// #pragma once // NO!, we need to include this multiple times // ---------------- (adjacent line toggles clang-format; do not modify) // clang-format off // Notes for developers: // For correct display of accented chars, always open this file from VC++.NET by // going to File/Open/File... and then clicking on the arrow next to the "Open" button // and selecting "Open as" and "Source Code (Text) Editor With encoding" /* NOTES TO TRANSLATORS: - This file's encoding: Western European (Windows) codepage 1252 - For best alignment results, set tabs to 4 characters wide when opening - Text is grouped according to its function. Related text (and text continued on multiple lines) uses the same prefix (example 1: TUTORIAL and TUTORIALHINT, example 2: WAVECLOSED, WAVECLOSEDA and WAVECLOSEDB) Things that SHOULD be translated: 1. Any text inside double quotes " ". If you want to insert an actual double quote character as part of the text, use \" 2. Please respect the original capitalization and punctuation. For example, text in all lowercase should remain lowercase and text in all capitals should remain capitals. If a phrase doesn't end with punctuation (e.g., fullstop), please don't insert punctuation in the translation. 3. If you save the file using a non-Unicode encoding, please specify which codepage you used so it can be loaded correctly. Things that SHOULD NOT be translated: 1. Anything outside double quotes. 2. Any comment that starts with // (most can be ignored, but some comments contain useful translation hints) 4. Some translatable text contains characters in the form %x (the percentage character followed by a letter). These are placeholders that will be substituted dynamically when the game runs. Comments should explain what each does. 5. Some translatable text includes graphical icons in the form \x00, they should be left as is. 6. Some translatable text includes the | character. This is a line break, and it should be preserved. 7. Some translatable text includes sequences like \x1E{ff0000}. These change the color of the text and should be preserved. 8. Some translatable text includes sequences like #FIRE#. These are substitued in the game with the key that the player has chosen for a particular action and should be preserved. */ // ------------------------------------------------------------------ // General language settings // ------------------------------------------------------------------ LANGUAGE_( NULL , "" ) // Leave this blank LANGUAGE_( LANGUAGENAME , "English" ) // Name of language (as is written in the language itself -- not in English) LANGUAGE_( LANGUAGEISOCODE , "en" ) // Developers only: Specify language ISO code here LANGUAGE_( LANGUAGECODEPAGE , "1252" ) // Developers only: Specify additional font resource here LANGUAGE_( LANGUAGEREADINGORDER , "LTR" ) // Developers only: Specify language reading order here LANGUAGE_( LANGUAGECOMPOSITECHARS , "Yes" ) // Developers only: Specify whether characters will be composited LANGUAGE_( THOUSANDSEPARATOR , "," ) // Character used to separate thousands in numbers (eg. "," for 1,000,000) LANGUAGE_( DECIMALSEPARATOR , "." ) // Character used to separate decimal points in numbers (eg. "." for 3.14) // Placeholders for extra strings LANGUAGE_( PLACEHOLDER0 , " " ) // ------------------------------------------------------------------ // DirectX key names // ------------------------------------------------------------------ // Only common keys need to be translated, the others are optional // Note on some keyboard layouts (eg QWERTZ), some alphabet keys have different letters assigned to them // Space is rather limited, so keep translations as short as possible LANGUAGE_( DIK_NONE , "" ) LANGUAGE_( DIK_UNKNOWN , "UNKNOWN" ) LANGUAGE_( DIK_ESCAPE , "Esc" ) LANGUAGE_( DIK_1 , "1" ) LANGUAGE_( DIK_2 , "2" ) LANGUAGE_( DIK_3 , "3" ) LANGUAGE_( DIK_4 , "4" ) LANGUAGE_( DIK_5 , "5" ) LANGUAGE_( DIK_6 , "6" ) LANGUAGE_( DIK_7 , "7" ) LANGUAGE_( DIK_8 , "8" ) LANGUAGE_( DIK_9 , "9" ) LANGUAGE_( DIK_0 , "0" ) LANGUAGE_( DIK_MINUS , "-" ) // - on main keyboard LANGUAGE_( DIK_EQUALS , "=" ) LANGUAGE_( DIK_BACK , "Backspace" ) // backspace LANGUAGE_( DIK_TAB , "Tab" ) LANGUAGE_( DIK_Q , "Q" ) LANGUAGE_( DIK_W , "W" ) LANGUAGE_( DIK_E , "E" ) LANGUAGE_( DIK_R , "R" ) LANGUAGE_( DIK_T , "T" ) LANGUAGE_( DIK_Y , "Y" ) LANGUAGE_( DIK_U , "U" ) LANGUAGE_( DIK_I , "I" ) LANGUAGE_( DIK_O , "O" ) LANGUAGE_( DIK_P , "P" ) LANGUAGE_( DIK_LBRACKET , "[" ) LANGUAGE_( DIK_RBRACKET , "]" ) LANGUAGE_( DIK_RETURN , "Enter" ) // Enter on main keyboard LANGUAGE_( DIK_LCONTROL , "Ctrl" ) LANGUAGE_( DIK_A , "A" ) LANGUAGE_( DIK_S , "S" ) LANGUAGE_( DIK_D , "D" ) LANGUAGE_( DIK_F , "F" ) LANGUAGE_( DIK_G , "G" ) LANGUAGE_( DIK_H , "H" ) LANGUAGE_( DIK_J , "J" ) LANGUAGE_( DIK_K , "K" ) LANGUAGE_( DIK_L , "L" ) LANGUAGE_( DIK_SEMICOLON , ";" ) LANGUAGE_( DIK_APOSTROPHE , "'" ) LANGUAGE_( DIK_GRAVE , "`" ) // accent grave LANGUAGE_( DIK_LSHIFT , "Shift" ) LANGUAGE_( DIK_BACKSLASH , "\\" ) LANGUAGE_( DIK_Z , "Z" ) LANGUAGE_( DIK_X , "X" ) LANGUAGE_( DIK_C , "C" ) LANGUAGE_( DIK_V , "V" ) LANGUAGE_( DIK_B , "B" ) LANGUAGE_( DIK_N , "N" ) LANGUAGE_( DIK_M , "M" ) LANGUAGE_( DIK_COMMA , "," ) LANGUAGE_( DIK_PERIOD , "." ) // . on main keyboard LANGUAGE_( DIK_SLASH , "/" ) // / on main keyboard LANGUAGE_( DIK_RSHIFT , "Right Shift" ) LANGUAGE_( DIK_MULTIPLY , "*" ) // * on numeric keypad LANGUAGE_( DIK_LMENU , "Alt" ) // left Alt LANGUAGE_( DIK_SPACE , "Space" ) LANGUAGE_( DIK_CAPITAL , "Caps Lock" ) LANGUAGE_( DIK_F1 , "F1" ) LANGUAGE_( DIK_F2 , "F2" ) LANGUAGE_( DIK_F3 , "F3" ) LANGUAGE_( DIK_F4 , "F4" ) LANGUAGE_( DIK_F5 , "F5" ) LANGUAGE_( DIK_F6 , "F6" ) LANGUAGE_( DIK_F7 , "F7" ) LANGUAGE_( DIK_F8 , "F8" ) LANGUAGE_( DIK_F9 , "F9" ) LANGUAGE_( DIK_F10 , "F10" ) LANGUAGE_( DIK_NUMLOCK , "Num Lock" ) LANGUAGE_( DIK_SCROLL , "Scroll Lock" ) // Scroll Lock LANGUAGE_( DIK_NUMPAD7 , "Num 7" ) LANGUAGE_( DIK_NUMPAD8 , "Num 8" ) LANGUAGE_( DIK_NUMPAD9 , "Num 9" ) LANGUAGE_( DIK_SUBTRACT , "-" ) // - on numeric keypad LANGUAGE_( DIK_NUMPAD4 , "Num 4" ) LANGUAGE_( DIK_NUMPAD5 , "Num 5" ) LANGUAGE_( DIK_NUMPAD6 , "Num 6" ) LANGUAGE_( DIK_ADD , "+" ) // + on numeric keypad LANGUAGE_( DIK_NUMPAD1 , "Num 1" ) LANGUAGE_( DIK_NUMPAD2 , "Num 2" ) LANGUAGE_( DIK_NUMPAD3 , "Num 3" ) LANGUAGE_( DIK_NUMPAD0 , "Num 0" ) LANGUAGE_( DIK_DECIMAL , "Num Del" ) // . on numeric keypad LANGUAGE_( DIK_OEM_102 , "OEM 102" ) // < > | on UK/Germany keyboards LANGUAGE_( DIK_F11 , "F11" ) LANGUAGE_( DIK_F12 , "F12" ) LANGUAGE_( DIK_F13 , "F13" ) // (NEC PC98) LANGUAGE_( DIK_F14 , "F14" ) // (NEC PC98) LANGUAGE_( DIK_F15 , "F15" ) // (NEC PC98) LANGUAGE_( DIK_KANA , "KANA" ) // (Japanese keyboard) LANGUAGE_( DIK_ABNT_C1 , "ABNT_C1" ) // / ? on Portugese (Brazilian) keyboards LANGUAGE_( DIK_CONVERT , "CONVERT" ) // (Japanese keyboard) LANGUAGE_( DIK_NOCONVERT , "NOCONVERT" ) // (Japanese keyboard) LANGUAGE_( DIK_YEN , "F14" ) // (Japanese keyboard) LANGUAGE_( DIK_ABNT_C2 , "F15" ) // Numpad . on Portugese (Brazilian) keyboards LANGUAGE_( DIK_NUMPADEQUALS , "NUMPADEQUALS" ) // = on numeric keypad (NEC PC98) LANGUAGE_( DIK_PREVTRACK , "PREVTRACK" ) // Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) LANGUAGE_( DIK_AT , "AT" ) // (NEC PC98) LANGUAGE_( DIK_COLON , "COLON" ) // (NEC PC98) LANGUAGE_( DIK_UNDERLINE , "UNDERLINE" ) // (NEC PC98) LANGUAGE_( DIK_KANJI , "KANJI" ) // (Japanese keyboard) LANGUAGE_( DIK_STOP , "STOP" ) // (NEC PC98) LANGUAGE_( DIK_AX , "AX" ) // (Japan AX) LANGUAGE_( DIK_UNLABELED , "UNLABELED" ) // (J3100) LANGUAGE_( DIK_NEXTTRACK , "NEXTTRACK" ) // Next Track LANGUAGE_( DIK_NUMPADENTER , "Num Enter" ) // Enter on numeric keypad LANGUAGE_( DIK_RCONTROL , "Right Ctrl" ) LANGUAGE_( DIK_MUTE , "MUTE" ) // Mute LANGUAGE_( DIK_CALCULATOR , "CALCULATOR" ) // Calculator LANGUAGE_( DIK_PLAYPAUSE , "PLAYPAUSE" ) // Play / Pause LANGUAGE_( DIK_MEDIASTOP , "MEDIASTOP" ) // Media Stop LANGUAGE_( DIK_VOLUMEDOWN , "VOLUMEDOWN" ) // Volume - LANGUAGE_( DIK_VOLUMEUP , "VOLUMEUP" ) // Volume + LANGUAGE_( DIK_WEBHOME , "WEBHOME" ) // Web home LANGUAGE_( DIK_NUMPADCOMMA , "NUMPADCOMMA" ) // , on numeric keypad (NEC PC98) LANGUAGE_( DIK_DIVIDE , "Num /" ) // / on numeric keypad LANGUAGE_( DIK_SYSRQ , "Prnt Scrn" ) LANGUAGE_( DIK_RMENU , "Right Alt" ) // right Alt LANGUAGE_( DIK_PAUSE , "Pause" ) // Pause LANGUAGE_( DIK_HOME , "Home" ) // Home on arrow keypad LANGUAGE_( DIK_UP , "\x05" ) // UpArrow on arrow keypad - \x05 is an up-arrow (don't translate) LANGUAGE_( DIK_PRIOR , "Page Up" ) // PgUp on arrow keypad LANGUAGE_( DIK_LEFT , "\x03" ) // LeftArrow on arrow keypad - \x03 is a left-arrow (don't translate) LANGUAGE_( DIK_RIGHT , "\x04" ) // RightArrow on arrow keypad - \x04 is a right-arrow (don't translate) LANGUAGE_( DIK_END , "End" ) // End on arrow keypad LANGUAGE_( DIK_DOWN , "\x06" ) // DownArrow on arrow keypad - \x06 is a down-arrow (don't translate) LANGUAGE_( DIK_NEXT , "Page Down" ) // PgDn on arrow keypad LANGUAGE_( DIK_INSERT , "Insert" ) // Insert on arrow keypad LANGUAGE_( DIK_DELETE , "Delete" ) // Delete on arrow keypad LANGUAGE_( DIK_LWIN , "Left Windows" ) // Left Windows key LANGUAGE_( DIK_RWIN , "RWIN" ) // Right