// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "Deutsch" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "de" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1252" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "Yes" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , " " ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "." ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "UNBEKANNT" ) LANGUAGE_( DIK_ESCAPE , "ESC" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "ESZETT" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "AKZENT" ) LANGUAGE_( DIK_BACK , "RÜCKTASTE" ) /* backspace */ LANGUAGE_( DIK_TAB , "TAB" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Z" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "Ü" ) LANGUAGE_( DIK_RBRACKET , "PLUS" ) LANGUAGE_( DIK_RETURN , "EINGABE" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "STRG-L" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "Ö" ) LANGUAGE_( DIK_APOSTROPHE , "Ä" ) LANGUAGE_( DIK_GRAVE , "GRAVIS" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "UMSCH-L" ) LANGUAGE_( DIK_BACKSLASH , "RAUTE" ) LANGUAGE_( DIK_Z , "Y" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "KOMMA" ) LANGUAGE_( DIK_PERIOD , "PUNKT" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "BSTRICH" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "UMSCH-R" ) LANGUAGE_( DIK_MULTIPLY , "MAL" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "ALT-L" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "LEERTASTE" ) LANGUAGE_( DIK_CAPITAL , "FESTSTELL" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "NUM " ) LANGUAGE_( DIK_SCROLL , "ROLLEN" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "NUM7" ) LANGUAGE_( DIK_NUMPAD8 , "NUM8" ) LANGUAGE_( DIK_NUMPAD9 , "NUM9" ) LANGUAGE_( DIK_SUBTRACT , "MINUS" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "NUM4" ) LANGUAGE_( DIK_NUMPAD5 , "NUM5" ) LANGUAGE_( DIK_NUMPAD6 , "NUM6" ) LANGUAGE_( DIK_ADD , "PLUS" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "NUM1" ) LANGUAGE_( DIK_NUMPAD2 , "NUM2" ) LANGUAGE_( DIK_NUMPAD3 , "NUM3" ) LANGUAGE_( DIK_NUMPAD0 , "NUM0" ) LANGUAGE_( DIK_DECIMAL , "DEZIMAL" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "SPITZKL" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "VTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "COLON" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "UNTERSTR" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "UNBENANNT" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "NTRACK" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "NUMPADEING" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "STRG-R" ) LANGUAGE_( DIK_MUTE , "STUMM" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "RECHNER" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "WDG-PAUSE" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "STOP" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "LEISER" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "LAUTER" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "HOMEPAGE" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "NUMKOMMA" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "DURCH" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "SYSRQ" ) LANGUAGE_( DIK_RMENU , "ALT-R" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUSE" ) /* Pause */ LANGUAGE_( DIK_HOME , "POS!" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "BILDHOCH" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x05 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "ENDE" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "BILDRUNTER" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "EINFG" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "ENTF" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "WIN-L" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "WIN-R" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "KONTEXT" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "POWER" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SCHLAFEN" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "WECKEN" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "WEBSUCHE" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "WEBFAVORITEN" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "WEBAKTUAL" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "WEBSTOP" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "WEBVORW" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "WEBRÜCKW" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "ARBEITSPLATZ" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "MAIL" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "MEDIENAUSWAHL" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "JOY-HOCH" ) LANGUAGE_( DIK_JOYDOWN , "JOY-RUNTER" ) LANGUAGE_( DIK_JOYLEFT , "JOY-LINKS" ) LANGUAGE_( DIK_JOYRIGHT , "JOY-RECHTS" ) LANGUAGE_( DIK_JOYBUTTON0 , "JOY-KNOPF0" ) LANGUAGE_( DIK_JOYBUTTON1 , "JOY-KNOPF1" ) LANGUAGE_( DIK_JOYBUTTON2 , "JOY-KNOPF2" ) LANGUAGE_( DIK_JOYBUTTON3 , "JOY-KNOPF3" ) LANGUAGE_( DIK_JOYBUTTON4 , "JOY-KNOPF4" ) LANGUAGE_( DIK_JOYBUTTON5 , "JOY-KNOPF5" ) LANGUAGE_( DIK_JOYBUTTON6 , "JOY-KNOPF6" ) LANGUAGE_( DIK_JOYBUTTON7 , "JOY-KNOPF7" ) LANGUAGE_( DIK_JOYBUTTON8 , "JOY-KNOPF8" ) LANGUAGE_( DIK_JOYBUTTON9 , "JOY-KNOPF9" ) LANGUAGE_( DIK_JOYBUTTON10 , "JOY-KNOPF10" ) LANGUAGE_( DIK_JOYBUTTON11 , "JOY-KNOPF11" ) LANGUAGE_( DIK_JOYBUTTON12 , "JOY-KNOPF12" ) LANGUAGE_( DIK_JOYBUTTON13 , "JOY-KNOPF13" ) LANGUAGE_( DIK_JOYBUTTON14 , "JOY-KNOPF14" ) LANGUAGE_( DIK_JOYBUTTON15 , "JOY-KNOPF15" ) LANGUAGE_( DIK_JOYBUTTON16 , "JOY-KNOPF16" ) LANGUAGE_( DIK_JOYBUTTON17 , "JOY-KNOPF17" ) LANGUAGE_( DIK_JOYBUTTON18 , "JOY-KNOPF18" ) LANGUAGE_( DIK_JOYBUTTON19 , "JOY-KNOPF19" ) LANGUAGE_( DIK_JOYBUTTON20 , "JOY-KNOPF20" ) LANGUAGE_( DIK_JOYBUTTON21 , "JOY-KNOPF21" ) LANGUAGE_( DIK_JOYBUTTON22 , "JOY-KNOPF22" ) LANGUAGE_( DIK_JOYBUTTON23 , "JOY-KNOPF23" ) LANGUAGE_( DIK_JOYBUTTON24 , "JOY-KNOPF24" ) LANGUAGE_( DIK_JOYBUTTON25 , "JOY-KNOPF25" ) LANGUAGE_( DIK_JOYBUTTON26 , "JOY-KNOPF26" ) LANGUAGE_( DIK_JOYBUTTON27 , "JOY-KNOPF27" ) LANGUAGE_( DIK_JOYBUTTON28 , "JOY-KNOPF28" ) LANGUAGE_( DIK_JOYBUTTON29 , "JOY-KNOPF29" ) LANGUAGE_( DIK_JOYBUTTON30 , "JOY-KNOPF30" ) LANGUAGE_( DIK_JOYBUTTON31 , "JOY-KNOPF31" ) LANGUAGE_( DIK_MOUSEUP , "MAUS-HOCH" ) LANGUAGE_( DIK_MOUSEDOWN , "MAUS-RUNTER" ) LANGUAGE_( DIK_MOUSELEFT , "MAUS-LINKS" ) LANGUAGE_( DIK_MOUSERIGHT , "MAUS-RECHTS" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "MAUS-KNOPF0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "MAUS-KNOPF1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "MAUS-KNOPF2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "MAUS-KNOPF3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "keine Angabe" ) LANGUAGE_( COUNTRYAF , "Afghanistan" ) LANGUAGE_( COUNTRYAL , "Albanien" ) LANGUAGE_( COUNTRYDZ , "Algerien" ) LANGUAGE_( COUNTRYAS , "Amerikanisch Samoa" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguilla" ) LANGUAGE_( COUNTRYAQ , "Antarktis" ) LANGUAGE_( COUNTRYAG , "Antigua und Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentinien" ) LANGUAGE_( COUNTRYAM , "Armenien" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australien" ) LANGUAGE_( COUNTRYAT , "Österreich" ) LANGUAGE_( COUNTRYAZ , "Aserbaidschan" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrain" ) LANGUAGE_( COUNTRYBD , "Bangladesch" ) LANGUAGE_( COUNTRYBB , "Barbados" ) LANGUAGE_( COUNTRYBY , "Belarus" ) LANGUAGE_( COUNTRYBE , "Belgien" ) LANGUAGE_( COUNTRYBZ , "Belize" ) LANGUAGE_( COUNTRYBJ , "Benin" ) LANGUAGE_( COUNTRYBM , "Bermuda" ) LANGUAGE_( COUNTRYBT , "Bhutan" ) LANGUAGE_( COUNTRYBO , "Bolivien" ) LANGUAGE_( COUNTRYBA , "Bosnien-Herzegowina" ) LANGUAGE_( COUNTRYBW , "Botsuana" ) LANGUAGE_( COUNTRYBV , "Bouvet-Insel" ) LANGUAGE_( COUNTRYBR , "Brasilien" ) LANGUAGE_( COUNTRYIO , "Britisches Indischer Ozean-Territorium" ) LANGUAGE_( COUNTRYBN , "Brunei Darussalam" ) LANGUAGE_( COUNTRYBG , "Bulgarien" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Kambodscha" ) LANGUAGE_( COUNTRYCM , "Kamerun" ) LANGUAGE_( COUNTRYCA , "Kanada" ) LANGUAGE_( COUNTRYCV , "Kap Verde" ) LANGUAGE_( COUNTRYKY , "Caymaninseln" ) LANGUAGE_( COUNTRYCF , "Zentralafrikanische Republik" ) LANGUAGE_( COUNTRYTD , "Tschad" ) LANGUAGE_( COUNTRYCL , "Chile" ) LANGUAGE_( COUNTRYCN , "China" ) LANGUAGE_( COUNTRYCX , "Weihnachtsinseln" ) LANGUAGE_( COUNTRYCC , "Cocos Inseln" ) LANGUAGE_( COUNTRYCO , "Kolumbien" ) LANGUAGE_( COUNTRYKM , "Komoren" ) LANGUAGE_( COUNTRYCG , "Kongo" ) LANGUAGE_( COUNTRYCD , "Kongo, Demokratische Republik" ) LANGUAGE_( COUNTRYCK , "Cookinseln" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Elfenbeinküste" ) LANGUAGE_( COUNTRYHR , "Kroatien" ) LANGUAGE_( COUNTRYCU , "Kuba" ) LANGUAGE_( COUNTRYCY , "Zypern" ) LANGUAGE_( COUNTRYCZ , "Tschechische Republik" ) LANGUAGE_( COUNTRYDK , "Dänemark" ) LANGUAGE_( COUNTRYDJ , "Dschibuti" ) LANGUAGE_( COUNTRYDM , "Dominica" ) LANGUAGE_( COUNTRYDO , "Dominikanische Republik" ) LANGUAGE_( COUNTRYTP , "Ost-Timor" ) LANGUAGE_( COUNTRYEC , "Ecuador" ) LANGUAGE_( COUNTRYEG , "Ägypten" ) LANGUAGE_( COUNTRYSV , "El Salvador" ) LANGUAGE_( COUNTRYGQ , "Äquatorialguinea" ) LANGUAGE_( COUNTRYER , "Eritrea" ) LANGUAGE_( COUNTRYEE , "Estland" ) LANGUAGE_( COUNTRYET , "Äthiopien" ) LANGUAGE_( COUNTRYFK , "Falklandinseln / Malvinas" ) LANGUAGE_( COUNTRYFO , "Faröer Inseln" ) LANGUAGE_( COUNTRYFJ , "Fidschi" ) LANGUAGE_( COUNTRYFI , "Finnland" ) LANGUAGE_( COUNTRYFR , "Frankreich" ) LANGUAGE_( COUNTRYFX , "Metropolitan-Frankreich" ) LANGUAGE_( COUNTRYGF , "Französisch Guiana" ) LANGUAGE_( COUNTRYPF , "Französisch-Polynesien" ) LANGUAGE_( COUNTRYTF , "Französische südliche Territorien" ) LANGUAGE_( COUNTRYGA , "Gabun" ) LANGUAGE_( COUNTRYGM , "Gambia" ) LANGUAGE_( COUNTRYGE , "Georgien" ) LANGUAGE_( COUNTRYDE , "Deutschland" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibraltar" ) LANGUAGE_( COUNTRYGR , "Griechenland" ) LANGUAGE_( COUNTRYGL , "Grönland" ) LANGUAGE_( COUNTRYGD , "Grenada" ) LANGUAGE_( COUNTRYGP , "Guadeloupe" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinea" ) LANGUAGE_( COUNTRYGW , "Guinea-Bissau" ) LANGUAGE_( COUNTRYGY , "Guyana" ) LANGUAGE_( COUNTRYHT , "Haiti" ) LANGUAGE_( COUNTRYHM , "Heard- und McDonald-Inseln" ) LANGUAGE_( COUNTRYVA , "Staat Vatikanstadt" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hongkong" ) LANGUAGE_( COUNTRYHU , "Ungarn" ) LANGUAGE_( COUNTRYIS , "Island" ) LANGUAGE_( COUNTRYIN , "Indien" ) LANGUAGE_( COUNTRYID , "Indonesien" ) LANGUAGE_( COUNTRYIR , "Iran, Islamische Republik" ) LANGUAGE_( COUNTRYIQ , "Irak" ) LANGUAGE_( COUNTRYIE , "Irland" ) LANGUAGE_( COUNTRYIL , "Israel" ) LANGUAGE_( COUNTRYIT , "Italien" ) LANGUAGE_( COUNTRYJM , "Jamaika" ) LANGUAGE_( COUNTRYJP , "Japan" ) LANGUAGE_( COUNTRYJO , "Jordanien" ) LANGUAGE_( COUNTRYKZ , "Kasachstan" ) LANGUAGE_( COUNTRYKE , "Kenia" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Korea, Nord-" ) LANGUAGE_( COUNTRYKR , "Korea, Süd-" ) LANGUAGE_( COUNTRYKW , "Kuwait" ) LANGUAGE_( COUNTRYKG , "Kirgisistan" ) LANGUAGE_( COUNTRYLA , "Laos, Demokratische Republik" ) LANGUAGE_( COUNTRYLV , "Lettland" ) LANGUAGE_( COUNTRYLB , "Libanon" ) LANGUAGE_( COUNTRYLS , "Lesotho" ) LANGUAGE_( COUNTRYLR , "Liberia" ) LANGUAGE_( COUNTRYLY , "Libysch-Arabische Dschamahirija" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Litauen" ) LANGUAGE_( COUNTRYLU , "Luxemburg" ) LANGUAGE_( COUNTRYMO , "Macau" ) LANGUAGE_( COUNTRYMK , "Mazedonien" ) LANGUAGE_( COUNTRYMG , "Madagaskar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malaysia" ) LANGUAGE_( COUNTRYMV , "Malediven" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malta" ) LANGUAGE_( COUNTRYMH , "Marshallinseln" ) LANGUAGE_( COUNTRYMQ , "Martinique" ) LANGUAGE_( COUNTRYMR , "Mauretanien" ) LANGUAGE_( COUNTRYMU , "Mauritius" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "Mexiko" ) LANGUAGE_( COUNTRYFM , "Mikronesien, Föderierte Staaten von" ) LANGUAGE_( COUNTRYMD , "Moldau, Republik" ) LANGUAGE_( COUNTRYMC , "Monaco" ) LANGUAGE_( COUNTRYMN , "Mongolei" ) LANGUAGE_( COUNTRYMS , "Montserrat" ) LANGUAGE_( COUNTRYMA , "Marokko" ) LANGUAGE_( COUNTRYMZ , "Mosambik" ) LANGUAGE_( COUNTRYMM , "Myanmar" ) LANGUAGE_( COUNTRYNA , "Namibia" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Nepal" ) LANGUAGE_( COUNTRYNL , "Niederlande" ) LANGUAGE_( COUNTRYAN , "Niederländische Antillen" ) LANGUAGE_( COUNTRYNC , "Neukaledonien" ) LANGUAGE_( COUNTRYNZ , "Neuseeland" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigeria" ) LANGUAGE_( COUNTRYNU , "Niue" ) LANGUAGE_( COUNTRYNF , "Norfolkinsel" ) LANGUAGE_( COUNTRYMP , "Nördliche Marianneninseln" ) LANGUAGE_( COUNTRYNO , "Norwegen" ) LANGUAGE_( COUNTRYOM , "Oman" ) LANGUAGE_( COUNTRYPK , "Pakistan" ) LANGUAGE_( COUNTRYPW , "Palau" ) LANGUAGE_( COUNTRYPA , "Panama" ) LANGUAGE_( COUNTRYPG , "Papua-Neuguinea" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Peru" ) LANGUAGE_( COUNTRYPH , "Philippinen" ) LANGUAGE_( COUNTRYPN , "Pitcairn" ) LANGUAGE_( COUNTRYPL , "Polen" ) LANGUAGE_( COUNTRYPT , "Portugal" ) LANGUAGE_( COUNTRYPR , "Puerto Rico" ) LANGUAGE_( COUNTRYQA , "Katar" ) LANGUAGE_( COUNTRYRE , "Reunion" ) LANGUAGE_( COUNTRYRO , "Rumänien" ) LANGUAGE_( COUNTRYRU , "Russische Föderation" ) LANGUAGE_( COUNTRYRW , "Ruanda" ) LANGUAGE_( COUNTRYKN , "St. Kitts und Nevis" ) LANGUAGE_( COUNTRYLC , "St. Lucia" ) LANGUAGE_( COUNTRYVC , "St. Vincent und die Grenadinen" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "San Marino" ) LANGUAGE_( COUNTRYST , "São Tomé und Príncipe" ) LANGUAGE_( COUNTRYSA , "Saudi-Arabien" ) LANGUAGE_( COUNTRYSN , "Senegal" ) LANGUAGE_( COUNTRYSC , "Seychellen" ) LANGUAGE_( COUNTRYSL , "Sierra Leone" ) LANGUAGE_( COUNTRYSG , "Singapur" ) LANGUAGE_( COUNTRYSK , "Slowakei" ) LANGUAGE_( COUNTRYSI , "Slowenien" ) LANGUAGE_( COUNTRYSB , "Solomonen" ) LANGUAGE_( COUNTRYSO , "Somalia" ) LANGUAGE_( COUNTRYZA , "Südafrika" ) LANGUAGE_( COUNTRYGS , "Südgeorgien und die Südlichen Sandwichinseln" ) LANGUAGE_( COUNTRYES , "Spanien" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "St. Helena" ) LANGUAGE_( COUNTRYPM , "St. Pierre und Miquelon" ) LANGUAGE_( COUNTRYSD , "Sudan" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Spitzbergen" ) LANGUAGE_( COUNTRYSZ , "Swasiland" ) LANGUAGE_( COUNTRYSE , "Schweden" ) LANGUAGE_( COUNTRYCH , "Schweiz" ) LANGUAGE_( COUNTRYSY , "Syrien, Arabische Republik" ) LANGUAGE_( COUNTRYTW , "Taiwan" ) LANGUAGE_( COUNTRYTJ , "Tadschikistan" ) LANGUAGE_( COUNTRYTZ , "Tansania, Vereinigte Republik" ) LANGUAGE_( COUNTRYTH , "Thailand" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokelau" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinidad und Tobago" ) LANGUAGE_( COUNTRYTN , "Tunesien" ) LANGUAGE_( COUNTRYTR , "Türkei" ) LANGUAGE_( COUNTRYTM , "Turkmenistan" ) LANGUAGE_( COUNTRYTC , "Turks- und Caicosinseln" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Uganda" ) LANGUAGE_( COUNTRYUA , "Ukraine" ) LANGUAGE_( COUNTRYAE , "Vereinigte Arabische Emirate" ) LANGUAGE_( COUNTRYGB , "Vereinigtes Königreich / UK" ) LANGUAGE_( COUNTRYUS , "Vereinigte Staaten von Amerika / USA" ) LANGUAGE_( COUNTRYUM , "Vereinigte Staaten kleinerer Inseln" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Usbekistan" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Venezuela" ) LANGUAGE_( COUNTRYVN , "Vietnam" ) LANGUAGE_( COUNTRYVG , "Virgin Islands Britisch" ) LANGUAGE_( COUNTRYVI , "Virgin Islands U.S." ) LANGUAGE_( COUNTRYWF , "Wallis und Futunainseln" ) LANGUAGE_( COUNTRYEH , "Westliche Sahara" ) LANGUAGE_( COUNTRYYE , "Jemen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbien" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "Sambia" ) LANGUAGE_( COUNTRYZW , "Simbabwe" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "Sind Sie sicher?" ) LANGUAGE_( YES , "Ja" ) LANGUAGE_( NO , "Nein" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Fertig" ) LANGUAGE_( APPLY , "Übernehmen" ) LANGUAGE_( OFF , "Aus" ) LANGUAGE_( ON , "Ein" ) LANGUAGE_( BACK , "\x09 Zurück" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Weiter \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Abbrechen" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Fertig" ) LANGUAGE_( HELP , "\x0D Hilfe" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Beenden" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Wird gestartet..." ) LANGUAGE_( CONNECTED , "Verbunden." ) LANGUAGE_( FAILED , "Fehler." ) LANGUAGE_( SUCCESS , "Erfolg." ) LANGUAGE_( DONEDOT , "Fertig." ) LANGUAGE_( STOP , "Angehalten." ) LANGUAGE_( DEMODISABLED , "Dieses Feature ist nur in der registrierten Vollversion verfügbar!" ) LANGUAGE_( FEATURELOCKED , "Dieses Feature wurde noch nicht freigeschaltet." ) // Player profiles LANGUAGE_( PLAYERS , "Spieler" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Klicken Sie hier, um den Spieler zu wechseln." ) LANGUAGE_( ENTERYOURNAME , "Namen eingeben:" ) LANGUAGE_( HELLO , "Hallo %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Hinzufügen" ) LANGUAGE_( DELETEPLAYER , "Löschen" ) // Main menu LANGUAGE_( STARTGAME , "Mission" ) LANGUAGE_( HIGHSCORES , "Bestenliste" ) LANGUAGE_( OPTIONS , "Einstellungen" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Einstellungen..." ) // Button caption LANGUAGE_( WEBSITE , "Homepage" ) LANGUAGE_( WEBSITEHINT , "Die offizielle Homepage besuchen." ) // Gameplay options LANGUAGE_( GAMEPLAY , "Spielverlauf" ) LANGUAGE_( ALLOWCHEATS , "Cheats möglich" ) LANGUAGE_( ALLOWCHEATSHINT , "Ermöglicht Cheats während des Spiels." ) LANGUAGE_( SHAREDLIVES , "Gemeinsame Leben" ) LANGUAGE_( SHAREDLIVESHINT , "Die spieler teilen sich ihre leben" ) LANGUAGE_( DIFFICULTY , "Schwierigkeitsgrad" ) LANGUAGE_( ENUMDIFFICULTY0 , "Grünschnabel" ) LANGUAGE_( ENUMDIFFICULTY1 , "Veteran" ) // Graphics options LANGUAGE_( GRAPHICS , "Grafik" ) LANGUAGE_( DETAIL , "Detailgrad" ) LANGUAGE_( DETAILHINT , "Legt den Detailgrad von Grafiken und Spezialeffekten fest." ) LANGUAGE_( ENUMDETAIL0 , "Niedrig" ) LANGUAGE_( ENUMDETAIL1 , "Hoch" ) LANGUAGE_( ADVANCEDOPTIONS , "Erweiterte Einstellungen" ) LANGUAGE_( VIDEOMODE , "Auflösung" ) LANGUAGE_( VIDEOMODEHINT , "Bildschirmauflösung wählen." ) LANGUAGE_( FULLSCREEN , "Vollbild" ) LANGUAGE_( FULLSCREENHINT , "Spiel im Vollbildmodus oder als Fenster ausführen." ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Bildformat" ) LANGUAGE_( VSYNC , "VSync" ) LANGUAGE_( VSYNCHINT , "Vertikale Synchronisation ermöglicht glattere, aber langsamere Bilddarstellung." ) LANGUAGE_( MAXIMUMFPS , "Bildrate" ) LANGUAGE_( MAXIMUMFPSHINT , "Beschränkt die Anzahl der Frames pro Sekunde (fps)." ) LANGUAGE_( BILINEARFILTER , "Bilineare Filterung" ) LANGUAGE_( BILINEARFILTERHINT , "Texturen werden bilinear skaliert." ) LANGUAGE_( SHOWFPS , "Bildrate anzeigen" ) LANGUAGE_( SHOWFPSHINT , "Zeigt auf dem Bildschirm die aktuelle Bildrate (fps) an." ) // Sound options LANGUAGE_( SOUND , "Audio" ) LANGUAGE_( SOUNDQUALITY , "Tonqualität" ) LANGUAGE_( SOUNDQUALITYHINT , "Qualität der gesamten Tonausgabe (erfordert Neustart)." ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Niedrig" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "Hoch" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Sehr hoch" ) LANGUAGE_( SOUNDVOLUME , "Effekt-Lautstärke" ) LANGUAGE_( MUSICVOLUME , "Musik-Lautstärke" ) LANGUAGE_( INGAMEMUSIC , "Musik im Spiel" ) LANGUAGE_( INGAMEMUSICHINT , "Spielt Musik während des Spiels ab." ) LANGUAGE_( MUTEAUDIO , "Stumm" ) LANGUAGE_( MUTEAUDIOHINT , "Keine Musik, kein Ton" ) LANGUAGE_( ORIGINALMUSIC , "Originalmusik" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "Tastenbelegung" ) LANGUAGE_( CONTROLSHINT , "Drücken Sie zum Ändern jetzt die gewünschte Taste oder den Joystick-Knopf." ) LANGUAGE_( CONTROLSUP , "Aufwärts" ) LANGUAGE_( CONTROLSDOWN , "Abwärts" ) LANGUAGE_( CONTROLSLEFT , "Nach links" ) LANGUAGE_( CONTROLSRIGHT , "Nach rechts" ) LANGUAGE_( CONTROLSFIRE , "Feuern" ) LANGUAGE_( CONTROLSALTFIRE , "Rakete" ) LANGUAGE_( CONTROLSINGAMEMENU , "Menü" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Öffnet das Menü während des Spiels (kann nicht verändert werden)." ) LANGUAGE_( CONTROLS0 , "Spieler Steuerung" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Spieler Steuerung..." ) // Button caption LANGUAGE_( CONTROLS1 , "Spieler 1-Steuerung" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Spieler 1-Steuerung..." ) // Button caption LANGUAGE_( CONTROLS2 , "Spieler 2-Steuerung" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Spieler 2-Steuerung..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Wähle die zu benutzende Maustaste" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Links-Klick" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Rechts-Klick" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Mittel-Klick" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Tastatur" ) LANGUAGE_( DEVICE_MOUSE , "Maus" ) LANGUAGE_( DEVICE_JOYSTICK , "Joystick" ) LANGUAGE_( DEVICE_GAMEPAD , "Gamepad" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Touchscreen" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Sprache" ) LANGUAGE_( CHANGELANGUAGETEXT , "Bitte starten Sie das Spiel neu|und wählen Sie eine neue Sprache." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Netzwerk-Assistent" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Der Netzwerk-Assistent..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "Mit diesem Assistenten werden die Netzwerkeinstellungen vorgenommen." ) LANGUAGE_( NETTESTINTRO2 , "Es wird nun Ihre Internetverbindung getestet." ) LANGUAGE_( NETTESTINTRO3 , "Sollte sich Ihre Firewall melden," ) LANGUAGE_( NETTESTINTRO4 , "erlauben Sie dem Spiel bitte den Zugriff auf das Internet." ) LANGUAGE_( RUNTESTONDESKTOP , "Test im Fenstermodus" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Während des Tests das Spiel im Fenstermodus ausführen (empfohlen)." ) LANGUAGE_( NETTESTSUCCESS , "Der Verbindungstest war erfolgreich." ) LANGUAGE_( NETTESTFAIL1 , "Sie können fortfahren, allerdings werden einige Optionen nicht zur Verfügung stehen." ) LANGUAGE_( NETCONFIGTITLE , "Netzwerk-Einstellungen" ) LANGUAGE_( AUTHORIZATIONCODE , "Authorisierungscode" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Bitte geben Sie hier Ihren Authorisierungscode ein." ) LANGUAGE_( SELECTYOURCOUNTRY , "Ihr Land" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Hinweis: Drücken Sie den Anfangsbuchstaben, um direkt zu einem Land zu gelangen." ) LANGUAGE_( NETCONFIGCONNECTION , "Internetverbindung:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "Wie gelangen Sie ins Internet?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Maximale Spieleranzahl:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Die Höchstzahl an Spielern im Mehrspieler-Modus." ) LANGUAGE_( CHECKCONNECTION , "Bitte überprüfen Sie Ihre Internetverbindung und versuchen Sie es noch einmal." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "Einstellungen..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "Einstellungen" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Punktzahlen hochladen" ) LANGUAGE_( UPLOADSCORESHINT , "Punktzahlen in die Internet-Highscore hochladen." ) LANGUAGE_( UPLOADCAREER , "Karriere hochladen" ) LANGUAGE_( UPLOADCAREERHINT , "Die eigene Karriere zu den Karrieren online hinzufügen." ) LANGUAGE_( UPLOADTEXT1 , "Ihre Daten werden nun auf die" ) LANGUAGE_( UPLOADTEXT2 , "InterAction Studios-Website hochgeladen." ) LANGUAGE_( UPLOADTEXT3 , "Bitte stellen Sie jetzt eine Verbindung mit dem Internet her." ) LANGUAGE_( FAILEDWITHCODE , "Fehler %d ist aufgetreten." ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "Punkte weltweit" ) LANGUAGE_( WORLDWIDESCORESHINT , "Online-Punkte ansehen (Spiel wird beendet)." ) LANGUAGE_( RESETSCORES , "Punkte zurücksetzen" ) LANGUAGE_( RESETSCORESHINT , "Alle erreichten Punktzahlen löschen." ) // Help LANGUAGE_( HELPTITLE , "Hilfe" ) LANGUAGE_( DOCUMENTATION , "Dokumentation" ) LANGUAGE_( DOCUMENTATIONHINT , "Durchstöbern Sie die Spieldokumentation (englisch)." ) LANGUAGE_( ONLINEHELP , "Online-Hilfe" ) LANGUAGE_( ONLINEHELPHINT , "Hilfe auf der InterAction studios-Website (englisch)." ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Fehlerbericht" ) LANGUAGE_( ERRORREPORTINTRO1 , "Auf Ihrem Computer wurde ein Fehlerbericht gefunden." ) LANGUAGE_( ERRORREPORTINTRO2 , "Bitte helfen Sie uns dabei, das Spiel zu verbessern" ) LANGUAGE_( ERRORREPORTINTRO3 , "und lassen Sie diesen Bericht automatisch an uns übermitteln." ) LANGUAGE_( ERRORREPORTWIZARD1 , "Bevor Ihr Fehlerbericht versandt werden kann," ) LANGUAGE_( ERRORREPORTWIZARD2 , "müssen Sie zuerst den Netzwerkassistenten starten." ) LANGUAGE_( ERRORREPORTUPLOADING , "Fehler beim Hochladen (%s Bytes)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Bitte warten..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "Der Server ist ausgelastet." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Inkompatibles Spiel" ) LANGUAGE_( ERRORMINVERSIONCLIENT , "Sie benötigen mindestens die Version %s dieses Spiels (Sie haben zurzeit %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "Der Server benötigt mindestens die Version %s dieses Spiels (zurzeit läuft dort %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Verbunden mit %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Getrennt von %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Verbindung zum Server getrennt." ) LANGUAGE_( QUITUSERQUIT , "Benutzerabbruch." ) LANGUAGE_( QUITGAMEOVER , "Spiel vorbei." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Wiederholung beendet." ) LANGUAGE_( QUITEMERGENCY , "Notbremse gezogen." ) LANGUAGE_( QUITUNKNOWN , "Abbruch aus unbekanntem Grund." ) LANGUAGE_( PLAYERJOINED , "Spieler '%s' ist mit eingestiegen." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "Spieler '%s' hat das Spiel verlassen." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Mehr Spieler werden eingeladen..." ) LANGUAGE_( SOLOCONTINUEGAME , "Mission fortsetzen" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "Sie besitzen noch keine gespeicherte Mission." ) LANGUAGE_( SOLONEWGAME , "Neue Mission beginnen" ) LANGUAGE_( SOLONEWGAMECONFIRM , "Ihr bisheriger Fortschritt geht dabei verloren!