// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "Français" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "fr" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1252" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "Yes" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , " " ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "," ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "INCONNUE" ) LANGUAGE_( DIK_ESCAPE , "ECHAP" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , ") °" ) /* - on main keyboard */ LANGUAGE_( DIK_EQUALS , "= +" ) LANGUAGE_( DIK_BACK , "BACKSPACE" ) /* backspace */ LANGUAGE_( DIK_TAB , "TAB" ) LANGUAGE_( DIK_Q , "A" ) LANGUAGE_( DIK_W , "Z" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "^ ¨" ) LANGUAGE_( DIK_RBRACKET , "$ £" ) LANGUAGE_( DIK_RETURN , "ENTRÉE" ) /* Enter on main keyboard */ LANGUAGE_( DIK_LCONTROL , "CONTROLG" ) LANGUAGE_( DIK_A , "Q" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , "M" ) LANGUAGE_( DIK_APOSTROPHE , "ù %" ) LANGUAGE_( DIK_GRAVE , "²" ) /* accent grave */ LANGUAGE_( DIK_LSHIFT , "SHIFTG" ) LANGUAGE_( DIK_BACKSLASH , "* µ" ) LANGUAGE_( DIK_Z , "W" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , ", ?" ) LANGUAGE_( DIK_COMMA , "; ." ) LANGUAGE_( DIK_PERIOD , ": /" ) /* . on main keyboard */ LANGUAGE_( DIK_SLASH , "! §" ) /* / on main keyboard */ LANGUAGE_( DIK_RSHIFT , "SHIFTD" ) LANGUAGE_( DIK_MULTIPLY , "* PAVNUM" ) /* * on numeric keypad */ LANGUAGE_( DIK_LMENU , "ALTG" ) /* left Alt */ LANGUAGE_( DIK_SPACE , "ESPACE" ) LANGUAGE_( DIK_CAPITAL , "MAJ" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "VERRNUM" ) LANGUAGE_( DIK_SCROLL , "ARRETDEF" ) /* Scroll Lock */ LANGUAGE_( DIK_NUMPAD7 , "7PAVNUM" ) LANGUAGE_( DIK_NUMPAD8 , "8PAVNUM" ) LANGUAGE_( DIK_NUMPAD9 , "9PAVNUM" ) LANGUAGE_( DIK_SUBTRACT , "- PAVNUM" ) /* - on numeric keypad */ LANGUAGE_( DIK_NUMPAD4 , "4PAVNUM" ) LANGUAGE_( DIK_NUMPAD5 , "5PAVNUM" ) LANGUAGE_( DIK_NUMPAD6 , "6PAVNUM" ) LANGUAGE_( DIK_ADD , "+ PAVNUM" ) /* + on numeric keypad */ LANGUAGE_( DIK_NUMPAD1 , "1PAVNUM" ) LANGUAGE_( DIK_NUMPAD2 , "2PAVNUM" ) LANGUAGE_( DIK_NUMPAD3 , "3PAVNUM" ) LANGUAGE_( DIK_NUMPAD0 , "0PAVNUM" ) LANGUAGE_( DIK_DECIMAL , ". PAVNUM" ) /* . on numeric keypad */ LANGUAGE_( DIK_OEM_102 , "< >" ) /* < > | on UK/Germany keyboards */ LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) /* (NEC PC98) */ LANGUAGE_( DIK_F14 , "F14" ) /* (NEC PC98) */ LANGUAGE_( DIK_F15 , "F15" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANA , "KANA" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C1 , "ABNT C1" ) /* / ? on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_CONVERT , "CONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_YEN , "YEN" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_ABNT_C2 , "ABNT C2" ) /* Numpad . on Portugese (Brazilian) keyboards */ LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) /* = on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ LANGUAGE_( DIK_AT , "AT" ) /* (NEC PC98) */ LANGUAGE_( DIK_COLON , "COLON" ) /* (NEC PC98) */ LANGUAGE_( DIK_UNDERLINE , "UNDERLINE" ) /* (NEC PC98) */ LANGUAGE_( DIK_KANJI , "KANJI" ) /* (Japanese keyboard) */ LANGUAGE_( DIK_STOP , "STOP" ) /* (NEC PC98) */ LANGUAGE_( DIK_AX , "AX" ) /* (Japan AX) */ LANGUAGE_( DIK_UNLABELED , "UNLABELED" ) /* (J3100) */ LANGUAGE_( DIK_NEXTTRACK , "NEXTTRACK" ) /* Next Track */ LANGUAGE_( DIK_NUMPADENTER , "ENTRÉEPAV" ) /* Enter on numeric keypad */ LANGUAGE_( DIK_RCONTROL , "CONTROLD" ) LANGUAGE_( DIK_MUTE , "MUTE" ) /* Mute */ LANGUAGE_( DIK_CALCULATOR , "CALCULATOR" ) /* Calculator */ LANGUAGE_( DIK_PLAYPAUSE , "PLAYPAUSE" ) /* Play / Pause */ LANGUAGE_( DIK_MEDIASTOP , "MEDIASTOP" ) /* Media Stop */ LANGUAGE_( DIK_VOLUMEDOWN , "VOLUMEDOWN" ) /* Volume - */ LANGUAGE_( DIK_VOLUMEUP , "VOLUMEUP" ) /* Volume + */ LANGUAGE_( DIK_WEBHOME , "WEBHOME" ) /* Web home */ LANGUAGE_( DIK_NUMPADCOMMA , "NUMPADCOMMA" ) /* , on numeric keypad (NEC PC98) */ LANGUAGE_( DIK_DIVIDE , "/ PAVNUM" ) /* / on numeric keypad */ LANGUAGE_( DIK_SYSRQ , "IMPR.ECR" ) LANGUAGE_( DIK_RMENU , "ALTGR" ) /* right Alt */ LANGUAGE_( DIK_PAUSE , "PAUSE" ) /* Pause */ LANGUAGE_( DIK_HOME , "HOME" ) /* Home on arrow keypad */ LANGUAGE_( DIK_UP , "\x05" ) /* UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) */ LANGUAGE_( DIK_PRIOR , "HAUTPAGE" ) /* PgUp on arrow keypad */ LANGUAGE_( DIK_LEFT , "\x03" ) /* LeftArrow on arrow keypad - \x05 is a left-arrow (don't translate) */ LANGUAGE_( DIK_RIGHT , "\x04" ) /* RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) */ LANGUAGE_( DIK_END , "FIN" ) /* End on arrow keypad */ LANGUAGE_( DIK_DOWN , "\x06" ) /* DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) */ LANGUAGE_( DIK_NEXT , "BASPAGE" ) /* PgDn on arrow keypad */ LANGUAGE_( DIK_INSERT , "INSER" ) /* Insert on arrow keypad */ LANGUAGE_( DIK_DELETE , "SUPPR" ) /* Delete on arrow keypad */ LANGUAGE_( DIK_LWIN , "WING" ) /* Left Windows key */ LANGUAGE_( DIK_RWIN , "WIND" ) /* Right Windows key */ LANGUAGE_( DIK_APPS , "APPS" ) /* AppMenu key */ LANGUAGE_( DIK_POWER , "POWER" ) /* System Power */ LANGUAGE_( DIK_SLEEP , "SLEEP" ) /* System Sleep */ LANGUAGE_( DIK_WAKE , "WAKE" ) /* System Wake */ LANGUAGE_( DIK_WEBSEARCH , "WEBSEARCH" ) /* Web Search */ LANGUAGE_( DIK_WEBFAVORITES , "WEBFAVORITES" ) /* Web Favorites */ LANGUAGE_( DIK_WEBREFRESH , "WEBREFRESH" ) /* Web Refresh */ LANGUAGE_( DIK_WEBSTOP , "WEBSTOP" ) /* Web