COUNTRYBM , "Bermuda" ) LANGUAGE_( COUNTRYBT , "Bhutan" ) LANGUAGE_( COUNTRYBO , "Bolivia" ) LANGUAGE_( COUNTRYBA , "Bosnia-Erzegovina" ) LANGUAGE_( COUNTRYBW , "Botswana" ) LANGUAGE_( COUNTRYBV , "Isola Bouvet" ) LANGUAGE_( COUNTRYBR , "Brasile" ) LANGUAGE_( COUNTRYIO , "Territorio britannico dell'Oceano Indiano" ) LANGUAGE_( COUNTRYBN , "Brunei" ) LANGUAGE_( COUNTRYBG , "Bulgaria" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Cambogia" ) LANGUAGE_( COUNTRYCM , "Camerun" ) LANGUAGE_( COUNTRYCA , "Canada" ) LANGUAGE_( COUNTRYCV , "Capo Verde" ) LANGUAGE_( COUNTRYKY , "Isole Cayman" ) LANGUAGE_( COUNTRYCF , "Repubblica Centrafricana" ) LANGUAGE_( COUNTRYTD , "Chad" ) LANGUAGE_( COUNTRYCL , "Cile" ) LANGUAGE_( COUNTRYCN , "Cina" ) LANGUAGE_( COUNTRYCX , "Isola Christmas" ) LANGUAGE_( COUNTRYCC , "Isole Cocos" ) LANGUAGE_( COUNTRYCO , "Colombia" ) LANGUAGE_( COUNTRYKM , "Comore" ) LANGUAGE_( COUNTRYCG , "Congo" ) LANGUAGE_( COUNTRYCD , "Congo (ex Zaire)" ) LANGUAGE_( COUNTRYCK , "Isole Cook" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Costa d'Avorio" ) LANGUAGE_( COUNTRYHR , "Croazia" ) LANGUAGE_( COUNTRYCU , "Cuba" ) LANGUAGE_( COUNTRYCY , "Cipro" ) LANGUAGE_( COUNTRYCZ , "Repubblica Ceca" ) LANGUAGE_( COUNTRYDK , "Danimarca" ) LANGUAGE_( COUNTRYDJ , "Gibuti" ) LANGUAGE_( COUNTRYDM , "Dominica" ) LANGUAGE_( COUNTRYDO , "Repubblica Dominicana" ) LANGUAGE_( COUNTRYTP , "Timor orientale" ) LANGUAGE_( COUNTRYEC , "Ecuador" ) LANGUAGE_( COUNTRYEG , "Egitto" ) LANGUAGE_( COUNTRYSV , "El Salvador" ) LANGUAGE_( COUNTRYGQ , "Guinea Equatoriale" ) LANGUAGE_( COUNTRYER , "Eritrea" ) LANGUAGE_( COUNTRYEE , "Estonia" ) LANGUAGE_( COUNTRYET , "Etiopia" ) LANGUAGE_( COUNTRYFK , "Isole Falkland / isole Malvine" ) LANGUAGE_( COUNTRYFO , "Isole Faroe" ) LANGUAGE_( COUNTRYFJ , "Figi" ) LANGUAGE_( COUNTRYFI , "Finlandia" ) LANGUAGE_( COUNTRYFR , "Francia" ) LANGUAGE_( COUNTRYFX , "Francia, Metropolitana" ) LANGUAGE_( COUNTRYGF , "Guiana Francese" ) LANGUAGE_( COUNTRYPF , "Polinesia Francese" ) LANGUAGE_( COUNTRYTF , "Territori Australi Francesi" ) LANGUAGE_( COUNTRYGA , "Gabon" ) LANGUAGE_( COUNTRYGM , "Gambia" ) LANGUAGE_( COUNTRYGE , "Georgia" ) LANGUAGE_( COUNTRYDE , "Germania" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibilterra" ) LANGUAGE_( COUNTRYGR , "Grecia" ) LANGUAGE_( COUNTRYGL , "Groenlandia" ) LANGUAGE_( COUNTRYGD , "Grenada" ) LANGUAGE_( COUNTRYGP , "Guadalupa" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinea" ) LANGUAGE_( COUNTRYGW , "Guinea Bissau" ) LANGUAGE_( COUNTRYGY , "Guyana" ) LANGUAGE_( COUNTRYHT , "Haiti" ) LANGUAGE_( COUNTRYHM , "Isole Heard e McDonald" ) LANGUAGE_( COUNTRYVA , "Vaticano" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hong Kong" ) LANGUAGE_( COUNTRYHU , "Ungheria" ) LANGUAGE_( COUNTRYIS , "Islanda" ) LANGUAGE_( COUNTRYIN , "India" ) LANGUAGE_( COUNTRYID , "Indonesia" ) LANGUAGE_( COUNTRYIR , "Iran" ) LANGUAGE_( COUNTRYIQ , "Iraq" ) LANGUAGE_( COUNTRYIE , "Irlanda" ) LANGUAGE_( COUNTRYIL , "Israele" ) LANGUAGE_( COUNTRYIT , "Italia" ) LANGUAGE_( COUNTRYJM , "Giamaica" ) LANGUAGE_( COUNTRYJP , "Giappone" ) LANGUAGE_( COUNTRYJO , "Gordania" ) LANGUAGE_( COUNTRYKZ , "Kazakistan" ) LANGUAGE_( COUNTRYKE , "Kenya" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Corea del Nord" ) LANGUAGE_( COUNTRYKR , "Corea del Sud" ) LANGUAGE_( COUNTRYKW , "Kuwait" ) LANGUAGE_( COUNTRYKG , "Kirghizistan" ) LANGUAGE_( COUNTRYLA , "Laos" ) LANGUAGE_( COUNTRYLV , "Lettonia" ) LANGUAGE_( COUNTRYLB , "Libano" ) LANGUAGE_( COUNTRYLS , "Lesotho" ) LANGUAGE_( COUNTRYLR , "Liberia" ) LANGUAGE_( COUNTRYLY , "Libia" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Lituania" ) LANGUAGE_( COUNTRYLU , "Lussemburgo" ) LANGUAGE_( COUNTRYMO , "Macao" ) LANGUAGE_( COUNTRYMK , "Macedonia" ) LANGUAGE_( COUNTRYMG , "Madagascar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malesia" ) LANGUAGE_( COUNTRYMV , "Maldive" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malta" ) LANGUAGE_( COUNTRYMH , "Isole Marshall" ) LANGUAGE_( COUNTRYMQ , "Martinica" ) LANGUAGE_( COUNTRYMR , "Mauritania" ) LANGUAGE_( COUNTRYMU , "Mauritius" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "Messico" ) LANGUAGE_( COUNTRYFM , "Micronesia" ) LANGUAGE_( COUNTRYMD , "Moldavia" ) LANGUAGE_( COUNTRYMC , "Monaco" ) LANGUAGE_( COUNTRYMN , "Mongolia" ) LANGUAGE_( COUNTRYMS , "Monserrat" ) LANGUAGE_( COUNTRYMA , "Marocco" ) LANGUAGE_( COUNTRYMZ , "Mozambico" ) LANGUAGE_( COUNTRYMM , "Birmania" ) LANGUAGE_( COUNTRYNA , "Namibia" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Nepal" ) LANGUAGE_( COUNTRYNL , "Paesi Bassi" ) LANGUAGE_( COUNTRYAN , "Antille Olandesi" ) LANGUAGE_( COUNTRYNC , "Nuova Caledonia" ) LANGUAGE_( COUNTRYNZ , "Nuova Zelanda" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigeria" ) LANGUAGE_( COUNTRYNU , "Niue" ) LANGUAGE_( COUNTRYNF , "Isola Norfolk" ) LANGUAGE_( COUNTRYMP , "Marianne settentrionali" ) LANGUAGE_( COUNTRYNO , "Norvegia" ) LANGUAGE_( COUNTRYOM , "Oman" ) LANGUAGE_( COUNTRYPK , "Pakistan" ) LANGUAGE_( COUNTRYPW , "Palau" ) LANGUAGE_( COUNTRYPA , "Panama" ) LANGUAGE_( COUNTRYPG , "Papua Nuova Guinea" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Perù" ) LANGUAGE_( COUNTRYPH , "Filippine" ) LANGUAGE_( COUNTRYPN , "Isole Pitcairn" ) LANGUAGE_( COUNTRYPL , "Polonia" ) LANGUAGE_( COUNTRYPT , "Portogalllo" ) LANGUAGE_( COUNTRYPR , "Portorico" ) LANGUAGE_( COUNTRYQA , "Qatar" ) LANGUAGE_( COUNTRYRE , "Riunione" ) LANGUAGE_( COUNTRYRO , "Romania" ) LANGUAGE_( COUNTRYRU , "Russia" ) LANGUAGE_( COUNTRYRW , "Ruanda" ) LANGUAGE_( COUNTRYKN , "Saint Christopher e Nevis" ) LANGUAGE_( COUNTRYLC , "Saint Lucia" ) LANGUAGE_( COUNTRYVC , "Saint Vincent e Grenadine" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "San Marino" ) LANGUAGE_( COUNTRYST , "São Tomé e Príncipe" ) LANGUAGE_( COUNTRYSA , "Arabia Saudita" ) LANGUAGE_( COUNTRYSN , "Senegal" ) LANGUAGE_( COUNTRYSC , "Seicelle" ) LANGUAGE_( COUNTRYSL , "Sierra Leone" ) LANGUAGE_( COUNTRYSG , "Singapore" ) LANGUAGE_( COUNTRYSK , "Slovacchia" ) LANGUAGE_( COUNTRYSI , "Slovenia" ) LANGUAGE_( COUNTRYSB , "Isole Salomone" ) LANGUAGE_( COUNTRYSO , "Somalia" ) LANGUAGE_( COUNTRYZA , "Sudafrica" ) LANGUAGE_( COUNTRYGS , "Isole Georgia del Sud e Sandwich del Sud" ) LANGUAGE_( COUNTRYES , "Spagna" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "Sant'Elena" ) LANGUAGE_( COUNTRYPM , "St. Pierre e Miquelon" ) LANGUAGE_( COUNTRYSD , "Sudan" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Svalbard e Jan Mayen" ) LANGUAGE_( COUNTRYSZ , "Swaziland" ) LANGUAGE_( COUNTRYSE , "Svezia" ) LANGUAGE_( COUNTRYCH , "Svizzera" ) LANGUAGE_( COUNTRYSY , "Siria" ) LANGUAGE_( COUNTRYTW , "Taiwan" ) LANGUAGE_( COUNTRYTJ , "Tagikistan" ) LANGUAGE_( COUNTRYTZ , "Tanzania" ) LANGUAGE_( COUNTRYTH , "Thailandia" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokelau" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinidad e Tobago" ) LANGUAGE_( COUNTRYTN , "Tunisia" ) LANGUAGE_( COUNTRYTR , "Turchia" ) LANGUAGE_( COUNTRYTM , "Turkmenistan" ) LANGUAGE_( COUNTRYTC , "Isole Turks e Caicos" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Uganda" ) LANGUAGE_( COUNTRYUA , "Ucraina" ) LANGUAGE_( COUNTRYAE , "Emirati Arabi Uniti" ) LANGUAGE_( COUNTRYGB , "Regno Unito" ) LANGUAGE_( COUNTRYUS , "Stati Uniti" ) LANGUAGE_( COUNTRYUM , "Isole minori lontane dagli Stati Uniti" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Uzbekistan" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Venezuela" ) LANGUAGE_( COUNTRYVN , "Vietnam" ) LANGUAGE_( COUNTRYVG , "Isole Vergini britanniche" ) LANGUAGE_( COUNTRYVI , "Isole Vergini americane" ) LANGUAGE_( COUNTRYWF , "Wallis e Futuna" ) LANGUAGE_( COUNTRYEH , "Sahara occidentale" ) LANGUAGE_( COUNTRYYE , "Yemen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "Zambia" ) LANGUAGE_( COUNTRYZW , "Zimbabwe" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "Sei sicuro?" ) LANGUAGE_( YES , "Si" ) LANGUAGE_( NO , "No" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Fatto" ) LANGUAGE_( APPLY , "Applica" ) LANGUAGE_( OFF , "Off" ) LANGUAGE_( ON , "On" ) LANGUAGE_( BACK , "\x09 Indietro" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Avanti \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Cancella" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Fine" ) LANGUAGE_( HELP , "\x0D Aiuto" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Esci" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Inizio..." ) LANGUAGE_( CONNECTED , "Connesso." ) LANGUAGE_( FAILED , "Fallito." ) LANGUAGE_( SUCCESS , "Riuscito." ) LANGUAGE_( DONEDOT , "Fatto." ) LANGUAGE_( STOP , "Stop." ) LANGUAGE_( DEMODISABLED , "Questa caratteristica è disponibile solo nella versione registrata!" ) LANGUAGE_( FEATURELOCKED , "Questa caratteristica non è stata ancora sbloccata" ) // Player profiles LANGUAGE_( PLAYERS , "Giocatori" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Fai click qui per modificare i giocatori." ) LANGUAGE_( ENTERYOURNAME , "Inserisci il tuo nome:" ) LANGUAGE_( HELLO , "Ciao, %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Aggiungi" ) LANGUAGE_( DELETEPLAYER , "Elimina" ) // Main menu LANGUAGE_( STARTGAME , "Salva il Mondo" ) LANGUAGE_( HIGHSCORES , "Albo d'Oro" ) LANGUAGE_( OPTIONS , "Opzioni" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Opzioni..." ) // Button caption LANGUAGE_( WEBSITE , "Sito web" ) LANGUAGE_( WEBSITEHINT , "Visita il sito web ufficiale" ) // Gameplay options LANGUAGE_( GAMEPLAY , "Gioco" ) LANGUAGE_( ALLOWCHEATS , "Abilita trucchi" ) LANGUAGE_( ALLOWCHEATSHINT , "Abilita i tasti dei trucchi durante il gioco" ) LANGUAGE_( SHAREDLIVES , "Vite condivise" ) LANGUAGE_( SHAREDLIVESHINT , "Le vite sono condivise tra due giocatori" ) LANGUAGE_( DIFFICULTY , "Difficoltà" ) LANGUAGE_( ENUMDIFFICULTY0 , "Principiante" ) LANGUAGE_( ENUMDIFFICULTY1 , "Esperto" ) // Graphics options LANGUAGE_( GRAPHICS , "Grafica" ) LANGUAGE_( DETAIL , "Dettagli" ) LANGUAGE_( DETAILHINT , "Controlla la quantità di dettagli grafici ed effetti speciali" ) LANGUAGE_( ENUMDETAIL0 , "Bassi" ) LANGUAGE_( ENUMDETAIL1 , "Alti" ) LANGUAGE_( ADVANCEDOPTIONS , "Opzioni Avanzate" ) LANGUAGE_( VIDEOMODE , "Modalità video" ) LANGUAGE_( VIDEOMODEHINT , "Risoluzione schermo" ) LANGUAGE_( FULLSCREEN , "A tutto schermo" ) LANGUAGE_( FULLSCREENHINT , "Avvia il gioco a tutto schermo o a finestra" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Aspect ratio" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "Usa sincronizzazione verticale per una visualizzazione più lenta ma più fluida" ) LANGUAGE_( MAXIMUMFPS , "Fps massimo" ) LANGUAGE_( MAXIMUMFPSHINT , "Limita il numero di frame al secondo" ) LANGUAGE_( BILINEARFILTER , "Filtro bilineare" ) LANGUAGE_( BILINEARFILTERHINT , "Abilita il filtro bilineare delle texture" ) LANGUAGE_( SHOWFPS , "Mostra fps" ) LANGUAGE_( SHOWFPSHINT , "Visualizza il numero di frame al secondo" ) // Sound options LANGUAGE_( SOUND , "Suono" ) LANGUAGE_( SOUNDQUALITY , "Qualità audio" ) LANGUAGE_( SOUNDQUALITYHINT , "Qualità generale del suono (richiede riavvio)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Bassa" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "Alta" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Molto alta" ) LANGUAGE_( SOUNDVOLUME , "Volume suono" ) LANGUAGE_( MUSICVOLUME , "Volume musica" ) LANGUAGE_( INGAMEMUSIC , "Musica nel gioco" ) LANGUAGE_( INGAMEMUSICHINT , "Abilita la musica mentre stai giocando" ) LANGUAGE_( MUTEAUDIO , "Muto" ) LANGUAGE_( MUTEAUDIOHINT , "Per giocare senza suoni e musiche" ) LANGUAGE_( ORIGINALMUSIC , "Musica originale" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "Controlli" ) LANGUAGE_( CONTROLSHINT , "Premi il nuovo tasto o il pulsante del joystick per questo comando" ) LANGUAGE_( CONTROLSUP , "Muovi su" ) LANGUAGE_( CONTROLSDOWN , "Muovi giù" ) LANGUAGE_( CONTROLSLEFT , "Muovi a sinistra" ) LANGUAGE_( CONTROLSRIGHT , "Muovi a destra" ) LANGUAGE_( CONTROLSFIRE , "Fuoco" ) LANGUAGE_( CONTROLSALTFIRE , "Missile" ) LANGUAGE_( CONTROLSINGAMEMENU , "Menu del gioco" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Mostra il menu durante il gioco (non può essere cambiato)" ) LANGUAGE_( CONTROLS0 , "Controlli dei Giocatori" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Controlli dei giocatori..." ) // Button caption LANGUAGE_( CONTROLS1 , "Controlli Giocatore 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Controlli giocatore 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "Controlli Giocatore 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Controlli giocatore 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Seleziona quale tasto del mouse utilizzare" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Tasto sinistro" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Tasto destro" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Tasto centrale" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Tastiera" ) LANGUAGE_( DEVICE_MOUSE , "Mouse" ) LANGUAGE_( DEVICE_JOYSTICK , "Joystick" ) LANGUAGE_( DEVICE_GAMEPAD , "Gamepad" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Touchscreen" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Lingua" ) LANGUAGE_( CHANGELANGUAGETEXT , "Per favore, riavvia il gioco|e seleziona la nuova lingua." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Wizard di rete" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Wizard di rete..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "Questo wizard ti aiuterà a configurare la tua rete." ) LANGUAGE_( NETTESTINTRO2 , "La tua connessione internet verrà adesso verificata." ) LANGUAGE_( NETTESTINTRO3 , "Se il tuo firewall te lo chiede," ) LANGUAGE_( NETTESTINTRO4 , "per favore permetti l'accesso ad internet." ) LANGUAGE_( RUNTESTONDESKTOP , "Avvio test sul computer" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Avvia il gioco in una finestra per la durata del test (consigliato)" ) LANGUAGE_( NETTESTSUCCESS , "Test della connessione eseguito con successo." ) LANGUAGE_( NETTESTFAIL1 , "Puoi continuare, ma alcune caratteristiche di rete non saranno disponibili." ) LANGUAGE_( NETCONFIGTITLE , "Configurazione Rete" ) LANGUAGE_( AUTHORIZATIONCODE , "Codice autorizzazione" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Inserisci il tuo codice di autorizzazione" ) LANGUAGE_( SELECTYOURCOUNTRY , "La tua nazione" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Suggerimento: Premi il tasto dell'iniziale per saltare direttamente ad una nazione" ) LANGUAGE_( NETCONFIGCONNECTION , "Connessione internet:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "Come ti connetti ad internet?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Limite Giocatori:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Massimo numero di giocatori per partite in rete" ) LANGUAGE_( CHECKCONNECTION , "Per favore controlla la tua connessione internet e riprova." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "Opzioni..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "Opzioni" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Invio record" ) LANGUAGE_( UPLOADSCORESHINT , "Aggiunge i tuoi record alle classifiche dei migliori su internet" ) LANGUAGE_( UPLOADCAREER , "Invio carriera" ) LANGUAGE_( UPLOADCAREERHINT , "Aggiunge la tua carriera alle carriere su internet" ) LANGUAGE_( UPLOADTEXT1 , "I tuoi dati verranno adesso inviati" ) LANGUAGE_( UPLOADTEXT2 , "al sito web della InterAction Studios." ) LANGUAGE_( UPLOADTEXT3 , "Per favore connettersi ad internet prima di procedere." ) LANGUAGE_( FAILEDWITHCODE , "Fallito - codice di errore: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "Record nel mondo" ) LANGUAGE_( WORLDWIDESCORESHINT , "Mostra tabelle mondiali da internet (il gioco verrà chiuso)" ) LANGUAGE_( RESETSCORES , "Azzera record" ) LANGUAGE_( RESETSCORESHINT , "Cancella tutti i tuoi record" ) // Help LANGUAGE_( HELPTITLE , "Aiuto" ) LANGUAGE_( DOCUMENTATION , "Documentazione" ) LANGUAGE_( DOCUMENTATIONHINT , "Sfoglia la documentazione del gioco" ) LANGUAGE_( ONLINEHELP , "Aiuto in linea" ) LANGUAGE_( ONLINEHELPHINT , "Aiuto sul sito web di InterAction studios" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Report Errore" ) LANGUAGE_( ERRORREPORTINTRO1 , "Un report d'errore è stato trovato sul tuo computer." ) LANGUAGE_( ERRORREPORTINTRO2 , "Per favore aiutaci a migliorare il gioco" ) LANGUAGE_( ERRORREPORTINTRO3 , "inviando il tuo report automaticamente!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "Prima che l'errore possa esserci riportato," ) LANGUAGE_( ERRORREPORTWIZARD2 , "è necessario che tu esegua il wizard di rete." ) LANGUAGE_( ERRORREPORTUPLOADING , "Invio dati dell'errore (%s bytes)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Attendere per favore..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "Il server è pieno." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Gioco incompatibile." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "Occorre almeno la versione %s del gioco (tu hai la %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "Il server deve avere almeno la versione %s del gioco (attualmente ha la %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Connesso a %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Disconnesso da %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Disconnesso dal server." ) LANGUAGE_( QUITUSERQUIT , "Uscita richiesta dall'utente." ) LANGUAGE_( QUITGAMEOVER , "Fine partita." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Riproduzione completata." ) LANGUAGE_( QUITEMERGENCY , "Richiesta uscita di emergenza." ) LANGUAGE_( QUITUNKNOWN , "Abbandono per causa sconosciuta." ) LANGUAGE_( PLAYERJOINED , "Il giocatore '%s' si è associato." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "Il giocatore '%s' ha abbandonato la partita." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Invita altri giocatori..." ) LANGUAGE_( SOLOCONTINUEGAME , "Continua missione" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "Non hai ancora salvato nessuna missione." ) LANGUAGE_( SOLONEWGAME , "Inizia nuova missione" ) LANGUAGE_( SOLONEWGAMECONFIRM , "Il tuo stato di avanzamento sarà perso!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "F I N E" ) LANGUAGE_( INTRO1 , "Spazio" ) LANGUAGE_( INTRO2 , "L'ultima frontiera" ) LANGUAGE_( INTRO3 , "Il sistema solare" ) LANGUAGE_( INTRO4 , "La nostra casa" ) LANGUAGE_( INTRO5 , "Riprendendo la storia" ) LANGUAGE_( INTRO6 , "il nostro eroe sta spazzando via" ) LANGUAGE_( INTRO7 , "l'ultimo dei polli invasori" ) LANGUAGE_( INTRO8 , "La Terra è di nuovo al sicuro" ) LANGUAGE_( INTRO9 , "O quasi..." ) LANGUAGE_( INTRO10 , "Hmm..." ) LANGUAGE_( INTRO11 , "Qualcosa non quadra" ) LANGUAGE_( INTRO12 , "Qualcuno dovrà pur ripulire questo pasticcio" ) LANGUAGE_( INTRO13 , "Mi chiedo chi?" ) LANGUAGE_( ENDING1 , "Con la distruzione della Navicella Madre," ) LANGUAGE_( ENDING2 , "gli ultimi polli invasori scappano dal sistema solare," ) LANGUAGE_( ENDING3 , "per non tornare mai più..." ) LANGUAGE_( ENDING4 , "...almeno fin quando non uscirà il seguito." ) LANGUAGE_( ENDING5 , "Per quanto riguarda il nostro eroe," ) LANGUAGE_( ENDING6 , "è tornato nel suo luogo preferito" ) LANGUAGE_( ENDING7 , "allo \"Space Burger\"," ) LANGUAGE_( ENDING8 , "felice di sapere che" ) LANGUAGE_( ENDING9 , "il futuro dei panini di pollo ancora" ) LANGUAGE_( ENDING10 , "una volta è al sicuro." ) LANGUAGE_( ENDING11 , "Congratulazioni!" ) LANGUAGE_( ENDING12 , "Hai completato con successo questa avventura." ) LANGUAGE_( ENDING13 , "Hai ripulito tutti i pianeti del sistema solare" ) LANGUAGE_( ENDING14 , "da polli invasori accertandoti che , " ) LANGUAGE_( ENDING15 , "l'umanità ti sarà grata per sempre." ) LANGUAGE_( ENDING16 , "Ben fatto!" ) LANGUAGE_( REGISTER1 , "Ben fatto!" ) LANGUAGE_( REGISTER2 , "Sei sopravvissuto al primo incontro" ) LANGUAGE_( REGISTER3 , "con la Navicella Madre!" ) LANGUAGE_( REGISTER4 , "Tuttavia la navicella è scappata" ) LANGUAGE_( REGISTER5 , "e il tuo lavoro non sarà finito" ) LANGUAGE_( REGISTER6 , "fin quando non la trovi e ne" ) LANGUAGE_( REGISTER7 , "fai una frittata!" ) LANGUAGE_( REGISTER8 , "Registra Chicken Invaders 2 online oggi stesso" ) LANGUAGE_( REGISTER9 , "e continua la tua avventura" ) LANGUAGE_( REGISTER10 , "tra 110 onde sino al" ) LANGUAGE_( REGISTER11 , "confronto finale!" ) LANGUAGE_( CUTSCENENAGTITLE , "Salva il Mondo!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "Ordina la versione completa!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Chiudi" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Si, fammi vedere! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " Dimmi di più! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " Ancora! Ancora! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Si, c'è di più! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " Incredibile! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Uhau, hai giocato a questo gioco" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "per un totale di oltre 60 minuti!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "Impressionante!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "Certamente noi speriamo che abbiate gradito questa breve demo." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "È arrivato il momento di portarlo al livello successivo" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "ordinando la versione completa!" ) LANGUAGE_( CUTSCENENAG1X1 , "Ti piace il gioco fin qui?" ) LANGUAGE_( CUTSCENENAG1X2 , "Sapevi che stai giocando solo una" ) LANGUAGE_( CUTSCENENAG1X3 , "breve versione demo con caratteristiche limitate?" ) LANGUAGE_( CUTSCENENAG1X4 , "Non hai ancora visto nulla!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "Facciamo un giro nella versione completa!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Una volta che hai visto cosa contiene," ) LANGUAGE_( CUTSCENENAG1X9 , "ti renderai conto che la tua avventura con" ) LANGUAGE_( CUTSCENENAG1X10 , "Chicken Invaders è solo appena cominciata!" ) LANGUAGE_( CUTSCENENAG2X1 , "Vediamo che cosa offre la versione completa..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Viaggi tra 11 sistemi stellari" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Combatti tra 110 attacchi di polli invasori" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Scopri 3 armi terrificanti" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Rafforzi le armi attraverso 11 livelli di potenza" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Raccogli 14 bonus eccezionali" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 E naturalmente... salvi il Mondo!" ) LANGUAGE_( CUTSCENENAG3X1 , "Questo è solo l'inizio... ma c'è molto di più!" ) LANGUAGE_( CUTSCENENAG3X2 , "Inoltre la versione completa è piena zeppa di" ) LANGUAGE_( CUTSCENENAG3X3 , "caratteristiche che non troverai mai nella demo!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Codici dei trucchi" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Gioco illimitato" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Amplia documentazione" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Guida alle armi" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Guida agli elementi del gioco" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Suggerimenti e consigli" ) LANGUAGE_( CUTSCENENAG5X1 , "Una volta che hai ordinato la versione completa e" ) LANGUAGE_( CUTSCENENAG5X2 , "sei diventato un cacciatore di polli registrato," ) LANGUAGE_( CUTSCENENAG5X3 , "otterrai anche l'accesso all'esclusivo insieme di" ) LANGUAGE_( CUTSCENENAG5X4 , "benefit Premium di InterAction studios':" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 La tua registrazione non scadrà MAI!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 Aggiornamenti di versione GRATIS!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 Edizioni speciali del gioco GRATIS!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 Pacchetti linguaggi GRATIS!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 Supporto illimitato GRATIS!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "Fin qui hai fatto un buon lavoro," ) LANGUAGE_( CUTSCENENAG6X3 , "ma il meglio deve ancora venire!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "Non permettere a quei polli di vanificarlo!" ) LANGUAGE_( CUTSCENENAG6X6 , "Ordina oggi la versione completa e mostra loro" ) LANGUAGE_( CUTSCENENAG6X7 , "qual è la specie dominante su questo pianeta!" ) LANGUAGE_( CUTSCENENAG6X8 , "Il futuro degli hamburger di pollo è nelle tue mani!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "Rendi fiera l'umanità!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas e InterAction studios" ) LANGUAGE_( CREDITS , "Riconoscimenti" ) LANGUAGE_( CREDITS1A1 , "Design del Gioco," ) LANGUAGE_( CREDITS1A2 , "Programmazione," ) LANGUAGE_( CREDITS1A3 , "e Grafica" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Musica" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Ringraziamenti Speciali" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Pausa" ) LANGUAGE_( RESUME , "Riprendi partita" ) LANGUAGE_( RESUMEHINT , "Continua a giocare" ) LANGUAGE_( QUITGAME , "Abbandona partita" ) LANGUAGE_( QUITGAMEHINT , "Abbandona la partita corrente" ) LANGUAGE_( BONUSTEAMPLAY , "Gioco di squadra" ) LANGUAGE_( BONUSAPPETITE , "Appetito" ) LANGUAGE_( BONUSWEAPON , "Arma" ) LANGUAGE_( BONUSMYSTERY , "Mistero" ) LANGUAGE_( BONUSCHARITY , "Carità" ) LANGUAGE_( BONUSEFFICIENCY , "Efficienza" ) LANGUAGE_( BONUSDESTROYER , "Distruttore" ) LANGUAGE_( BONUSMULTIKILL , "Colpo multiplo" ) LANGUAGE_( BONUSLIFEASSIST , "Assistente vite" ) LANGUAGE_( BONUSEXTRALIFE , "Vita extra!" ) LANGUAGE_( BONUSEARLYBIRD , "Uccello mattiniero" ) LANGUAGE_( BONUSFIRSTKILL , "Prima preda" ) LANGUAGE_( BONUSTREASURE , "Tesoro" ) LANGUAGE_( BONUSMAXPOWER , "Massima potenza!" ) LANGUAGE_( BONUSFIREPOWER , "Potenza di fuoco" ) LANGUAGE_( RANKING1 , "Primo posto" ) LANGUAGE_( RANKING2 , "Secondo posto" ) LANGUAGE_( RANKING3 , "Terzo posto" ) LANGUAGE_( RANKING4 , "Quarto posto" ) LANGUAGE_( RANKING5 , "Quinto posto" ) LANGUAGE_( RANKING6 , "Sesto posto" ) LANGUAGE_( RANKING7 , "Settimo posto" ) LANGUAGE_( RANKING8 , "Ottavo posto" ) LANGUAGE_( RANKING9 , "Nono posto" ) LANGUAGE_( RANKING10 , "Decimo posto" ) LANGUAGE_( PLANETNAME1 , "Plutone" ) LANGUAGE_( PLANETNAME2 , "Nettuno" ) LANGUAGE_( PLANETNAME3 , "Urano" ) LANGUAGE_( PLANETNAME4 , "Saturno" ) LANGUAGE_( PLANETNAME5 , "Giove" ) LANGUAGE_( PLANETNAME6 , "La Cintura di Asteroidi" ) LANGUAGE_( PLANETNAME7 , "Marte" ) LANGUAGE_( PLANETNAME8 , "Terra" ) LANGUAGE_( PLANETNAME9 , "Venere" ) LANGUAGE_( PLANETNAME10 , "Mercurio" ) LANGUAGE_( PLANETNAME11 , "Sole" ) LANGUAGE_( CHOOSEPLAYERS1 , "Accendi i Motori!" ) LANGUAGE_( CHOOSEPLAYERS2 , "Seleziona i giocatori sparando" ) LANGUAGE_( WAVEDEFAULT , "Ondata" ) LANGUAGE_( WAVEDEFAULTB , "Pronto!" ) LANGUAGE_( WAVE50 , "Attenti!" ) LANGUAGE_( WAVE50B , "Asteroidi in arrivo" ) LANGUAGE_( WAVE51 , "Asteroidi" ) LANGUAGE_( WAVE52 , "Altri Asteroidi" ) LANGUAGE_( WAVE53 , "Ancora Altri Asteroidi" ) LANGUAGE_( WAVE54 , "Quasi a Metà Strada" ) LANGUAGE_( WAVE55 , "Non ti Arrendere!" ) LANGUAGE_( WAVE56 , "Siamo Arrivati?" ) LANGUAGE_( WAVE57 , "Quasi" ) LANGUAGE_( WAVE58 , "Ancora Uno!" ) LANGUAGE_( WAVE59 , "Uscita Dalla Cintura di Asteroidi" ) LANGUAGE_( WAVE59B , "Bonus?" ) LANGUAGE_( WAVE00 , "Primo Contatto" ) LANGUAGE_( WAVEX0 , "Approccio Iniziale" ) LANGUAGE_( WAVEX1 , "Invasione Classica" ) LANGUAGE_( WAVEX2 , "Ancora una Volta" ) LANGUAGE_( WAVEX3 , "Pioggia di Meteore" ) LANGUAGE_( WAVEX3B , "Attento!" ) LANGUAGE_( WAVE04 , "Paracadutisti!" ) LANGUAGE_( WAVE14 , "Faccia a Faccia" ) LANGUAGE_( WAVE24 , "Mischia!" ) LANGUAGE_( WAVE24B , "Colazione" ) LANGUAGE_( WAVE74 , "Polli Impazziti!" ) LANGUAGE_( WAVE74B , "Non li fare arrabbiare!" ) LANGUAGE_( WAVE34 , "Intercettazione di Polli" ) LANGUAGE_( WAVE34B , "Stai nei pressi del centro!" ) LANGUAGE_( WAVE44 , "Uh-oh" ) LANGUAGE_( WAVE44B , "Polli terminatori" ) LANGUAGE_( WAVE05 , "Morte Dall'alto" ) LANGUAGE_( WAVE15 , "Rinforzi" ) LANGUAGE_( WAVE15B , "Copriti le spalle!" ) LANGUAGE_( WAVE25 , "Sii veloce o sarai morto" ) LANGUAGE_( WAVE75 , "Shh... Zitto..." ) LANGUAGE_( WAVE35 , "In Arrivo!" ) LANGUAGE_( WAVE45 , "Sii Veloce o Sarai Morto" ) LANGUAGE_( WAVE06 , "Fortunato ben Tre Volte" ) LANGUAGE_( WAVE16 , "Aiuto!" ) LANGUAGE_( WAVE16B , "Non ti arrendere" ) LANGUAGE_( WAVE26 , "All'occhio di Bue" ) LANGUAGE_( WAVE76 , "Parla Piano e Prendi una Grossa Padella" ) LANGUAGE_( WAVE36 , "Ingrana!" ) LANGUAGE_( WAVE46 , "Non ti Fermare!" ) LANGUAGE_( WAVEX7 , "Asteroidi!" ) LANGUAGE_( WAVEX7B , "Non proprio" ) LANGUAGE_( WAVEX8 , "Bonus" ) LANGUAGE_( WAVEX9EVEN , "Mostragli chi Comanda!" ) LANGUAGE_( WAVEX9ODD , "Lotta!" ) LANGUAGE_( WAVE39 , "Navicella Madre" ) LANGUAGE_( WAVE39B , "Rompi il guscio!" ) LANGUAGE_( WAVE69 , "Navicella Madre" ) LANGUAGE_( WAVE69B , "Rieccoci!" ) LANGUAGE_( WAVE109 , "Navicella Madre" ) LANGUAGE_( WAVE109B , "Resa dei conti!" ) LANGUAGE_( NOBONUS1 , "Spiacenti, nessun bonus!" ) LANGUAGE_( NOBONUS2 , "Hmm, niente" ) LANGUAGE_( NOBONUS3 , "Chiudi, ma senza sigari" ) LANGUAGE_( NEWSYSTEM , "Quasi Vicino a" ) LANGUAGE_( SYSTEMENDDEFAULT , "Sistema Pronto!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Preparati alla distorsione" ) LANGUAGE_( SYSTEMEND10 , "Oh Sì!" ) LANGUAGE_( SYSTEMEND10B , "Muori, uovo!" ) LANGUAGE_( GAMEOVER , "Fine Partita!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, il logo InterAction studios," ) LANGUAGE_( IOS_IALEGAL2 , "%s e il logo di %s sono marchi registrati di Betacom, S.A." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "Caricamento..." ) LANGUAGE_( IOS_CANCEL , "Annulla" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Informativa sulla privacy" ) LANGUAGE_( IOS_TERMSOFUSE , "Condizioni d'Uso" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Tocca qui per cambiare giocatore." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Tocca per continuare" ) LANGUAGE_( IOS_NONETWORK , "Impossibile connettersi alla rete. Per favore, controlla lo stato della tua connessione di rete." ) LANGUAGE_( IOS_NONETWORKADS , "Gli annunci devono essere abilitati per poter continuare a giocare. Controlla la tua connessione a internet." ) LANGUAGE_( IOS_RATENOW , "Vota subito!" ) LANGUAGE_( IOS_REVIEWNOW , "Scrivi una recensione" ) LANGUAGE_( IOS_MOREGAMES , "Giochi gratis" ) LANGUAGE_( IOS_SUPPORT , "Supporto" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "Azzera progressi" ) LANGUAGE_( IOS_PROGRESSLOST , "Perderai tutti i progressi!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "Più giochi:" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "Acquista ora" ) LANGUAGE_( IOS_UNLOCKNOW , "Acquista ora" ) LANGUAGE_( IOS_PLEASEWAIT , "Attendere..." ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "Più tardi" ) LANGUAGE_( IOS_ALREADYPURCHASED , "Già acquistato?" ) LANGUAGE_( IOS_NAGTITLE , "Sblocca ora la versione completa!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Esplora tutti i pianeti|del sistema solare!" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 Resisti alle 110 ondate di polli|fino allo scontro finale!" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Ottieni 14 bonus abilità!" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Sviluppa il tuo arsenale attraverso 11 livelli di potenza!" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 Senza pubblicità!" ) LANGUAGE_( IOS_GDPR1 , "Gli annunci ci aiutano a mantenere questo gioco gratuito." ) LANGUAGE_( IOS_GDPR2 , "La nostra Informativa sulla privacy spiega come vengono elaborate le tue informazioni al fine di mostrarti annunci appropriati." ) LANGUAGE_( IOS_GDPR_WITHADS , "Gioca GRATIS con gli annunci" ) LANGUAGE_( IOS_GDPR_NOADS , "Sblocca il gioco per rimuovere gli annunci" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Sensibilità di trascinamento" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Bassa" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Standard" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "Alta" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Molto alta" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maximum" ) LANGUAGE_( CONTROLMETHODCHANGE , "Puoi cambiare lo stile di controllo dal menu \"Opzioni\"." ) LANGUAGE_( CONTROLMETHOD , "Metodo di controllo" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Tocca" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Trascina" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "L'astronave segue il tuo dito sullo schermo." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "L'astronave imita i movimenti di trascinamento, ma non segue il tuo dito." ) LANGUAGE_( FIRINGMETHOD , "Modalità fuoco" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automatico" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Pulsante di fuoco (sinistro)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Pulsante di fuoco (destro)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Due dita" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Tocca lo schermo per fare fuoco.|Per aumentare l'intensità di fuoco, tocca ripetutamente lo schermo." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Premi il pulsante sullo schermo per sparare.|Per aumentare l'intensità di fuoco, tocca ripetutamente lo schermo." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Premi il pulsante sullo schermo per sparare.|Per aumentare l'intensità di fuoco, tocca ripetutamente lo schermo." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Per fare fuoco, tocca lo schermo con un secondo dito.|Per aumentare l'intensità di fuoco, tocca ripetutamente lo schermo." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "Nel menù." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Gioca in singolo." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)