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "ENDE" ) LANGUAGE_( INTRO1 , "Der Weltraum" ) LANGUAGE_( INTRO2 , "Unendliche Weiten" ) LANGUAGE_( INTRO3 , "Das Sonnensystem" ) LANGUAGE_( INTRO4 , "Unser Zuhause" ) LANGUAGE_( INTRO5 , "Wir steigen wieder in die Geschichte ein," ) LANGUAGE_( INTRO6 , "während unser Held die letzten Reste" ) LANGUAGE_( INTRO7 , "Der gackernden Eindringlinge wegputzt" ) LANGUAGE_( INTRO8 , "Die Erde ist wieder sicher" ) LANGUAGE_( INTRO9 , "Fast..." ) LANGUAGE_( INTRO10 , "Hmm..." ) LANGUAGE_( INTRO11 , "Das sieht aber überhaupt nicht gut aus" ) LANGUAGE_( INTRO12 , "Jemand sollte sich darum kümmern" ) LANGUAGE_( INTRO13 , "Die Frage ist nur: Wer?" ) LANGUAGE_( ENDING1 , "Mit der Zerstörung des Hennenschiffes" ) LANGUAGE_( ENDING2 , "fliehen die letzten gefiederten Eindringlinge aus unserem Sonnensystem." ) LANGUAGE_( ENDING3 , "Wir werden sie niemals wiedersehen..." ) LANGUAGE_( ENDING4 , "...jedenfalls nicht bis zur Fortsetzung." ) LANGUAGE_( ENDING5 , "Was unseren Helden angeht:" ) LANGUAGE_( ENDING6 , "Er ist an seinen Lieblingstisch" ) LANGUAGE_( ENDING7 , "bei \"Weltraum-Burger\" zurückgekehrt," ) LANGUAGE_( ENDING8 , "beruhigt in dem Wissen," ) LANGUAGE_( ENDING9 , "dass die Zukunft der Chicken Burger" ) LANGUAGE_( ENDING10 , "erneut gesichert ist." ) LANGUAGE_( ENDING11 , "Herzlichen Glückwunsch!" ) LANGUAGE_( ENDING12 , "Sie haben dieses Abenteuer erfolgreich abgeschlossen." ) LANGUAGE_( ENDING13 , "Sie haben jeden Planeten unseres Sonnensystems" ) LANGUAGE_( ENDING14 , "von dem Federvieh befreit und sichergestellt, dass die Menschheit" ) LANGUAGE_( ENDING15 , "Ihnen ewig zu Dank verpflichtet sein wird." ) LANGUAGE_( ENDING16 , "Gute Arbeit!" ) LANGUAGE_( REGISTER1 , "Gute Arbeit!" ) LANGUAGE_( REGISTER2 , "Sie haben den ersten Kontakt" ) LANGUAGE_( REGISTER3 , "mit dem Hennenschiff überlebt!" ) LANGUAGE_( REGISTER4 , "Leider ist es entkommen" ) LANGUAGE_( REGISTER5 , "und Ihre Aufgabe wird nicht eher erledigt sein," ) LANGUAGE_( REGISTER6 , "bevor Sie es nicht eingeholt und" ) LANGUAGE_( REGISTER7 , "daraus ein Omelette gemacht haben!" ) LANGUAGE_( REGISTER8 , "Registrieren Sie Chicken Invaders 2 noch heute online" ) LANGUAGE_( REGISTER9 , "und fliegen Sie noch tiefer ins Abenteuer hinein" ) LANGUAGE_( REGISTER10 , "durch 110 Angriffswellen" ) LANGUAGE_( REGISTER11 , "zum großen Finale!" ) LANGUAGE_( CUTSCENENAGTITLE , "Retten Sie die Welt!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "Bestellen Sie die Vollversion!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Schließen" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Muss ich sehen! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " Was gibt es noch? \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " Mehr! Mehr! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Einen haben wir noch! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " Unglaublich! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Wow, Sie haben das Spiel" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "schon länger als insgesamt 60 Minuten gespielt!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "Nicht schlecht!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "Wir hoffen, Ihnen hat diese kurze Demo gefallen." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "Wie wäre es, einen Gang höher zu schalten" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "und die Vollversion zu erwerben?" ) LANGUAGE_( CUTSCENENAG1X1 , "Hat Ihnen das Spiel soweit gefallen?" ) LANGUAGE_( CUTSCENENAG1X2 , "Bisher spielen Sie nur eine" ) LANGUAGE_( CUTSCENENAG1X3 , "kurze und abgespeckte Demoversion." ) LANGUAGE_( CUTSCENENAG1X4 , "Es gibt noch so viel zu entdecken!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "Warum werfen Sie nicht einen Blick auf die Vollversion?" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Wenn Sie erst einmal wissen, was dort auf Sie wartet," ) LANGUAGE_( CUTSCENENAG1X9 , "werden sie sehen, dass Ihr Abenteuer in Chicken Invaders" ) LANGUAGE_( CUTSCENENAG1X10 , "gerade erst begonnen hat!" ) LANGUAGE_( CUTSCENENAG2X1 , "Mal schauen, was Ihnen die Vollversion bietet..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Durchfliegen Sie 11 Sonnensysteme" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Kämpfen Sie sich durch 110 Angriffswellen" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Verwenden Sie 3 Waffen" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Steigern Sie die Schusskraft Ihrer Waffe in 11 Stufen" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Sammeln Sie 14 verschiedene Boni ein" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 Und natürlich... retten Sie die Welt!" ) LANGUAGE_( CUTSCENENAG3X1 , "Und das ist erst der Anfang!" ) LANGUAGE_( CUTSCENENAG3X2 , "Die Vollversion ist vollgepackt mit Extras, die Sie in" ) LANGUAGE_( CUTSCENENAG3X3 , "der Demo niemals zu Gesicht bekommen werden!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Cheats" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Unbegrenzte Spielfreude" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Erweiterte Dokumentation" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Waffenübersicht" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Boniübersicht" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Tipps & Tricks" ) LANGUAGE_( CUTSCENENAG5X1 , "Sobald Sie die Vollversion erworben haben und" ) LANGUAGE_( CUTSCENENAG5X2 , "ein registrierter Hühner-Jäger geworden sind," ) LANGUAGE_( CUTSCENENAG5X3 , "erhalten Sie außerdem Zugriff auf exklusive" ) LANGUAGE_( CUTSCENENAG5X4 , "Premiumangebote von InterAction studios:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 Ihre Registrierung läuft NIE ab!