Stop */ LANGUAGE_( DIK_WEBFORWARD , "WEBFORWARD" ) /* Web Forward */ LANGUAGE_( DIK_WEBBACK , "WEBBACK" ) /* Web Back */ LANGUAGE_( DIK_MYCOMPUTER , "MYCOMPUTER" ) /* My Computer */ LANGUAGE_( DIK_MAIL , "MAIL" ) /* Mail */ LANGUAGE_( DIK_MEDIASELECT , "MEDIASELECT" ) /* Media Select */ // Additional mapped keys LANGUAGE_( DIK_JOYUP , "MANETTEHAUT" ) LANGUAGE_( DIK_JOYDOWN , "MANETTEBAS" ) LANGUAGE_( DIK_JOYLEFT , "MANETTEGAUCHE" ) LANGUAGE_( DIK_JOYRIGHT , "MANETTEDROITE" ) LANGUAGE_( DIK_JOYBUTTON0 , "MANETTEBTN0" ) LANGUAGE_( DIK_JOYBUTTON1 , "MANETTEBTN1" ) LANGUAGE_( DIK_JOYBUTTON2 , "MANETTEBTN2" ) LANGUAGE_( DIK_JOYBUTTON3 , "MANETTEBTN3" ) LANGUAGE_( DIK_JOYBUTTON4 , "MANETTEBTN4" ) LANGUAGE_( DIK_JOYBUTTON5 , "MANETTEBTN5" ) LANGUAGE_( DIK_JOYBUTTON6 , "MANETTEBTN6" ) LANGUAGE_( DIK_JOYBUTTON7 , "MANETTEBTN7" ) LANGUAGE_( DIK_JOYBUTTON8 , "MANETTEBTN8" ) LANGUAGE_( DIK_JOYBUTTON9 , "MANETTEBTN9" ) LANGUAGE_( DIK_JOYBUTTON10 , "MANETTEBTN10" ) LANGUAGE_( DIK_JOYBUTTON11 , "MANETTEBTN11" ) LANGUAGE_( DIK_JOYBUTTON12 , "MANETTEBTN12" ) LANGUAGE_( DIK_JOYBUTTON13 , "MANETTEBTN13" ) LANGUAGE_( DIK_JOYBUTTON14 , "MANETTEBTN14" ) LANGUAGE_( DIK_JOYBUTTON15 , "MANETTEBTN15" ) LANGUAGE_( DIK_JOYBUTTON16 , "MANETTEBTN16" ) LANGUAGE_( DIK_JOYBUTTON17 , "MANETTEBTN17" ) LANGUAGE_( DIK_JOYBUTTON18 , "MANETTEBTN18" ) LANGUAGE_( DIK_JOYBUTTON19 , "MANETTEBTN19" ) LANGUAGE_( DIK_JOYBUTTON20 , "MANETTEBTN20" ) LANGUAGE_( DIK_JOYBUTTON21 , "MANETTEBTN21" ) LANGUAGE_( DIK_JOYBUTTON22 , "MANETTEBTN22" ) LANGUAGE_( DIK_JOYBUTTON23 , "MANETTEBTN23" ) LANGUAGE_( DIK_JOYBUTTON24 , "MANETTEBTN24" ) LANGUAGE_( DIK_JOYBUTTON25 , "MANETTEBTN25" ) LANGUAGE_( DIK_JOYBUTTON26 , "MANETTEBTN26" ) LANGUAGE_( DIK_JOYBUTTON27 , "MANETTEBTN27" ) LANGUAGE_( DIK_JOYBUTTON28 , "MANETTEBTN28" ) LANGUAGE_( DIK_JOYBUTTON29 , "MANETTEBTN29" ) LANGUAGE_( DIK_JOYBUTTON30 , "MANETTEBTN30" ) LANGUAGE_( DIK_JOYBUTTON31 , "MANETTEBTN31" ) LANGUAGE_( DIK_MOUSEUP , "SOURISHAUT" ) LANGUAGE_( DIK_MOUSEDOWN , "SOURISBAS" ) LANGUAGE_( DIK_MOUSELEFT , "SOURISGAUCHE" ) LANGUAGE_( DIK_MOUSERIGHT , "SOURISDROITE" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "SOURISBTN0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "SOURISBTN1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "SOURISBTN2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "SOURISBTN3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "non spécifié" ) LANGUAGE_( COUNTRYAF , "Afghanistan" ) LANGUAGE_( COUNTRYAL , "Albanie" ) LANGUAGE_( COUNTRYDZ , "Algérie" ) LANGUAGE_( COUNTRYAS , "Samoa américaine" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguilla" ) LANGUAGE_( COUNTRYAQ , "Antarctique" ) LANGUAGE_( COUNTRYAG , "Antigua et Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentine" ) LANGUAGE_( COUNTRYAM , "Arménie" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australie" ) LANGUAGE_( COUNTRYAT , "Autriche" ) LANGUAGE_( COUNTRYAZ , "Azerbaijan" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrain" ) LANGUAGE_( COUNTRYBD , "Bangladesh" ) LANGUAGE_( COUNTRYBB , "Barbade, La" ) LANGUAGE_( COUNTRYBY , "Bélarus" ) LANGUAGE_( COUNTRYBE , "Belgique" ) LANGUAGE_( COUNTRYBZ , "Belize" ) LANGUAGE_( COUNTRYBJ , "Bénin" ) LANGUAGE_( COUNTRYBM , "Bermudes" ) LANGUAGE_( COUNTRYBT , "Bhoutan" ) LANGUAGE_( COUNTRYBO , "Bolivie" ) LANGUAGE_( COUNTRYBA , "Bosnie-herzégovine" ) LANGUAGE_( COUNTRYBW , "Botswana" ) LANGUAGE_( COUNTRYBV , "Ile Bouvet" ) LANGUAGE_( COUNTRYBR , "Brésil" ) LANGUAGE_( COUNTRYIO , "Territoire britannique de l'Océan Indien" ) LANGUAGE_( COUNTRYBN , "Brunéi Darussalam" ) LANGUAGE_( COUNTRYBG , "Bulgarie" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Cambodge" ) LANGUAGE_( COUNTRYCM , "Cameroun" ) LANGUAGE_( COUNTRYCA , "Canada" ) LANGUAGE_( COUNTRYCV , "Cap-vert" ) LANGUAGE_( COUNTRYKY , "Iles Caïman" ) LANGUAGE_( COUNTRYCF , "République centrafricaine" ) LANGUAGE_( COUNTRYTD , "Tchad" ) LANGUAGE_( COUNTRYCL , "Chili" ) LANGUAGE_( COUNTRYCN , "Chine" ) LANGUAGE_( COUNTRYCX , "Ile Christmas" ) LANGUAGE_( COUNTRYCC , "Iles Coco" ) LANGUAGE_( COUNTRYCO , "Colombie" ) LANGUAGE_( COUNTRYKM , "Comores" ) LANGUAGE_( COUNTRYCG , "Congo" ) LANGUAGE_( COUNTRYCD , "Congo, République démocratique du" ) LANGUAGE_( COUNTRYCK , "Iles Cook" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Côte d'Ivoire" ) LANGUAGE_( COUNTRYHR , "Croatie" ) LANGUAGE_( COUNTRYCU , "Cuba" ) LANGUAGE_( COUNTRYCY , "Chypre" ) LANGUAGE_( COUNTRYCZ , "République tchèque" ) LANGUAGE_( COUNTRYDK , "Danemark" ) LANGUAGE_( COUNTRYDJ , "Djibouti" ) LANGUAGE_( COUNTRYDM , "Dominique" ) LANGUAGE_( COUNTRYDO , "République dominicaine" ) LANGUAGE_( COUNTRYTP , "Timor oriental" ) LANGUAGE_( COUNTRYEC , "Equateur" ) LANGUAGE_( COUNTRYEG , "Egypte" ) LANGUAGE_( COUNTRYSV , "Salvador" ) LANGUAGE_( COUNTRYGQ , "Guinée équatoriale" ) LANGUAGE_( COUNTRYER , "Erythrée" ) LANGUAGE_( COUNTRYEE , "Estonie" ) LANGUAGE_( COUNTRYET , "Ethiopie" ) LANGUAGE_( COUNTRYFK , "Iles Falkland / Malvinas" ) LANGUAGE_( COUNTRYFO , "Iles Færoe" ) LANGUAGE_( COUNTRYFJ , "Fidji" ) LANGUAGE_( COUNTRYFI , "Finlande" ) LANGUAGE_( COUNTRYFR , "France" ) LANGUAGE_( COUNTRYFX , "France métropolitaine" ) LANGUAGE_( COUNTRYGF , "Guyane française" ) LANGUAGE_( COUNTRYPF , "Polynésie française" ) LANGUAGE_( COUNTRYTF , "Terres australes et antarctiques françaises" ) LANGUAGE_( COUNTRYGA , "Gabon" ) LANGUAGE_( COUNTRYGM , "Gambie" ) LANGUAGE_( COUNTRYGE , "Géorgie" ) LANGUAGE_( COUNTRYDE , "Allemagne" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibraltar" ) LANGUAGE_( COUNTRYGR , "Grèce" ) LANGUAGE_( COUNTRYGL , "Groenland" ) LANGUAGE_( COUNTRYGD , "Grenade" ) LANGUAGE_( COUNTRYGP , "Guadeloupe" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinée" ) LANGUAGE_( COUNTRYGW , "Guinée-Bissau" ) LANGUAGE_( COUNTRYGY , "Guyane" ) LANGUAGE_( COUNTRYHT , "Haïti" ) LANGUAGE_( COUNTRYHM , "Iles Heard et Mc Donald" ) LANGUAGE_( COUNTRYVA , "Saint-siège / Vatican" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hong Kong" ) LANGUAGE_( COUNTRYHU , "Hongrie" ) LANGUAGE_( COUNTRYIS , "Islande" ) LANGUAGE_( COUNTRYIN , "Inde" ) LANGUAGE_( COUNTRYID , "Indonésie" ) LANGUAGE_( COUNTRYIR , "Iran, République islamique d'" ) LANGUAGE_( COUNTRYIQ , "Irak" ) LANGUAGE_( COUNTRYIE , "Irlande" ) LANGUAGE_( COUNTRYIL , "Israël" ) LANGUAGE_( COUNTRYIT , "Italie" ) LANGUAGE_( COUNTRYJM , "Jamaïque" ) LANGUAGE_( COUNTRYJP , "Japon" ) LANGUAGE_( COUNTRYJO , "Jordanie" ) LANGUAGE_( COUNTRYKZ , "Kazakhstan" ) LANGUAGE_( COUNTRYKE , "Kenya" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Corée du Nord" ) LANGUAGE_( COUNTRYKR , "Corée du Sud" ) LANGUAGE_( COUNTRYKW , "Koweït" ) LANGUAGE_( COUNTRYKG , "Kirghizistan" ) LANGUAGE_( COUNTRYLA , "Lao République démocratique populaire" ) LANGUAGE_( COUNTRYLV , "Lettonie" ) LANGUAGE_( COUNTRYLB , "Liban" ) LANGUAGE_( COUNTRYLS , "Lésotho" ) LANGUAGE_( COUNTRYLR , "Libéria" ) LANGUAGE_( COUNTRYLY , "Jamahiriya arabe libyenne" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Lituanie" ) LANGUAGE_( COUNTRYLU , "Luxembourg" ) LANGUAGE_( COUNTRYMO , "Macau" ) LANGUAGE_( COUNTRYMK , "Macédoine, ex-république yougoslave de" ) LANGUAGE_( COUNTRYMG , "Madagascar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malaisie" ) LANGUAGE_( COUNTRYMV , "Maldives" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malte" ) LANGUAGE_( COUNTRYMH , "Iles Marshall" ) LANGUAGE_( COUNTRYMQ , "Martinique" ) LANGUAGE_( COUNTRYMR , "Mauritanie" ) LANGUAGE_( COUNTRYMU , "Maurice" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "Mexique" ) LANGUAGE_( COUNTRYFM , "Micronésie, états fédérés de" ) LANGUAGE_( COUNTRYMD , "Moldavie, République de" ) LANGUAGE_( COUNTRYMC , "Monaco" ) LANGUAGE_( COUNTRYMN , "Mongolie" ) LANGUAGE_( COUNTRYMS , "Montserrat" ) LANGUAGE_( COUNTRYMA , "Maroc" ) LANGUAGE_( COUNTRYMZ , "Mozambique" ) LANGUAGE_( COUNTRYMM , "Myanmar" ) LANGUAGE_( COUNTRYNA , "Namibie" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Népal" ) LANGUAGE_( COUNTRYNL , "Pays-bas" ) LANGUAGE_( COUNTRYAN , "Antilles néerlandaises" ) LANGUAGE_( COUNTRYNC , "Nouvelle-calédonie" ) LANGUAGE_( COUNTRYNZ , "Nouvelle-zélande" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigéria" ) LANGUAGE_( COUNTRYNU , "Nioué" ) LANGUAGE_( COUNTRYNF , "Ile Norfolk" ) LANGUAGE_( COUNTRYMP , "Iles Marianne du Nord" ) LANGUAGE_( COUNTRYNO , "Norvège" ) LANGUAGE_( COUNTRYOM , "Oman" ) LANGUAGE_( COUNTRYPK , "Pakistan" ) LANGUAGE_( COUNTRYPW , "Palaos" ) LANGUAGE_( COUNTRYPA , "Panama" ) LANGUAGE_( COUNTRYPG , "Papouasie-nouvelle-guinée" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Pérou" ) LANGUAGE_( COUNTRYPH , "Philippines" ) LANGUAGE_( COUNTRYPN , "Pitcairn" ) LANGUAGE_( COUNTRYPL , "Pologne" ) LANGUAGE_( COUNTRYPT , "Portugal" ) LANGUAGE_( COUNTRYPR , "Porto Rico" ) LANGUAGE_( COUNTRYQA , "Qatar" ) LANGUAGE_( COUNTRYRE , "Réunion, La" ) LANGUAGE_( COUNTRYRO , "Roumanie" ) LANGUAGE_( COUNTRYRU , "Fédération de Russie" ) LANGUAGE_( COUNTRYRW , "Rwanda" ) LANGUAGE_( COUNTRYKN , "Saint-Kitts et Nevis" ) LANGUAGE_( COUNTRYLC , "Sainte-Lucie" ) LANGUAGE_( COUNTRYVC , "Saint-Vincent et les Grenadines" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "Saint-Marin" ) LANGUAGE_( COUNTRYST , "São Tomé et Príncipe" ) LANGUAGE_( COUNTRYSA , "Arabie saoudite" ) LANGUAGE_( COUNTRYSN , "Sénégal" ) LANGUAGE_( COUNTRYSC , "Seychelles" ) LANGUAGE_( COUNTRYSL , "Sierra leone" ) LANGUAGE_( COUNTRYSG , "Singapour" ) LANGUAGE_( COUNTRYSK , "Slovaquie" ) LANGUAGE_( COUNTRYSI , "Slovénie" ) LANGUAGE_( COUNTRYSB , "Iles Salomon" ) LANGUAGE_( COUNTRYSO , "Somalie" ) LANGUAGE_( COUNTRYZA , "Afrique du Sud" ) LANGUAGE_( COUNTRYGS , "Iles de Géorgie du sud et Sandwich du sud" ) LANGUAGE_( COUNTRYES , "Espagne" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "Sainte-Hélène" ) LANGUAGE_( COUNTRYPM , "Saint-Pierre et Miquelon" ) LANGUAGE_( COUNTRYSD , "Soudan" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Svalbard et les îles Jan Mayen" ) LANGUAGE_( COUNTRYSZ , "Swaziland" ) LANGUAGE_( COUNTRYSE , "Suède" ) LANGUAGE_( COUNTRYCH , "Suisse" ) LANGUAGE_( COUNTRYSY , "Syrienne, République arabe" ) LANGUAGE_( COUNTRYTW , "Taïwan" ) LANGUAGE_( COUNTRYTJ , "Tadjikistan" ) LANGUAGE_( COUNTRYTZ , "Tanzanie, République unie de" ) LANGUAGE_( COUNTRYTH , "Thaïlande" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokélaou" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinité-et-Tobago" ) LANGUAGE_( COUNTRYTN , "Tunisie" ) LANGUAGE_( COUNTRYTR , "Turquie" ) LANGUAGE_( COUNTRYTM , "Turkménistan" ) LANGUAGE_( COUNTRYTC , "Iles turques et caïques" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Ouganda" ) LANGUAGE_( COUNTRYUA , "Ukraine" ) LANGUAGE_( COUNTRYAE , "Emirats arabes unis" ) LANGUAGE_( COUNTRYGB , "Royaume-uni" ) LANGUAGE_( COUNTRYUS , "Etas-Unis d'Amérique" ) LANGUAGE_( COUNTRYUM , "Iles mineures éloignées des