Windows key LANGUAGE_( DIK_APPS , "Application" ) // AppMenu key LANGUAGE_( DIK_POWER , "POWER" ) // System Power LANGUAGE_( DIK_SLEEP , "SLEEP" ) // System Sleep LANGUAGE_( DIK_WAKE , "WAKE" ) // System Wake LANGUAGE_( DIK_WEBSEARCH , "WEBSEARCH" ) // Web Search LANGUAGE_( DIK_WEBFAVORITES , "WEBFAVORITES" ) // Web Favorites LANGUAGE_( DIK_WEBREFRESH , "WEBREFRESH" ) // Web Refresh LANGUAGE_( DIK_WEBSTOP , "WEBSTOP" ) // Web Stop LANGUAGE_( DIK_WEBFORWARD , "WEBFORWARD" ) // Web Forward LANGUAGE_( DIK_WEBBACK , "WEBBACK" ) // Web Back LANGUAGE_( DIK_MYCOMPUTER , "MYCOMPUTER" ) // My Computer LANGUAGE_( DIK_MAIL , "MAIL" ) // Mail LANGUAGE_( DIK_MEDIASELECT , "MEDIASELECT" ) // Media Select // Additional mapped keys LANGUAGE_( DIK_JOYUP , "JOYUP" ) LANGUAGE_( DIK_JOYDOWN , "JOYDOWN" ) LANGUAGE_( DIK_JOYLEFT , "JOYLEFT" ) LANGUAGE_( DIK_JOYRIGHT , "JOYRIGHT" ) LANGUAGE_( DIK_JOYBUTTON0 , "JOYBUTTON0" ) LANGUAGE_( DIK_JOYBUTTON1 , "JOYBUTTON1" ) LANGUAGE_( DIK_JOYBUTTON2 , "JOYBUTTON2" ) LANGUAGE_( DIK_JOYBUTTON3 , "JOYBUTTON3" ) LANGUAGE_( DIK_JOYBUTTON4 , "JOYBUTTON4" ) LANGUAGE_( DIK_JOYBUTTON5 , "JOYBUTTON5" ) LANGUAGE_( DIK_JOYBUTTON6 , "JOYBUTTON6" ) LANGUAGE_( DIK_JOYBUTTON7 , "JOYBUTTON7" ) LANGUAGE_( DIK_JOYBUTTON8 , "JOYBUTTON8" ) LANGUAGE_( DIK_JOYBUTTON9 , "JOYBUTTON9" ) LANGUAGE_( DIK_JOYBUTTON10 , "JOYBUTTON10" ) LANGUAGE_( DIK_JOYBUTTON11 , "JOYBUTTON11" ) LANGUAGE_( DIK_JOYBUTTON12 , "JOYBUTTON12" ) LANGUAGE_( DIK_JOYBUTTON13 , "JOYBUTTON13" ) LANGUAGE_( DIK_JOYBUTTON14 , "JOYBUTTON14" ) LANGUAGE_( DIK_JOYBUTTON15 , "JOYBUTTON15" ) LANGUAGE_( DIK_JOYBUTTON16 , "JOYBUTTON16" ) LANGUAGE_( DIK_JOYBUTTON17 , "JOYBUTTON17" ) LANGUAGE_( DIK_JOYBUTTON18 , "JOYBUTTON18" ) LANGUAGE_( DIK_JOYBUTTON19 , "JOYBUTTON19" ) LANGUAGE_( DIK_JOYBUTTON20 , "JOYBUTTON20" ) LANGUAGE_( DIK_JOYBUTTON21 , "JOYBUTTON21" ) LANGUAGE_( DIK_JOYBUTTON22 , "JOYBUTTON22" ) LANGUAGE_( DIK_JOYBUTTON23 , "JOYBUTTON23" ) LANGUAGE_( DIK_JOYBUTTON24 , "JOYBUTTON24" ) LANGUAGE_( DIK_JOYBUTTON25 , "JOYBUTTON25" ) LANGUAGE_( DIK_JOYBUTTON26 , "JOYBUTTON26" ) LANGUAGE_( DIK_JOYBUTTON27 , "JOYBUTTON27" ) LANGUAGE_( DIK_JOYBUTTON28 , "JOYBUTTON28" ) LANGUAGE_( DIK_JOYBUTTON29 , "JOYBUTTON29" ) LANGUAGE_( DIK_JOYBUTTON30 , "JOYBUTTON30" ) LANGUAGE_( DIK_JOYBUTTON31 , "JOYBUTTON31" ) LANGUAGE_( DIK_MOUSEUP , "MOUSEUP" ) LANGUAGE_( DIK_MOUSEDOWN , "MOUSEDOWN" ) LANGUAGE_( DIK_MOUSELEFT , "MOUSELEFT" ) LANGUAGE_( DIK_MOUSERIGHT , "MOUSERIGHT" ) LANGUAGE_( DIK_MOUSEBUTTON0 , "MOUSE BUTTON 0" ) LANGUAGE_( DIK_MOUSEBUTTON1 , "MOUSE BUTTON 1" ) LANGUAGE_( DIK_MOUSEBUTTON2 , "MOUSE BUTTON 2" ) LANGUAGE_( DIK_MOUSEBUTTON3 , "MOUSE BUTTON 3" ) // ------------------------------------------------------------------ // Country names // ------------------------------------------------------------------ // Must be consecutive, and the order MUST match the one used in MenuCountry LANGUAGE_( COUNTRYNONE , "not specified" ) LANGUAGE_( COUNTRYAF , "Afghanistan" ) LANGUAGE_( COUNTRYAL , "Albania" ) LANGUAGE_( COUNTRYDZ , "Algeria" ) LANGUAGE_( COUNTRYAS , "American Samoa" ) LANGUAGE_( COUNTRYAD , "Andorra" ) LANGUAGE_( COUNTRYAO , "Angola" ) LANGUAGE_( COUNTRYAI , "Anguilla" ) LANGUAGE_( COUNTRYAQ , "Antarctica" ) LANGUAGE_( COUNTRYAG , "Antigua and Barbuda" ) LANGUAGE_( COUNTRYAR , "Argentina" ) LANGUAGE_( COUNTRYAM , "Armenia" ) LANGUAGE_( COUNTRYAW , "Aruba" ) LANGUAGE_( COUNTRYAU , "Australia" ) LANGUAGE_( COUNTRYAT , "Austria" ) LANGUAGE_( COUNTRYAZ , "Azerbaijan" ) LANGUAGE_( COUNTRYBS , "Bahamas" ) LANGUAGE_( COUNTRYBH , "Bahrain" ) LANGUAGE_( COUNTRYBD , "Bangladesh" ) LANGUAGE_( COUNTRYBB , "Barbados" ) LANGUAGE_( COUNTRYBY , "Belarus" ) LANGUAGE_( COUNTRYBE , "Belgium" ) LANGUAGE_( COUNTRYBZ , "Belize" ) LANGUAGE_( COUNTRYBJ , "Benin" ) LANGUAGE_( COUNTRYBM , "Bermuda" ) LANGUAGE_( COUNTRYBT , "Bhutan" ) LANGUAGE_( COUNTRYBO , "Bolivia" ) LANGUAGE_( COUNTRYBA , "Bosnia and Herzegowina" ) LANGUAGE_( COUNTRYBW , "Botswana" ) LANGUAGE_( COUNTRYBV , "Bouvet Island" ) LANGUAGE_( COUNTRYBR , "Brazil" ) LANGUAGE_( COUNTRYIO , "British Indian Ocean Territory" ) LANGUAGE_( COUNTRYBN , "Brunei Darussalam" ) LANGUAGE_( COUNTRYBG , "Bulgaria" ) LANGUAGE_( COUNTRYBF , "Burkina Faso" ) LANGUAGE_( COUNTRYBI , "Burundi" ) LANGUAGE_( COUNTRYKH , "Cambodia" ) LANGUAGE_( COUNTRYCM , "Cameroon" ) LANGUAGE_( COUNTRYCA , "Canada" ) LANGUAGE_( COUNTRYCV , "Cape Verde" ) LANGUAGE_( COUNTRYKY , "Cayman Islands" ) LANGUAGE_( COUNTRYCF , "Central African Republic" ) LANGUAGE_( COUNTRYTD , "Chad" ) LANGUAGE_( COUNTRYCL , "Chile" ) LANGUAGE_( COUNTRYCN , "China" ) LANGUAGE_( COUNTRYCX , "Christmas Island" ) LANGUAGE_( COUNTRYCC , "Cocos Islands" ) LANGUAGE_( COUNTRYCO , "Colombia" ) LANGUAGE_( COUNTRYKM , "Comoros" ) LANGUAGE_( COUNTRYCG , "Congo" ) LANGUAGE_( COUNTRYCD , "Congo, the Democratic Republic of the" ) LANGUAGE_( COUNTRYCK , "Cook Islands" ) LANGUAGE_( COUNTRYCR , "Costa Rica" ) LANGUAGE_( COUNTRYCI , "Cote d'Ivoire" ) LANGUAGE_( COUNTRYHR , "Croatia" ) LANGUAGE_( COUNTRYCU , "Cuba" ) LANGUAGE_( COUNTRYCY , "Cyprus" ) LANGUAGE_( COUNTRYCZ , "Czech Republic" ) LANGUAGE_( COUNTRYDK , "Denmark" ) LANGUAGE_( COUNTRYDJ , "Djibouti" ) LANGUAGE_( COUNTRYDM , "Dominica" ) LANGUAGE_( COUNTRYDO , "Dominican Republic" ) LANGUAGE_( COUNTRYTP , "East Timor" ) LANGUAGE_( COUNTRYEC , "Ecuador" ) LANGUAGE_( COUNTRYEG , "Egypt" ) LANGUAGE_( COUNTRYSV , "El Salvador" ) LANGUAGE_( COUNTRYGQ , "Equatorial Guinea" ) LANGUAGE_( COUNTRYER , "Eritrea" ) LANGUAGE_( COUNTRYEE , "Estonia" ) LANGUAGE_( COUNTRYET , "Ethiopia" ) LANGUAGE_( COUNTRYFK , "Falkland Islands / Malvinas" ) LANGUAGE_( COUNTRYFO , "Faroe Islands" ) LANGUAGE_( COUNTRYFJ , "Fiji" ) LANGUAGE_( COUNTRYFI , "Finland" ) LANGUAGE_( COUNTRYFR , "France" ) LANGUAGE_( COUNTRYFX , "France, Metropolitan" ) LANGUAGE_( COUNTRYGF , "French Guiana" ) LANGUAGE_( COUNTRYPF , "French Polynesia" ) LANGUAGE_( COUNTRYTF , "French Southern Territories" ) LANGUAGE_( COUNTRYGA , "Gabon" ) LANGUAGE_( COUNTRYGM , "Gambia" ) LANGUAGE_( COUNTRYGE , "Georgia" ) LANGUAGE_( COUNTRYDE , "Germany" ) LANGUAGE_( COUNTRYGH , "Ghana" ) LANGUAGE_( COUNTRYGI , "Gibraltar" ) LANGUAGE_( COUNTRYGR , "Greece" ) LANGUAGE_( COUNTRYGL , "Greenland" ) LANGUAGE_( COUNTRYGD , "Grenada" ) LANGUAGE_( COUNTRYGP , "Guadeloupe" ) LANGUAGE_( COUNTRYGU , "Guam" ) LANGUAGE_( COUNTRYGT , "Guatemala" ) LANGUAGE_( COUNTRYGN , "Guinea" ) LANGUAGE_( COUNTRYGW , "Guinea-Bissau" ) LANGUAGE_( COUNTRYGY , "Guyana" ) LANGUAGE_( COUNTRYHT , "Haiti" ) LANGUAGE_( COUNTRYHM , "Heard and Mc Donald Islands" ) LANGUAGE_( COUNTRYVA , "Holy See / Vatican City State" ) LANGUAGE_( COUNTRYHN , "Honduras" ) LANGUAGE_( COUNTRYHK , "Hong Kong" ) LANGUAGE_( COUNTRYHU , "Hungary" ) LANGUAGE_( COUNTRYIS , "Iceland" ) LANGUAGE_( COUNTRYIN , "India" ) LANGUAGE_( COUNTRYID , "Indonesia" ) LANGUAGE_( COUNTRYIR , "Iran, Islamic Republic of" ) LANGUAGE_( COUNTRYIQ , "Iraq" ) LANGUAGE_( COUNTRYIE , "Ireland" ) LANGUAGE_( COUNTRYIL , "Israel" ) LANGUAGE_( COUNTRYIT , "Italy" ) LANGUAGE_( COUNTRYJM , "Jamaica" ) LANGUAGE_( COUNTRYJP , "Japan" ) LANGUAGE_( COUNTRYJO , "Jordan" ) LANGUAGE_( COUNTRYKZ , "Kazakhstan" ) LANGUAGE_( COUNTRYKE , "Kenya" ) LANGUAGE_( COUNTRYKI , "Kiribati" ) LANGUAGE_( COUNTRYKP , "Korea, North" ) LANGUAGE_( COUNTRYKR , "Korea, South" ) LANGUAGE_( COUNTRYKW , "Kuwait" ) LANGUAGE_( COUNTRYKG , "Kyrgyzstan" ) LANGUAGE_( COUNTRYLA , "Lao People's Democratic Republic" ) LANGUAGE_( COUNTRYLV , "Latvia" ) LANGUAGE_( COUNTRYLB , "Lebanon" ) LANGUAGE_( COUNTRYLS , "Lesotho" ) LANGUAGE_( COUNTRYLR , "Liberia" ) LANGUAGE_( COUNTRYLY , "Libyan Arab Jamahiriya" ) LANGUAGE_( COUNTRYLI , "Liechtenstein" ) LANGUAGE_( COUNTRYLT , "Lithuania" ) LANGUAGE_( COUNTRYLU , "Luxembourg" ) LANGUAGE_( COUNTRYMO , "Macau" ) LANGUAGE_( COUNTRYMK , "F.Y.R.O.M." ) LANGUAGE_( COUNTRYMG , "Madagascar" ) LANGUAGE_( COUNTRYMW , "Malawi" ) LANGUAGE_( COUNTRYMY , "Malaysia" ) LANGUAGE_( COUNTRYMV , "Maldives" ) LANGUAGE_( COUNTRYML , "Mali" ) LANGUAGE_( COUNTRYMT , "Malta" ) LANGUAGE_( COUNTRYMH , "Marshall Islands" ) LANGUAGE_( COUNTRYMQ , "Martinique" ) LANGUAGE_( COUNTRYMR , "Mauritania" ) LANGUAGE_( COUNTRYMU , "Mauritius" ) LANGUAGE_( COUNTRYYT , "Mayotte" ) LANGUAGE_( COUNTRYMX , "Mexico" ) LANGUAGE_( COUNTRYFM , "Micronesia, Federated States of" ) LANGUAGE_( COUNTRYMD , "Moldova, Republic of" ) LANGUAGE_( COUNTRYMC , "Monaco" ) LANGUAGE_( COUNTRYMN , "Mongolia" ) LANGUAGE_( COUNTRYMS , "Montserrat" ) LANGUAGE_( COUNTRYMA , "Morocco" ) LANGUAGE_( COUNTRYMZ , "Mozambique" ) LANGUAGE_( COUNTRYMM , "Myanmar" ) LANGUAGE_( COUNTRYNA , "Namibia" ) LANGUAGE_( COUNTRYNR , "Nauru" ) LANGUAGE_( COUNTRYNP , "Nepal" ) LANGUAGE_( COUNTRYNL , "Netherlands" ) LANGUAGE_( COUNTRYAN , "Netherlands Antilles" ) LANGUAGE_( COUNTRYNC , "New Caledonia" ) LANGUAGE_( COUNTRYNZ , "New Zealand" ) LANGUAGE_( COUNTRYNI , "Nicaragua" ) LANGUAGE_( COUNTRYNE , "Niger" ) LANGUAGE_( COUNTRYNG , "Nigeria" ) LANGUAGE_( COUNTRYNU , "Niue" ) LANGUAGE_( COUNTRYNF , "Norfolk Island" ) LANGUAGE_( COUNTRYMP , "Northern Mariana Islands" ) LANGUAGE_( COUNTRYNO , "Norway" ) LANGUAGE_( COUNTRYOM , "Oman" ) LANGUAGE_( COUNTRYPK , "Pakistan" ) LANGUAGE_( COUNTRYPW , "Palau" ) LANGUAGE_( COUNTRYPA , "Panama" ) LANGUAGE_( COUNTRYPG , "Papua New Guinea" ) LANGUAGE_( COUNTRYPY , "Paraguay" ) LANGUAGE_( COUNTRYPE , "Peru" ) LANGUAGE_( COUNTRYPH , "Philippines" ) LANGUAGE_( COUNTRYPN , "Pitcairn" ) LANGUAGE_( COUNTRYPL , "Poland" ) LANGUAGE_( COUNTRYPT , "Portugal" ) LANGUAGE_( COUNTRYPR , "Puerto Rico" ) LANGUAGE_( COUNTRYQA , "Qatar" ) LANGUAGE_( COUNTRYRE , "Reunion" ) LANGUAGE_( COUNTRYRO , "Romania" ) LANGUAGE_( COUNTRYRU , "Russian Federation" ) LANGUAGE_( COUNTRYRW , "Rwanda" ) LANGUAGE_( COUNTRYKN , "Saint Kitts and Nevis" ) LANGUAGE_( COUNTRYLC , "Saint Lucia" ) LANGUAGE_( COUNTRYVC , "Saint Vincent and the Grenadines" ) LANGUAGE_( COUNTRYWS , "Samoa" ) LANGUAGE_( COUNTRYSM , "San Marino" ) LANGUAGE_( COUNTRYST , "Sao Tome and Principe" ) LANGUAGE_( COUNTRYSA , "Saudi Arabia" ) LANGUAGE_( COUNTRYSN , "Senegal" ) LANGUAGE_( COUNTRYSC , "Seychelles" ) LANGUAGE_( COUNTRYSL , "Sierra Leone" ) LANGUAGE_( COUNTRYSG , "Singapore" ) LANGUAGE_( COUNTRYSK , "Slovakia" ) LANGUAGE_( COUNTRYSI , "Slovenia" ) LANGUAGE_( COUNTRYSB , "Solomon Islands" ) LANGUAGE_( COUNTRYSO , "Somalia" ) LANGUAGE_( COUNTRYZA , "South Africa" ) LANGUAGE_( COUNTRYGS , "South Georgia / South Sandwich Islands" ) LANGUAGE_( COUNTRYES , "Spain" ) LANGUAGE_( COUNTRYLK , "Sri Lanka" ) LANGUAGE_( COUNTRYSH , "St. Helena" ) LANGUAGE_( COUNTRYPM , "St. Pierre and Miquelon" ) LANGUAGE_( COUNTRYSD , "Sudan" ) LANGUAGE_( COUNTRYSR , "Suriname" ) LANGUAGE_( COUNTRYSJ , "Svalbard and Jan Mayen Islands" ) LANGUAGE_( COUNTRYSZ , "Swaziland" ) LANGUAGE_( COUNTRYSE , "Sweden" ) LANGUAGE_( COUNTRYCH , "Switzerland" ) LANGUAGE_( COUNTRYSY , "Syrian Arab Republic" ) LANGUAGE_( COUNTRYTW , "Taiwan" ) LANGUAGE_( COUNTRYTJ , "Tajikistan" ) LANGUAGE_( COUNTRYTZ , "Tanzania, United Republic of" ) LANGUAGE_( COUNTRYTH , "Thailand" ) LANGUAGE_( COUNTRYTG , "Togo" ) LANGUAGE_( COUNTRYTK , "Tokelau" ) LANGUAGE_( COUNTRYTO , "Tonga" ) LANGUAGE_( COUNTRYTT , "Trinidad and Tobago" ) LANGUAGE_( COUNTRYTN , "Tunisia" ) LANGUAGE_( COUNTRYTR , "Turkey" ) LANGUAGE_( COUNTRYTM , "Turkmenistan" ) LANGUAGE_( COUNTRYTC , "Turks and Caicos Islands" ) LANGUAGE_( COUNTRYTV , "Tuvalu" ) LANGUAGE_( COUNTRYUG , "Uganda" ) LANGUAGE_( COUNTRYUA , "Ukraine" ) LANGUAGE_( COUNTRYAE , "United Arab Emirates" ) LANGUAGE_( COUNTRYGB , "United Kingdom" ) LANGUAGE_( COUNTRYUS , "United States" ) LANGUAGE_( COUNTRYUM , "United States Minor Outlying Islands" ) LANGUAGE_( COUNTRYUY , "Uruguay" ) LANGUAGE_( COUNTRYUZ , "Uzbekistan" ) LANGUAGE_( COUNTRYVU , "Vanuatu" ) LANGUAGE_( COUNTRYVE , "Venezuela" ) LANGUAGE_( COUNTRYVN , "Viet Nam" ) LANGUAGE_( COUNTRYVG , "Virgin Islands, British" ) LANGUAGE_( COUNTRYVI , "Virgin Islands, U.S." ) LANGUAGE_( COUNTRYWF , "Wallis and Futuna Islands" ) LANGUAGE_( COUNTRYEH , "Western Sahara" ) LANGUAGE_( COUNTRYYE , "Yemen" ) //LANGUAGE_( COUNTRYYU , "Yugoslavia" ) no longer exists, split into 2: LANGUAGE_( COUNTRYRS , "Serbia" ) LANGUAGE_( COUNTRYME , "Montenegro" ) LANGUAGE_( COUNTRYZM , "Zambia" ) LANGUAGE_( COUNTRYZW , "Zimbabwe" ) // ------------------------------------------------------------------ // Menu system // ------------------------------------------------------------------ LANGUAGE_( CONFIRM , "Are you sure?" ) LANGUAGE_( YES , "Yes" ) LANGUAGE_( NO , "No" ) LANGUAGE_( OK , "OK" ) LANGUAGE_( DONE , "Done" ) LANGUAGE_( APPLY , "Apply" ) LANGUAGE_( OFF , "Off" ) LANGUAGE_( ON , "On" ) LANGUAGE_( BACK , "\x09 Back" ) // \x09 is the '<' symbol (do not translate) LANGUAGE_( NEXT , "Next \x0A" ) // \x0A is the '>' symbol (do not translate) LANGUAGE_( CANCEL , "\x02 Cancel" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( FINISH , "Finish" ) LANGUAGE_( HELP , "\x0D Help" ) // \x0D is the '?' symbol (do not translate) LANGUAGE_( QUIT , "\x02 Quit" ) // \x02 is the 'X' symbol (do not translate) LANGUAGE_( STARTINGDOTS , "Starting..." ) LANGUAGE_( CONNECTED , "Connected." ) LANGUAGE_( FAILED , "Failed." ) LANGUAGE_( SUCCESS , "Success." ) LANGUAGE_( DONEDOT , "Done." ) LANGUAGE_( STOP , "Stop." ) LANGUAGE_( DEMODISABLED , "This feature is only available in the full registered version!" ) LANGUAGE_( FEATURELOCKED , "This feature has not been unlocked yet" ) // Player profiles LANGUAGE_( PLAYERS , "Players" ) LANGUAGE_( CLICKTOCHANGEPLAYERS , "Click here to change players." ) LANGUAGE_( ENTERYOURNAME , "Enter your name:" ) LANGUAGE_( HELLO , "Hello, %s!" ) // %s will be substituted with the player name LANGUAGE_( ADDPLAYER , "Add" ) LANGUAGE_( DELETEPLAYER , "Delete" ) // Main menu LANGUAGE_( STARTGAME , "Save the World" ) LANGUAGE_( HIGHSCORES , "Hall of Fame" ) LANGUAGE_( OPTIONS , "Options" ) // Menu title (no dots) LANGUAGE_( OPTIONSDOTS , "Options..." ) // Button caption LANGUAGE_( WEBSITE , "Website" ) LANGUAGE_( WEBSITEHINT , "Visit official website" ) // Gameplay options LANGUAGE_( GAMEPLAY , "Gameplay" ) LANGUAGE_( ALLOWCHEATS , "Allow cheats" ) LANGUAGE_( ALLOWCHEATSHINT , "Enable in-game cheat keys" ) LANGUAGE_( SHAREDLIVES , "Shared Lives" ) LANGUAGE_( SHAREDLIVESHINT , "Lives are shared between the two players" ) LANGUAGE_( DIFFICULTY , "Difficulty" ) LANGUAGE_( ENUMDIFFICULTY0 , "Rookie player" ) LANGUAGE_( ENUMDIFFICULTY1 , "Veteran player" ) // Graphics options LANGUAGE_( GRAPHICS , "Graphics" ) LANGUAGE_( DETAIL , "Detail" ) LANGUAGE_( DETAILHINT , "Controls the amount of graphical detail and special effects" ) LANGUAGE_( ENUMDETAIL0 , "Low" ) LANGUAGE_( ENUMDETAIL1 , "High" ) LANGUAGE_( ADVANCEDOPTIONS , "Advanced Options" ) LANGUAGE_( VIDEOMODE , "Video mode" ) LANGUAGE_( VIDEOMODEHINT , "Screen resolution" ) LANGUAGE_( FULLSCREEN , "Full screen" ) LANGUAGE_( FULLSCREENHINT , "Run game full-screen or in a window" ) LANGUAGE_( LETTERBOX , "Letterbox" ) LANGUAGE_( LETTERBOXHINT , "Preserve game's original aspect ratio" ) LANGUAGE_( VSYNC , "V-Sync" ) LANGUAGE_( VSYNCHINT , "Use vertical sync for slower but smoother display" ) LANGUAGE_( MAXIMUMFPS , "Maximum fps" ) LANGUAGE_( MAXIMUMFPSHINT , "Limits the number of frames rendered per second" ) LANGUAGE_( BILINEARFILTER , "Bilinear filter" ) LANGUAGE_( BILINEARFILTERHINT , "Enable bilinear texture filtering" ) LANGUAGE_( SHOWFPS , "Show fps" ) LANGUAGE_( SHOWFPSHINT , "Shows on-screen frame rate counter" ) // Sound options LANGUAGE_( SOUND , "Sound" ) LANGUAGE_( SOUNDQUALITY , "Audio quality" ) LANGUAGE_( SOUNDQUALITYHINT , "Overall sound quality (requires restart)" ) LANGUAGE_( ENUMSOUNDQUALITY0 , "Low" ) LANGUAGE_( ENUMSOUNDQUALITY1 , "High" ) LANGUAGE_( ENUMSOUNDQUALITY2 , "Very high" ) LANGUAGE_( SOUNDVOLUME , "Sound volume" ) LANGUAGE_( MUSICVOLUME , "Music volume" ) LANGUAGE_( INGAMEMUSIC , "In-game music" ) LANGUAGE_( INGAMEMUSICHINT , "Enables music while you're playing" ) LANGUAGE_( MUTEAUDIO , "Mute audio" ) LANGUAGE_( MUTEAUDIOHINT , "Completely silences all sounds and music" ) LANGUAGE_( ORIGINALMUSIC , "Original music" ) LANGUAGE_( ORIGINALMUSICHINT , "Switches between original and remastered music" ) // Controls options LANGUAGE_( CONTROLS , "Controls" ) LANGUAGE_( CONTROLSHINT , "Press the new key or joystick button for this control" ) LANGUAGE_( CONTROLSUP , "Move up" ) LANGUAGE_( CONTROLSDOWN , "Move down" ) LANGUAGE_( CONTROLSLEFT , "Move left" ) LANGUAGE_( CONTROLSRIGHT , "Move right" ) LANGUAGE_( CONTROLSFIRE , "Fire" ) LANGUAGE_( CONTROLSALTFIRE , "Missile" ) LANGUAGE_( CONTROLSINGAMEMENU , "In-game menu" ) LANGUAGE_( CONTROLSINGAMEMENUHINT , "Bring up menu while playing (can't be changed)" ) LANGUAGE_( CONTROLS0 , "Player Controls" ) // Menu title LANGUAGE_( CONTROLS0DOTS , "Player controls..." ) // Button caption LANGUAGE_( CONTROLS1 , "Player 1 Controls" ) // Menu title LANGUAGE_( CONTROLS1DOTS , "Player 1 controls..." ) // Button caption LANGUAGE_( CONTROLS2 , "Player 2 Controls" ) // Menu title LANGUAGE_( CONTROLS2DOTS , "Player 2 controls..." ) // Button caption LANGUAGE_( CONTROLSMOUSEBUTTONSHINT , "Select which mouse button to use" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON0 , "Left-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON1 , "Right-click" ) LANGUAGE_( ENUMCONTROLSMOUSEBUTTON2 , "Middle-click" ) LANGUAGE_( JOYSTICKDEADZONE , "Dead zone" ) // Input devices LANGUAGE_( DEVICE_KEYBOARD , "Keyboard" ) LANGUAGE_( DEVICE_MOUSE , "Mouse" ) LANGUAGE_( DEVICE_JOYSTICK , "Joystick" ) LANGUAGE_( DEVICE_GAMEPAD , "Gamepad" ) LANGUAGE_( DEVICE_TOUCHSCREEN , "Touchscreen" ) // Language options LANGUAGE_( CHANGELANGUAGE , "Language" ) LANGUAGE_( CHANGELANGUAGETEXT , "Please restart the game|and select your new language." ) // Network wizard LANGUAGE_( NETWORKWIZARD , "Network Wizard" ) // Menu title LANGUAGE_( NETWORKWIZARDDOTS , "Network Wizard..." ) // Button caption LANGUAGE_( NETTESTINTRO1 , "This wizard will help you set up your network." ) LANGUAGE_( NETTESTINTRO2 , "Your internet connection will now be tested." ) LANGUAGE_( NETTESTINTRO3 , "If your firewall asks," ) LANGUAGE_( NETTESTINTRO4 , "please allow access to the internet." ) LANGUAGE_( RUNTESTONDESKTOP , "Run test on desktop" ) LANGUAGE_( RUNTESTONDESKTOPHINT , "Run the game in a window for the duration of the test (recommended)" ) LANGUAGE_( NETTESTSUCCESS , "Connection test