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 KOSTENLOSE Updates!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 KOSTENLOSE Spezialeditionen vom Spiel!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 KOSTENLOSE zusätzliche Sprachen!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 KOSTENLOSER und unbegrenzter Support!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "Sie haben bisher ausgezeichnete Arbeit geleistet," ) LANGUAGE_( CUTSCENENAG6X3 , "aber das Beste steht Ihnen noch bevor!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "Lassen Sie die Hühner nicht entwischen!" ) LANGUAGE_( CUTSCENENAG6X6 , "Erwerben Sie noch heute die Vollversion und zeigen Sie ihnen," ) LANGUAGE_( CUTSCENENAG6X7 , "wer am Ende der Nahrungskette steht!" ) LANGUAGE_( CUTSCENENAG6X8 , "Die Zukunft der Chicken Burger liegt in Ihren Händen!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "Lassen Sie die Menscheit stolz auf Sie sein!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas und InterAction studios" ) LANGUAGE_( CREDITS , "Credits" ) LANGUAGE_( CREDITS1A1 , "Spielentwicklung," ) LANGUAGE_( CREDITS1A2 , "Programmierung," ) LANGUAGE_( CREDITS1A3 , "und Grafik" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Musik" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Vielen Dank an" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Pause" ) LANGUAGE_( RESUME , "Spiel fortsetzen" ) LANGUAGE_( RESUMEHINT , "Weiterspielen" ) LANGUAGE_( QUITGAME , "Spiel verlassen" ) LANGUAGE_( QUITGAMEHINT , "Aktuelles Spiel beenden" ) LANGUAGE_( BONUSTEAMPLAY , "Teamgeist" ) LANGUAGE_( BONUSAPPETITE , "Appetithäppchen" ) LANGUAGE_( BONUSWEAPON , "Waffe" ) LANGUAGE_( BONUSMYSTERY , "Mysterium" ) LANGUAGE_( BONUSCHARITY , "Gnade vor Recht" ) LANGUAGE_( BONUSEFFICIENCY , "Effizienz" ) LANGUAGE_( BONUSDESTROYER , "Zerstörer" ) LANGUAGE_( BONUSMULTIKILL , "Multikill" ) LANGUAGE_( BONUSLIFEASSIST , "Lebensretter" ) LANGUAGE_( BONUSEXTRALIFE , "Extra Leben!" ) LANGUAGE_( BONUSEARLYBIRD , "Früher Vogel" ) LANGUAGE_( BONUSFIRSTKILL , "Blut geleckt" ) LANGUAGE_( BONUSTREASURE , "Schatz" ) LANGUAGE_( BONUSMAXPOWER , "Max. Feuerkraft" ) LANGUAGE_( BONUSFIREPOWER , "Feuerkraft" ) LANGUAGE_( RANKING1 , "Erster Platz" ) LANGUAGE_( RANKING2 , "Zweiter Platz" ) LANGUAGE_( RANKING3 , "Dritter Platz" ) LANGUAGE_( RANKING4 , "Vierter Platz" ) LANGUAGE_( RANKING5 , "Fünfter Platz" ) LANGUAGE_( RANKING6 , "Sechster Platz" ) LANGUAGE_( RANKING7 , "Siebenter Platz" ) LANGUAGE_( RANKING8 , "Achter Platz" ) LANGUAGE_( RANKING9 , "Neunter Platz" ) LANGUAGE_( RANKING10 , "Zehnter Platz" ) LANGUAGE_( PLANETNAME1 , "Pluto" ) LANGUAGE_( PLANETNAME2 , "Neptun" ) LANGUAGE_( PLANETNAME3 , "Uranus" ) LANGUAGE_( PLANETNAME4 , "Saturn" ) LANGUAGE_( PLANETNAME5 , "Jupiter" ) LANGUAGE_( PLANETNAME6 , "Der Asteroidengürtel" ) LANGUAGE_( PLANETNAME7 , "Mars" ) LANGUAGE_( PLANETNAME8 , "Erde" ) LANGUAGE_( PLANETNAME9 , "Venus" ) LANGUAGE_( PLANETNAME10 , "Merkur" ) LANGUAGE_( PLANETNAME11 , "Die Sonne" ) LANGUAGE_( CHOOSEPLAYERS1 , "Maschinen anwerfen!" ) LANGUAGE_( CHOOSEPLAYERS2 , "Wählen Sie den oder die Spieler durch Drücken der Feuer-Taste aus" ) LANGUAGE_( WAVEDEFAULT , "Welle" ) LANGUAGE_( WAVEDEFAULTB , "Bereit machen!" ) LANGUAGE_( WAVE50 , "Kopf einziehen!" ) LANGUAGE_( WAVE50B , "Asteroiden voraus!" ) LANGUAGE_( WAVE51 , "Asteroiden" ) LANGUAGE_( WAVE52 , "Mehr Asteroiden" ) LANGUAGE_( WAVE53 , "Noch mehr Asteroiden" ) LANGUAGE_( WAVE54 , "Die Hälfte ist geschafft!" ) LANGUAGE_( WAVE55 , "Dranbleiben!" ) LANGUAGE_( WAVE56 , "Sind wir bald da?" ) LANGUAGE_( WAVE57 , "Fast angekommen" ) LANGUAGE_( WAVE58 , "Nur noch eine!" ) LANGUAGE_( WAVE59 , "Adieu Asteroidengürtel" ) LANGUAGE_( WAVE59B , "Bonus?" ) LANGUAGE_( WAVE00 , "Der erste Kontakt" ) LANGUAGE_( WAVEX0 , "Aufwärmen" ) LANGUAGE_( WAVEX1 , "Invasion à la carte" ) LANGUAGE_( WAVEX2 , "Eine geht noch" ) LANGUAGE_( WAVEX3 , "Meteoritenhagel" ) LANGUAGE_( WAVEX3B , "Augen auf!" ) LANGUAGE_( WAVE04 , "Fallschirmjäger!" ) LANGUAGE_( WAVE14 , "Eins nach dem anderen" ) LANGUAGE_( WAVE24 , "Rührei!" ) LANGUAGE_( WAVE24B , "Frühstück ist fertig!" ) LANGUAGE_( WAVE74 , "Hühnerwahnsinn!" ) LANGUAGE_( WAVE74B , "Besser nicht provozieren!" ) LANGUAGE_( WAVE34 , "Hennenkonvoi" ) LANGUAGE_( WAVE34B , "Bleib in der Mitte!" ) LANGUAGE_( WAVE44 , "Eieiei" ) LANGUAGE_( WAVE44B , "Sie kommen dich zu holen!" ) LANGUAGE_( WAVE05 , "Der Tod kommt von oben" ) LANGUAGE_( WAVE15 , "Verstärkung ist eingetroffen" ) LANGUAGE_( WAVE15B , "Hinter dir!" ) LANGUAGE_( WAVE25 , "Schnell schießen oder schnell sterben" ) LANGUAGE_( WAVE75 , "Pssst... Ganz leise..." ) LANGUAGE_( WAVE35 , "Sie kommen direkt auf uns zu!" ) LANGUAGE_( WAVE45 , "Schnell schießen oder schnell sterben" ) LANGUAGE_( WAVE06 , "Alle guten Dinge sind drei" ) LANGUAGE_( WAVE16 , "Hilfe!" ) LANGUAGE_( WAVE16B , "Bleib dran!" ) LANGUAGE_( WAVE26 , "Vorsicht, zerbrechlich" ) LANGUAGE_( WAVE76 , "Anschleichen und zuschlagen" ) LANGUAGE_( WAVE36 , "Energie!" ) LANGUAGE_( WAVE46 , "Bleib in Bewegung!" ) LANGUAGE_( WAVEX7 , "Das gute alte Asteroids!" ) LANGUAGE_( WAVEX7B , "Wer hätte das gedacht?" ) LANGUAGE_( WAVEX8 , "Bonus" ) LANGUAGE_( WAVEX9EVEN , "Wer ist hier der Boss?" ) LANGUAGE_( WAVEX9ODD , "Los!" ) LANGUAGE_( WAVE39 , "Hennenschiff" ) LANGUAGE_( WAVE39B , "Rück ihm auf die Schale!" ) LANGUAGE_( WAVE69 , "Hennenschiff" ) LANGUAGE_( WAVE69B , "So sieht man sich wieder!" ) LANGUAGE_( WAVE109 , "Hennenschiff" ) LANGUAGE_( WAVE109B , "Das große Finale!" ) LANGUAGE_( NOBONUS1 , "Tja, leider kein Bonus!" ) LANGUAGE_( NOBONUS2 , "Hmm, hier ist nichts" ) LANGUAGE_( NOBONUS3 , "Knapp vorbei ist auch daneben" ) LANGUAGE_( NEWSYSTEM , "Unser nächstes Ziel:" ) LANGUAGE_( SYSTEMENDDEFAULT , "Alle Systeme auf Maximum!