Etats-Unis" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Ouzbékistan" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Vénézuéla" ) LANGUAGE_( COUNTRYVN , "Vietnam" ) LANGUAGE_( COUNTRYVG , "Iles vierges britanniques" ) LANGUAGE_( COUNTRYVI , "Iles vierges américaines" ) LANGUAGE_( COUNTRYWF , "Wallis et Futuna" ) LANGUAGE_( COUNTRYEH , "Sahara occidental" ) LANGUAGE_( COUNTRYYE , "Yémen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbie" ) LANGUAGE_( COUNTRYME , "Monténégro" ) LANGUAGE_( COUNTRYZM , "Zambie" ) LANGUAGE_( COUNTRYZW , "Zimbabwe" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "Êtes-vous sûr ?" ) LANGUAGE_( YES , "Oui" ) LANGUAGE_( NO , "Non" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Terminé" ) LANGUAGE_( APPLY , "Appliquer" ) LANGUAGE_( OFF , "Non" ) LANGUAGE_( ON , "Oui" ) LANGUAGE_( BACK , "\x09 Retour" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Suivant \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Annuler" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Terminer" ) LANGUAGE_( HELP , "\x0D Aide" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Quitter" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Démarrage..." ) LANGUAGE_( CONNECTED , "Connecté." ) LANGUAGE_( FAILED , "Échec." ) LANGUAGE_( SUCCESS , "Réussite." ) LANGUAGE_( DONEDOT , "C'est OK." ) LANGUAGE_( STOP , "Stop." ) LANGUAGE_( DEMODISABLED , "Cette fonction n'est disponible que dans la version enregistrée !" ) LANGUAGE_( FEATURELOCKED , "Cette fonction n'a pas encore été débloquée" ) // Player profiles LANGUAGE_( PLAYERS , "Joueurs" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Cliquer ici pour changer les joueurs." ) LANGUAGE_( ENTERYOURNAME , "Taper votre nom:" ) LANGUAGE_( HELLO , "Bonjour, %s !" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Ajouter" ) LANGUAGE_( DELETEPLAYER , "Effacer" ) // Main menu LANGUAGE_( STARTGAME , "Sauver le Monde" ) LANGUAGE_( HIGHSCORES , "Le Panthéon des Héros" ) LANGUAGE_( OPTIONS , "Options" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Options..." ) // Button caption LANGUAGE_( WEBSITE , "Site Web" ) LANGUAGE_( WEBSITEHINT , "Visiter le site officiel" ) // Gameplay options LANGUAGE_( GAMEPLAY , "Commandes" ) LANGUAGE_( ALLOWCHEATS , "Permettre \" la Triche \"" ) LANGUAGE_( ALLOWCHEATSHINT , "Active les contrôles de \" la Triche \"" ) LANGUAGE_( SHAREDLIVES , "Vies partagées" ) LANGUAGE_( SHAREDLIVESHINT , "Les vies sont mises en commun entre les deux joueurs" ) LANGUAGE_( DIFFICULTY , "Difficulté" ) LANGUAGE_( ENUMDIFFICULTY0 , "Joueur novice" ) LANGUAGE_( ENUMDIFFICULTY1 , "Joueur confirmé" ) // Graphics options LANGUAGE_( GRAPHICS , "Vidéo" ) LANGUAGE_( DETAIL , "Détails" ) LANGUAGE_( DETAILHINT , "Contrôle le niveau de détails graphiques et d'effets spéciaux" ) LANGUAGE_( ENUMDETAIL0 , "Faibles" ) LANGUAGE_( ENUMDETAIL1 , "Elevés" ) LANGUAGE_( ADVANCEDOPTIONS , "Options avancées" ) LANGUAGE_( VIDEOMODE , "Mode vidéo" ) LANGUAGE_( VIDEOMODEHINT , "Résolution de l'écran" ) LANGUAGE_( FULLSCREEN , "Plein écran" ) LANGUAGE_( FULLSCREENHINT , "Jouer en plein écran ou dans une fenêtre" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Format d'image" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "Utiliser le V-Sync pour assurer un affichage vertical plus lent mais plus fluide" ) LANGUAGE_( MAXIMUMFPS , "Max. d'images/sec." ) LANGUAGE_( MAXIMUMFPSHINT , "Limiter le nombre d'images / seconde" ) LANGUAGE_( BILINEARFILTER , "Filtre bilinéaire" ) LANGUAGE_( BILINEARFILTERHINT , "Activer le filtre bilinéaire de texture" ) LANGUAGE_( SHOWFPS , "Montrer images/sec." ) LANGUAGE_( SHOWFPSHINT , "Voir à l'écran le compteur d'images / seconde" ) // Sound options LANGUAGE_( SOUND , "Son" ) LANGUAGE_( SOUNDQUALITY , "Qualité audio" ) LANGUAGE_( SOUNDQUALITYHINT , "Change la qualité audio globale (nécessite de relancer le jeu)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Faible" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "Elevée" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Très élevée" ) LANGUAGE_( SOUNDVOLUME , "Volume des sons" ) LANGUAGE_( MUSICVOLUME , "Volume de la musique" ) LANGUAGE_( INGAMEMUSIC , "Musique durant le jeu" ) LANGUAGE_( INGAMEMUSICHINT , "Active la musique pendant le jeu" ) LANGUAGE_( MUTEAUDIO , "Muet" ) LANGUAGE_( MUTEAUDIOHINT , "Coupe les effets sonores et la musique." ) LANGUAGE_( ORIGINALMUSIC , "Musique originale" ) LANGUAGE_( ORIGINALMUSICHINT , "" ) // Controls options LANGUAGE_( CONTROLS , "Contrôles" ) LANGUAGE_( CONTROLSHINT , "Appuyer sur la nouvelle touche ou le bouton de la manette pour cette action" ) LANGUAGE_( CONTROLSUP , "Aller en haut" ) LANGUAGE_( CONTROLSDOWN , "Aller en bas" ) LANGUAGE_( CONTROLSLEFT , "Aller à gauche" ) LANGUAGE_( CONTROLSRIGHT , "Aller à droite" ) LANGUAGE_( CONTROLSFIRE , "Tir" ) LANGUAGE_( CONTROLSALTFIRE , "Missile" ) LANGUAGE_( CONTROLSINGAMEMENU , "Menu en cours de jeu" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Affiche le menu en cours de jeu (ne peut être modifié)" ) LANGUAGE_( CONTROLS0 , "Contrôles du joueur" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Contrôles du joueur..." ) // Button caption LANGUAGE_( CONTROLS1 , "Contrôles du joueur 1" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Contrôles du joueur 1..." ) // Button caption LANGUAGE_( CONTROLS2 , "Contrôles du joueur 2" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Contrôles du joueur 2..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Sélectionner le bouton de la souris" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Clic gauche" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Clic droit" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Clic central" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Clavier" ) LANGUAGE_( DEVICE_MOUSE , "Souris" ) LANGUAGE_( DEVICE_JOYSTICK , "Joystick" ) LANGUAGE_( DEVICE_GAMEPAD , "Manette de jeu" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Écran tactile" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Langue" ) LANGUAGE_( CHANGELANGUAGETEXT , "Relancer le jeu|et sélectionner la nouvelle langue." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Assistant de connexion réseau" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Assistant de connexion réseau..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "Cet assistant vous aidera à vous connecter au réseau." ) LANGUAGE_( NETTESTINTRO2 , "Votre connexion Internet va maintenant être testée." ) LANGUAGE_( NETTESTINTRO3 , "Si votre pare-feu vous le demande," ) LANGUAGE_( NETTESTINTRO4 , "autorisez l'accès à Internet." ) LANGUAGE_( RUNTESTONDESKTOP , "Test affiché sur le bureau" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Affiche le jeu dans une fenêtre pendant le déroulement du test (recommandé)" ) LANGUAGE_( NETTESTSUCCESS , "Le test de connexion a été réussi." ) LANGUAGE_( NETTESTFAIL1 , "Vous pouvez continuer, mais quelques fonctions réseau ne seront pas activées." ) LANGUAGE_( NETCONFIGTITLE , "Configuration réseau" ) LANGUAGE_( AUTHORIZATIONCODE , "Code d'autorisation" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Taper ici votre code d'autorisation" ) LANGUAGE_( SELECTYOURCOUNTRY , "Votre pays" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Astuce: taper une lettre pour aller directement au pays" ) LANGUAGE_( NETCONFIGCONNECTION , "Connexion Internet:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "Comment vous connectez-vous à Internet ?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Maximum de joueurs:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Nombre maximum de joueurs pour un jeu en réseau" ) LANGUAGE_( CHECKCONNECTION , "Veuillez vérifier votre connexion Internet et essayer de nouveau." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "Options..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "Options" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Envoyer les scores" ) LANGUAGE_( UPLOADSCORESHINT , "Ajouter vos scores au tableau des plus hauts scores" ) LANGUAGE_( UPLOADCAREER , "Envoyer votre carrière" ) LANGUAGE_( UPLOADCAREERHINT , "Ajouter votre carrière à celles des joueurs du monde entier" ) LANGUAGE_( UPLOADTEXT1 , "Vos données vont être envoyées" ) LANGUAGE_( UPLOADTEXT2 , "au site web d'InterAction Studios." ) LANGUAGE_( UPLOADTEXT3 , "Merci de vos connecter à Internet avant de procéder à l'envoi." ) LANGUAGE_( FAILEDWITHCODE , "Echec, code: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "Scores du monde entier" ) LANGUAGE_( WORLDWIDESCORESHINT , "Voir le tableau des scores du monde entier (terminera le jeu)" ) LANGUAGE_( RESETSCORES , "Remettre les scores à zéro" ) LANGUAGE_( RESETSCORESHINT , "Remet tous les scores à zéro" ) // Help LANGUAGE_( HELPTITLE , "Aide" ) LANGUAGE_( DOCUMENTATION , "Notice" ) LANGUAGE_( DOCUMENTATIONHINT , "Affiche la notice du jeu" ) LANGUAGE_( ONLINEHELP , "Aide en ligne" ) LANGUAGE_( ONLINEHELPHINT , "Aide du site d'InterAction studios" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Erreur détectée" ) LANGUAGE_( ERRORREPORTINTRO1 , "Une erreur a été détectée sur votre ordinateur." ) LANGUAGE_( ERRORREPORTINTRO2 , "Merci de nous aider à améliorer le jeu" ) LANGUAGE_( ERRORREPORTINTRO3 , "en nous envoyant automatiquement cette erreur." ) LANGUAGE_( ERRORREPORTWIZARD1 , "Pour que nous prenions connaissance de cette erreur," ) LANGUAGE_( ERRORREPORTWIZARD2 , "vous devrez d'abord lancer l'assistant réseau." ) LANGUAGE_( ERRORREPORTUPLOADING , "Envoi des informations de l'erreur (%s bytes)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Merci de patienter..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "Serveur complet." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Jeu incompatible." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "Il vous faut au moins la version %s du jeu (vous avez la %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "Le serveur doit être au moins de la version %s du jeu (c'est la %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Connecté au %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Déconnecté du %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Déconnecté du serveur." ) LANGUAGE_( QUITUSERQUIT , "Le joueur à quitté le serveur." ) LANGUAGE_( QUITGAMEOVER , "Jeu terminé." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Fin du jeu enregistré." ) LANGUAGE_( QUITEMERGENCY , "Arrêt d'urgence demandé." ) LANGUAGE_( QUITUNKNOWN , "Arrêt pour raison inconnue." ) LANGUAGE_( PLAYERJOINED , "Le joueur '%s' a rejoint la partie." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "Le joueur '%s' a quitté la partie." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Invitation lancée à d'autres joueurs..." ) LANGUAGE_( SOLOCONTINUEGAME , "Continuer mission" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "Vous n'avez pas encore de mission sauvegardée." ) LANGUAGE_( SOLONEWGAME , "Commencer nouvelle mission" ) LANGUAGE_( SOLONEWGAMECONFIRM , "Toute mission déjà entamée sera recommencée à zéro !" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "FIN" ) LANGUAGE_( INTRO1 , "L'espace" ) LANGUAGE_( INTRO2 , "L'ultime frontière" ) LANGUAGE_( INTRO3 , "Le système solaire" ) LANGUAGE_( INTRO4 , "Chez nous" ) LANGUAGE_( INTRO5 , "Pendant que nous rejoignons l'intrigue" ) LANGUAGE_( INTRO6 , "notre héro fait du nettoyage" ) LANGUAGE_( INTRO7 , "la dernière des poulets envahisseurs" ) LANGUAGE_( INTRO8 , "La Terre est de nouveau en sécurité" ) LANGUAGE_( INTRO9 , "Presque. . ." ) LANGUAGE_( INTRO10 , "Enfin. . ." ) LANGUAGE_( INTRO11 , "Ça ne sent pas bon" ) LANGUAGE_( INTRO12 , "Quelqu'un va devoir nettoyer tout ça" ) LANGUAGE_( INTRO13 , "Je me demande qui ce sera ?" ) LANGUAGE_( ENDING1 , "Avec la destruction du vaisseau mère-poule," ) LANGUAGE_( ENDING2 , "La fuite du dernier poulet envahisseur hors du système solaire," ) LANGUAGE_( ENDING3 , "pour ne jamais y revenir..." ) LANGUAGE_( ENDING4 , "...enfin, pas avant le prochain épisode." ) LANGUAGE_( ENDING5 , "En ce qui concerne notre héro," ) LANGUAGE_( ENDING6 , "il est de retour dans son établissement préféré," ) LANGUAGE_( ENDING7 , "le «Space Burger»," ) LANGUAGE_( ENDING8 , "heureux de savoir" ) LANGUAGE_( ENDING9 , "que l'avenir des hamburgers de poulet" ) LANGUAGE_( ENDING10 , "est de nouveau assuré." ) LANGUAGE_( ENDING11 , "Félicitations !" ) LANGUAGE_( ENDING12 , "Vous avez réussi à terminer cette aventure." ) LANGUAGE_( ENDING13 , "Vous avez nettoyé toutes les planètes du système solaire" ) LANGUAGE_( ENDING14 , "des poulets envahisseurs et fait en sorte que" ) LANGUAGE_( ENDING15 , "l'humanité soit à jamais votre débitrice." ) LANGUAGE_( ENDING16 , "Bravo !" ) LANGUAGE_( REGISTER1 , "Bravo !" ) LANGUAGE_( REGISTER2 , "Vous avez survécu à votre première" ) LANGUAGE_( REGISTER3 , "rencontre avec le vaisseau Mère-poule !" ) LANGUAGE_( REGISTER4 , "Cependant, le vaisseau s'est échappé" ) LANGUAGE_( REGISTER5 , "et votre tâche ne sera terminée" ) LANGUAGE_( REGISTER6 , "que lorsque vous l'aurez poursuivi" ) LANGUAGE_( REGISTER7 , "et réduit en omelette !" ) LANGUAGE_( REGISTER8 , "Enregistrez Chicken Invaders 2 en ligne dès aujourd'hui" ) LANGUAGE_( REGISTER9 , "et poursuivez votre aventure" ) LANGUAGE_( REGISTER10 , "contre 110 vagues d'envahisseuses jusqu'à" ) LANGUAGE_( REGISTER11 , "la confrontation finale !" ) LANGUAGE_( CUTSCENENAGTITLE , "Sauver le Monde !" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "Commander la version complète" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Fermer" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Oui, dites-moi tout ! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " Dites-m'en encore plus ! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " Encore ! Encore ! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Et il y a plus encore ! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " Incroyable ! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Waooouuuh, vous avez joué à ce jeu" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "plus de 60 minutes au total !" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "Impressionnant !" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "Nous espérons vraiment que cette courte démo vous a plu." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "Il est temps maintenant de profiter pleinement du jeu" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "en commandant la version complète !" ) LANGUAGE_( CUTSCENENAG1X1 , "Le jeu vous plaît jusqu'ici ?" ) LANGUAGE_( CUTSCENENAG1X2 , "Saviez-vous que vous jouez seulement avec" ) LANGUAGE_( CUTSCENENAG1X3 , "une courte version démo avec des options inactivées ?" ) LANGUAGE_( CUTSCENENAG1X4 , "Vous n'avez donc encore rien vu !" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "Jetons maintenant un œil à la version complète !" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Quand vous aurez vu tout ce qui vous attend," ) LANGUAGE_( CUTSCENENAG1X9 , "vous comprendrez que votre aventure" ) LANGUAGE_( CUTSCENENAG1X10 , "dans Chicken Invaders n'en est qu'à ses balbutiements !" ) LANGUAGE_( CUTSCENENAG2X1 , "Voyons ce que la version complète vous offre..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Visitez 11 systèmes stellaires" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Affrontez 110 vagues d'invasion de poulets" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Découvrez 3 armes terrifiantes" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Améliorez vos armes grâce à 11 niveaux de puissance" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Collectez 14 bonus différents" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 Et, bien sûr... sauvez le Monde !" ) LANGUAGE_( CUTSCENENAG3X1 , "Ca, ce n'était qu'un aperçu... il y a bien plus encore !" ) LANGUAGE_( CUTSCENENAG3X2 , "La version complète vous propose des bonus et" ) LANGUAGE_( CUTSCENENAG3X3 , "de nombreuses fonctions qui ne sont pas dans la démo !" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Codes de \"la Triche\"" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Durée de jeu illimitée" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Notice plus complète" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Guide des armes" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Guide des bonus" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Trucs et astuces" ) LANGUAGE_( CUTSCENENAG5X1 , "Une fois que vous aurez commandé la version complète" ) LANGUAGE_( CUTSCENENAG5X2 , "et que vous serez un chasseur de poulets enregistré," ) LANGUAGE_( CUTSCENENAG5X3 , "vous bénéficierez de ce panel exclusif de" ) LANGUAGE_( CUTSCENENAG5X4 , "privilèges offerts par InterAction studios:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 Votre enregistrement n'expire JAMAIS !" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 Mises à jour GRATUITES !" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 Editions spéciales GRATUITES !" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 Versions traduites GRATUITES !" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 Aide GRATUITE et illimitée !" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "Vous vous en êtes sorti comme un chef jusqu'à présent," ) LANGUAGE_( CUTSCENENAG6X3 , "mais le meilleur reste à venir !" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "Ne laissez pas aux poulets le temps de se réorganiser !" ) LANGUAGE_( CUTSCENENAG6X6 , "Commandez dès aujourd'hui la version complète" ) LANGUAGE_( CUTSCENENAG6X7 , "et montrez-leur qui est l'espèce dominante sur cette planète !" ) LANGUAGE_( CUTSCENENAG6X8 , "L'avenir des sandwichs au poulet est entre vos mains !" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "Rendez-nous fiers d'être des humains !" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas et InterAction studios" ) LANGUAGE_( CREDITS , "Crédits" ) LANGUAGE_( CREDITS1A1 , "Réalisation," ) LANGUAGE_( CREDITS1A2 , "programmation," ) LANGUAGE_( CREDITS1A3 , "et dessins du jeu" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Musique" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Remerciements" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Pause" ) LANGUAGE_( RESUME , "Reprise" ) LANGUAGE_( RESUMEHINT , "Reprendre le jeu" ) LANGUAGE_( QUITGAME , "Quitter" ) LANGUAGE_( QUITGAMEHINT , "Quitter le jeu (partie sauvée)" ) LANGUAGE_( BONUSTEAMPLAY , "Jeu en équipe" ) LANGUAGE_( BONUSAPPETITE , "Appétit" ) LANGUAGE_( BONUSWEAPON , "Arme" ) LANGUAGE_( BONUSMYSTERY , "Mystère" ) LANGUAGE_( BONUSCHARITY , "Charité" ) LANGUAGE_( BONUSEFFICIENCY , "Efficacité" ) LANGUAGE_( BONUSDESTROYER , "Destroyer" ) LANGUAGE_( BONUSMULTIKILL , "Morts multiples" ) LANGUAGE_( BONUSLIFEASSIST , "Assistant de vie" ) LANGUAGE_( BONUSEXTRALIFE , "Nouvelle vie !" ) LANGUAGE_( BONUSEARLYBIRD , "Lève-tôt" ) LANGUAGE_( BONUSFIRSTKILL , "Première mort" ) LANGUAGE_( BONUSTREASURE , "Trésor" ) LANGUAGE_( BONUSMAXPOWER , "Puissance maxi !" ) LANGUAGE_( BONUSFIREPOWER , "Puissance de tir" ) LANGUAGE_( RANKING1 , "Première place" ) LANGUAGE_( RANKING2 , "Deuxième place" ) LANGUAGE_( RANKING3 , "Troisième place" ) LANGUAGE_( RANKING4 , "Quatrième place" ) LANGUAGE_( RANKING5 , "Cinquième place" ) LANGUAGE_( RANKING6 , "Sixième place" ) LANGUAGE_( RANKING7 , "Septième place" ) LANGUAGE_( RANKING8 , "Huitième place" ) LANGUAGE_( RANKING9 , "Neuvième place" ) LANGUAGE_( RANKING10 , "Dixième place" ) LANGUAGE_( PLANETNAME1 , "Pluton" ) LANGUAGE_( PLANETNAME2 , "Neptune" ) LANGUAGE_( PLANETNAME3 , "Uranus" ) LANGUAGE_( PLANETNAME4 , "Saturne" ) LANGUAGE_( PLANETNAME5 , "Jupiter" ) LANGUAGE_( PLANETNAME6 , "La Ceinture d'Astéroïdes" ) LANGUAGE_( PLANETNAME7 , "Mars" ) LANGUAGE_( PLANETNAME8 , "La Terre" ) LANGUAGE_( PLANETNAME9 , "Vénus" ) LANGUAGE_( PLANETNAME10 , "Mercure" ) LANGUAGE_( PLANETNAME11 , "Le Soleil" ) LANGUAGE_( CHOOSEPLAYERS1 , "Démarrez les Moteurs !" ) LANGUAGE_( CHOOSEPLAYERS2 , "Sélectionnez les joueurs en appuyant sur feu" ) LANGUAGE_( WAVEDEFAULT , "Vague" ) LANGUAGE_( WAVEDEFAULTB , "Préparez-vous !" ) LANGUAGE_( WAVE50 , "hauts les cœurs !" ) LANGUAGE_( WAVE50B , "Astéroïdes en vue" ) LANGUAGE_( WAVE51 , "Astéroïdes" ) LANGUAGE_( WAVE52 , "Encore des Astéroïdes" ) LANGUAGE_( WAVE53 , "Encore plus d'Astéroïdes" ) LANGUAGE_( WAVE54 , "À Moitié Chemin" ) LANGUAGE_( WAVE55 , "Tenez Bon !" ) LANGUAGE_( WAVE56 , "On y Est Bientôt ?" ) LANGUAGE_( WAVE57 , "On y Est Presque" ) LANGUAGE_( WAVE58 , "Un Dernier !" ) LANGUAGE_( WAVE59 , "En Quittant la Ceinture d'Astéroïdes" ) LANGUAGE_( WAVE59B , "Bonus ?" ) LANGUAGE_( WAVE00 , "Premier Contact" ) LANGUAGE_( WAVEX0 , "Approche Initiale" ) LANGUAGE_( WAVEX1 , "Invasion Classique" ) LANGUAGE_( WAVEX2 , "Encore une Fois" ) LANGUAGE_( WAVEX3 , "Pluie de Météores" ) LANGUAGE_( WAVEX3B , "Attention !" ) LANGUAGE_( WAVE04 , "Parachutistes !" ) LANGUAGE_( WAVE14 , "Un à Un" ) LANGUAGE_( WAVE24 , "Brouillade !" ) LANGUAGE_( WAVE24B , "Au p'tit déj" ) LANGUAGE_( WAVE74 , "Poulets en Colère !" ) LANGUAGE_( WAVE74B , "Ne les faites pas enrager !" ) LANGUAGE_( WAVE34 , "Interception de Poulets" ) LANGUAGE_( WAVE34B , "Restez près du centre !" ) LANGUAGE_( WAVE44 , "Oh Oh !" ) LANGUAGE_( WAVE44B , "Poulets exterminateurs" ) LANGUAGE_( WAVE05 , "La Mort Vient d'en-haut" ) LANGUAGE_( WAVE15 , "Renforts" ) LANGUAGE_( WAVE15B , "Attention à vos Arrières !" ) LANGUAGE_( WAVE25 , "Vite ! Ou vous êtes Mort..." ) LANGUAGE_( WAVE75 , "Chut... Silence..." ) LANGUAGE_( WAVE35 , "Elles Arrivent !" ) LANGUAGE_( WAVE45 , "Vite! Ou vous êtes Mort..." ) LANGUAGE_( WAVE06 , "Troisième Coup de Chance" ) LANGUAGE_( WAVE16 , "À l'aide !" ) LANGUAGE_( WAVE16B , "Tenez bon" ) LANGUAGE_( WAVE26 , "Côté Soleil en Haut" ) LANGUAGE_( WAVE76 , "Parlez Doucement et Prenez une Grande Casserole" ) LANGUAGE_( WAVE36 , "À l'Attaque !" ) LANGUAGE_( WAVE46 , "Continuez à Bouger !" ) LANGUAGE_( WAVEX7 , "Astéroïdes !" ) LANGUAGE_( WAVEX7B , "Non, vraiment" ) LANGUAGE_( WAVEX8 , "Bonus" ) LANGUAGE_( WAVEX9EVEN , "Montrez-leur qui Commande ici !" ) LANGUAGE_( WAVEX9ODD , "Battez-vous !" ) LANGUAGE_( WAVE39 , "Vaisseau Mère-Poule" ) LANGUAGE_( WAVE39B , "Brisez cette coquille !" ) LANGUAGE_( WAVE69 , "Vaisseau Mère-Poule" ) LANGUAGE_( WAVE69B , "Tiens, vous voilà encore ?" ) LANGUAGE_( WAVE109 , "Vaisseau Mère-Poule" ) LANGUAGE_( WAVE109B , "Confrontation finale !" ) LANGUAGE_( NOBONUS1 , "Désolé, pas de bonus !" ) LANGUAGE_( NOBONUS2 , "Bon, rien ici" ) LANGUAGE_( NOBONUS3 , "Pas loin, mais c'est raté" ) LANGUAGE_( NEWSYSTEM , "En approche vers" ) LANGUAGE_( SYSTEMENDDEFAULT , "Système Dégagé !" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Préparez-vous pour la distorsion" ) LANGUAGE_( SYSTEMEND10 , "Oh Ouais !" ) LANGUAGE_( SYSTEMEND10B , "Crève, œuf !" ) LANGUAGE_( GAMEOVER , "Jeu Terminé !" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, le logo InterAction," ) LANGUAGE_( IOS_IALEGAL2 , "%s et le logo %s sont des marques déposées de Betacom, S.A." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "Chargement..." ) LANGUAGE_( IOS_CANCEL , "Annuler" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Politique de Confidentialité" ) LANGUAGE_( IOS_TERMSOFUSE , "Conditions de Service" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Touchez ici pour changer de profil." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Touchez pour continuer" ) LANGUAGE_( IOS_NONETWORK , "Aucune connexion réseau. Assurez-vous que votre connexion réseau fonctionne." ) LANGUAGE_( IOS_NONETWORKADS , "Les annonces doivent être activés afin de continuer à jouer. Se il vous plaît vérifier votre connexion Internet." ) LANGUAGE_( IOS_RATENOW , "Evaluer maintenant !" ) LANGUAGE_( IOS_REVIEWNOW , "Ecrire un commentaire" ) LANGUAGE_( IOS_MOREGAMES , "Parties gratuites" ) LANGUAGE_( IOS_SUPPORT , "Assistance technique" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "Réinitialiser le jeu" ) LANGUAGE_( IOS_PROGRESSLOST , "Toute votre progression sera perdue !" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "Plus de jeux :" ) // Upsell-related LANGUAGE_( IOS_UNLOCKFULLVERSION , "Acheter maintenant !" ) LANGUAGE_( IOS_UNLOCKNOW , "Acheter maintenant !" ) LANGUAGE_( IOS_PLEASEWAIT , "Veuillez patienter..." ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "Plus tard" ) LANGUAGE_( IOS_ALREADYPURCHASED , "Déjà acheté ?" ) LANGUAGE_( IOS_NAGTITLE , "Débloquez la version complète !" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Visitez toutes les|planètes du système solaire !" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 Affrontez 110 vagues de poulets guerriers|avant la confrontation finale !" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Obtenez les 14 bonus !" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Gagnez en efficacité grâce à 11 améliorations d'arme !" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 Sans annonces !" ) LANGUAGE_( IOS_GDPR1 , "Les publicités nous aident à garder ce jeu gratuit." ) LANGUAGE_( IOS_GDPR2 , "Notre politique de confidentialité explique comment vos informations sont traitées afin de vous montrer des annonces appropriées." ) LANGUAGE_( IOS_GDPR_WITHADS , "Jouez gratuitement avec les annonces" ) LANGUAGE_( IOS_GDPR_NOADS , "Acheter le jeu pour supprimer les publicités" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Sensibilité de tir" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Basse" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Normale" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "Elevée" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Très élevée" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maximum" ) LANGUAGE_( CONTROLMETHODCHANGE , "Vous pouvez changer les contrôles depuis le menu \"Options\"." ) LANGUAGE_( CONTROLMETHOD , "Méthode de contrôle" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Toucher" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Tirer" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "Votre vaisseau spatial suit votre doigt sur l'écran." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "Votre vaisseau spatial simule vos gestes de tir,|mais ne suit pas votre doigt." ) LANGUAGE_( FIRINGMETHOD , "Mode de tir" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automatique" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Bouton de tir (gauche)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Bouton de tir (droit)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Deux doigts" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Touchez l'écran pour tirer automatiquement.|Tirez plus vite en touchant l'écran de façon répétitive." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Tirez en touchant le bouton à l'écran.|Tirez plus vite en touchant l'écran de façon répétitive." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Tirez en touchant le bouton à l'écran.|Tirez plus vite en touchant l'écran de façon répétitive." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Touchez l'écran avec un autre doigt pour tirer.|Tirez plus vite en touchant l'écran de façon répétitive." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "Configure son vaisseau." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Joue en solo." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)