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Warp vorbereiten" ) LANGUAGE_( SYSTEMEND10 , "Oh jaaa!" ) LANGUAGE_( SYSTEMEND10B , "Lass dir das eine Lehre sein" ) LANGUAGE_( GAMEOVER , "Game Over!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, das InterAction studios-Logo," ) LANGUAGE_( IOS_IALEGAL2 , "%s, und das %s-Logo sind geschützte Marken von Betacom, S.A." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "Wird geladen..." ) LANGUAGE_( IOS_CANCEL , "Abbrechen" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Datenschutzerklärung" ) LANGUAGE_( IOS_TERMSOFUSE , "Nutzungsbedingungen" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Tippe HIER, um das Profil zu wechseln." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Tippe, um fortzufahren." ) LANGUAGE_( IOS_NONETWORK , "Keine Netzwerkverbindung verfügbar. Bitte überprüfe Deine Netzwerkverbindung." ) LANGUAGE_( IOS_NONETWORKADS , "Um weiterzuspielen müssen Werbeanzeigen möglich sein. Bitte überprüfen Sie Ihre Internetverbindung." ) LANGUAGE_( IOS_RATENOW , "Jetzt bewerten!" ) LANGUAGE_( IOS_REVIEWNOW , "Kommentar schreiben" ) LANGUAGE_( IOS_MOREGAMES , "Gratisspiele" ) LANGUAGE_( IOS_SUPPORT , "Support" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "Spiel Zurücksetzen" ) LANGUAGE_( IOS_PROGRESSLOST , "Dein aktueller Fortschritt wird verloren gehen!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "Mehr Spiele:" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "Jetzt freischalten!" ) LANGUAGE_( IOS_UNLOCKNOW , "Jetzt freischalten!" ) LANGUAGE_( IOS_PLEASEWAIT , "Bitte warten" ) // IOS_UNLOCKNOW will turn into this while unlocking is processed LANGUAGE_( IOS_LATER , "Später" ) LANGUAGE_( IOS_ALREADYPURCHASED , "Bereits gekauft" ) LANGUAGE_( IOS_NAGTITLE , "Die Vollversion jetzt freischalten!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Bereise jeden Planeten|des Sonnensystems!" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 Schlage Dich durch 110 Horden einfallender Hühner|bis zum finalen Showdown!" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Sammle alle 14 Fähigkeitsboni!" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Rüste Deine Waffe auf 11 Level auf!" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 Ohne Werbeanzeigen!" ) LANGUAGE_( IOS_GDPR1 , "Anzeigen helfen uns, dieses Spiel frei zu halten." ) LANGUAGE_( IOS_GDPR2 , "In unserer Datenschutzerklärung wird erläutert, wie Ihre Informationen verarbeitet werden, um Ihnen die entsprechenden Anzeigen zu zeigen." ) LANGUAGE_( IOS_GDPR_WITHADS , "Spielen Sie KOSTENLOS mit Anzeigen" ) LANGUAGE_( IOS_GDPR_NOADS , "Spiel freischalten, um Werbung zu entfernen" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Empfindlichkeit" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Niedrig" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Standard" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "Hoch" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Sehr hoch" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maximum" ) LANGUAGE_( CONTROLMETHODCHANGE , "Du kannst die Steuerungsart unter \"Optionen\" anpassen." ) LANGUAGE_( CONTROLMETHOD , "Steuerungsart" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Berührung" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Ziehen" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "Dein Raumschiff wird Deinen Fingern auf dem Bildschirm folgen." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "Dein Raumschiff simuliert die Bewegungen Deiner Finger,|folgt ihnen aber nicht." ) LANGUAGE_( FIRINGMETHOD , "Feuermodus" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automatisch" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Feuer-Schaltfläche (links)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Feuer-Schaltfläche (rechts)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Zwei Finger" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Berührst Du das Display, feuerst Du automatisch.|Feuere schneller, indem Du manuell tippst." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Tippe auf die Feuer-Schaltfläche, um zu schießen.|Feuere schneller, indem Du manuell tippst." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Tippe auf die Feuer-Schaltfläche, um zu schießen.|Feuere schneller, indem Du manuell tippst." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Berühre das Display mit einem zweiten Finger, um zu feuern.|Feuere schneller, indem Du manuell tippst." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In Menüs." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Spiele Einzelspieler" ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)