was successful." ) LANGUAGE_( NETTESTFAIL1 , "You can continue, but some network features will be unavailable." ) LANGUAGE_( NETCONFIGTITLE , "Network Configuration" ) LANGUAGE_( AUTHORIZATIONCODE , "Authorization code" ) LANGUAGE_( AUTHORIZATIONCODEHINT , "Type in your authorization code here" ) LANGUAGE_( SELECTYOURCOUNTRY , "Your country" ) LANGUAGE_( SELECTYOURCOUNTRYHINT , "Tip: Press a letter key to jump directly to a country" ) LANGUAGE_( NETCONFIGCONNECTION , "Internet connection:" ) LANGUAGE_( NETCONFIGCONNECTIONHINT , "How do you connect to the internet?" ) LANGUAGE_( NETCONFIGMAXPLAYERS , "Max Players:" ) LANGUAGE_( NETCONFIGMAXPLAYERSHINT , "Maximum players for network games" ) LANGUAGE_( CHECKCONNECTION , "Please check your internet connection and try again." ) // High scores LANGUAGE_( HIGHSCOREOPTIONSDOTS , "More options..." ) // Button caption LANGUAGE_( HIGHSCOREOPTIONS , "More options" ) // Menu title (no dots) LANGUAGE_( UPLOADSCORES , "Upload scores" ) LANGUAGE_( UPLOADSCORESHINT , "Add your scores to the internet high score tables" ) LANGUAGE_( UPLOADCAREER , "Upload career" ) LANGUAGE_( UPLOADCAREERHINT , "Add your career to the world-wide careers" ) LANGUAGE_( UPLOADTEXT1 , "Your data will now be uploaded" ) LANGUAGE_( UPLOADTEXT2 , "to the InterAction Studios website." ) LANGUAGE_( UPLOADTEXT3 , "Please connect to the internet before proceeding." ) LANGUAGE_( FAILEDWITHCODE , "Failed with status code: %d" ) // %d will be substituted with error code LANGUAGE_( WORLDWIDESCORES , "World-wide scores" ) LANGUAGE_( WORLDWIDESCORESHINT , "View world-wide tables (the game will close)" ) LANGUAGE_( RESETSCORES , "Reset scores" ) LANGUAGE_( RESETSCORESHINT , "Clears all high scores" ) // Help LANGUAGE_( HELPTITLE , "Help" ) LANGUAGE_( DOCUMENTATION , "Documentation" ) LANGUAGE_( DOCUMENTATIONHINT , "Browse the game documentation (the game will close)" ) LANGUAGE_( ONLINEHELP , "On-line help" ) LANGUAGE_( ONLINEHELPHINT , "Help on InterAction studios website (the game will close)" ) // Error report LANGUAGE_( ERRORREPORTTITLE , "Error Reporting" ) LANGUAGE_( ERRORREPORTINTRO1 , "An error report has been found on your computer." ) LANGUAGE_( ERRORREPORTINTRO2 , "Please help us to improve the game" ) LANGUAGE_( ERRORREPORTINTRO3 , "by submitting your report automatically!" ) LANGUAGE_( ERRORREPORTWIZARD1 , "Before your error can be reported," ) LANGUAGE_( ERRORREPORTWIZARD2 , "you'll need to run the network wizard first." ) LANGUAGE_( ERRORREPORTUPLOADING , "Uploading error data (%s bytes)." ) // %s will be substituted with the byte count LANGUAGE_( ERRORREPORTPLEASEWAIT , "Please wait..." ) // Network game LANGUAGE_( ERRORSERVERISFULL , "Server is full." ) LANGUAGE_( ERRORINCOMPATIBLEGAME , "Incompatible game." ) LANGUAGE_( ERRORMINVERSIONCLIENT , "You need at least version %s of the game (you have %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( ERRORMINVERSIONSERVER , "Server must be at least version %s of the game (it's %.2lf)." ) // %s and %.2lf will be substituted with version numbers LANGUAGE_( CONNECTEDTO , "Connected to %s" ) // %s will be substituted with network address LANGUAGE_( DISCONNECTEDFROM , "Disconnected from %s" ) // %s will be substituted with network address LANGUAGE_( QUITDISCONNECTED , "Disconnected from server." ) LANGUAGE_( QUITUSERQUIT , "User requested exit." ) LANGUAGE_( QUITGAMEOVER , "Game over." ) LANGUAGE_( QUITPLAYBACKFINISHED , "Playback finished." ) LANGUAGE_( QUITEMERGENCY , "Emergency exit requested." ) LANGUAGE_( QUITUNKNOWN , "Quit for an unknown reason." ) LANGUAGE_( PLAYERJOINED , "Player '%s' joined." ) // %s will be substituted with the player name LANGUAGE_( PLAYERLEFT , "Player '%s' has left the game." ) // %s will be substituted with the player name LANGUAGE_( INVITINGPLAYERS , "Inviting more players..." ) LANGUAGE_( SOLOCONTINUEGAME , "Continue mission" ) LANGUAGE_( SOLOCONTINUEGAMEHINTDISABLED, "You don't have a saved mission yet." ) LANGUAGE_( SOLONEWGAME , "Start new mission" ) LANGUAGE_( SOLONEWGAMECONFIRM , "Any existing progress will be lost!" ) // ------------------------------------------------------------------ // Introduction/ending // ------------------------------------------------------------------ LANGUAGE_( THEEND , "THE END" ) LANGUAGE_( INTRO1 , "Space" ) LANGUAGE_( INTRO2 , "The final frontier" ) LANGUAGE_( INTRO3 , "The Solar System" ) LANGUAGE_( INTRO4 , "Our home" ) LANGUAGE_( INTRO5 , "As we rejoin the plot" ) LANGUAGE_( INTRO6 , "our hero is cleaning up" ) LANGUAGE_( INTRO7 , "the last of the chicken invaders" ) LANGUAGE_( INTRO8 , "Earth is safe once more" ) LANGUAGE_( INTRO9 , "Almost..." ) LANGUAGE_( INTRO10 , "Hmm..." ) LANGUAGE_( INTRO11 , "This does not look good" ) LANGUAGE_( INTRO12 , "Someone will have to clean up this mess" ) LANGUAGE_( INTRO13 , "I wonder who?" ) LANGUAGE_( ENDING1 , "With the destruction of the mother-hen ship," ) LANGUAGE_( ENDING2 , "The last of the chicken invaders flee the Solar System," ) LANGUAGE_( ENDING3 , "never to return again..." ) LANGUAGE_( ENDING4 , "...at least not until the sequel comes out." ) LANGUAGE_( ENDING5 , "As for our hero," ) LANGUAGE_( ENDING6 , "he returned to his favourite spot" ) LANGUAGE_( ENDING7 , "at the \"Space Burger\"," ) LANGUAGE_( ENDING8 , "content in the knowledge" ) LANGUAGE_( ENDING9 , "that the future of chicken burgers" ) LANGUAGE_( ENDING10 , "was safe once more." ) LANGUAGE_( ENDING11 , "Congratulations!" ) LANGUAGE_( ENDING12 , "You have successfully completed this adventure." ) LANGUAGE_( ENDING13 , "You have cleaned up every planet in the Solar System" ) LANGUAGE_( ENDING14 , "from invading chickens and made sure that" ) LANGUAGE_( ENDING15 , "humanity will forever be in your debt." ) LANGUAGE_( ENDING16 , "Well done!" ) LANGUAGE_( REGISTER1 , "Well Done!" ) LANGUAGE_( REGISTER2 , "You have survived your first" ) LANGUAGE_( REGISTER3 , "meeting with the Mother-Hen ship!" ) LANGUAGE_( REGISTER4 , "However, the ship has escaped" ) LANGUAGE_( REGISTER5 , "and your job won't be complete" ) LANGUAGE_( REGISTER6 , "until you track it down and" ) LANGUAGE_( REGISTER7 , "make an omelette out of it!" ) LANGUAGE_( REGISTER8 , "Register Chicken Invaders 2 online today" ) LANGUAGE_( REGISTER9 , "and continue your adventure" ) LANGUAGE_( REGISTER10 , "through 110 waves to the" ) LANGUAGE_( REGISTER11 , "final confrontation!" ) LANGUAGE_( CUTSCENENAGTITLE , "Save the World!" ) LANGUAGE_( CUTSCENENAGBUTTONORDER , "Order full version now!" ) LANGUAGE_( CUTSCENENAGBUTTONCLOSE , "\x02 Close" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT1 , " Yes, show me! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT2 , " Tell me more! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT3 , " More! More! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT4 , " Yes, there's more! \x0A" ) LANGUAGE_( CUTSCENENAGBUTTONNEXT5 , " Unbelievable! \x0A" ) LANGUAGE_( CUTSCENENAGEXPIRED1 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED2 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED3 , "Wow, you've played this game" ) LANGUAGE_( CUTSCENENAGEXPIRED4 , "for over 60 minutes in total!" ) LANGUAGE_( CUTSCENENAGEXPIRED5 , "Impressive!" ) LANGUAGE_( CUTSCENENAGEXPIRED6 , "" ) LANGUAGE_( CUTSCENENAGEXPIRED7 , "We certainly hope you've enjoyed this short demo." ) LANGUAGE_( CUTSCENENAGEXPIRED8 , "It's now time to take it to the next level" ) LANGUAGE_( CUTSCENENAGEXPIRED9 , "by ordering the full version!" ) LANGUAGE_( CUTSCENENAG1X1 , "Do you like the game so far?" ) LANGUAGE_( CUTSCENENAG1X2 , "Did you know you're only playing" ) LANGUAGE_( CUTSCENENAG1X3 , "a short and feature-limited demo version?" ) LANGUAGE_( CUTSCENENAG1X4 , "You still haven't seen anything!" ) LANGUAGE_( CUTSCENENAG1X5 , "" ) LANGUAGE_( CUTSCENENAG1X6 , "Let's take a tour of the full version!" ) LANGUAGE_( CUTSCENENAG1X7 , "" ) LANGUAGE_( CUTSCENENAG1X8 , "Once you've seen what lies in store," ) LANGUAGE_( CUTSCENENAG1X9 , "you'll realize that your Chicken Invaders" ) LANGUAGE_( CUTSCENENAG1X10 , "adventure has only just begun!" ) LANGUAGE_( CUTSCENENAG2X1 , "Let's see what the full version has to offer..." ) LANGUAGE_( CUTSCENENAG2X2 , "" ) LANGUAGE_( CUTSCENENAG2X3 , "\x01 Journey to 11 planets" ) // \x01 is the checkmark (tick) character LANGUAGE_( CUTSCENENAG2X4 , "\x01 Fight through 110 waves of invading chickens" ) LANGUAGE_( CUTSCENENAG2X5 , "\x01 Discover 3 awesome weapons" ) LANGUAGE_( CUTSCENENAG2X6 , "\x01 Upgrade weapons through 11 power levels" ) LANGUAGE_( CUTSCENENAG2X7 , "\x01 Collect 14 unique bonuses" ) LANGUAGE_( CUTSCENENAG2X10 , "\x01 And of course... save the world!" ) LANGUAGE_( CUTSCENENAG3X1 , "That's just for starters... there's much more!" ) LANGUAGE_( CUTSCENENAG3X2 , "The full version also comes jam-packed with extra" ) LANGUAGE_( CUTSCENENAG3X3 , "features that you will never find in the demo!" ) LANGUAGE_( CUTSCENENAG3X4 , "" ) LANGUAGE_( CUTSCENENAG3X5 , "\x01 Cheat codes" ) LANGUAGE_( CUTSCENENAG3X6 , "\x01 Unlimited gameplay" ) LANGUAGE_( CUTSCENENAG3X7 , "\x01 Expanded documentation" ) LANGUAGE_( CUTSCENENAG3X8 , "\x01 Weapons guides" ) LANGUAGE_( CUTSCENENAG3X9 , "\x01 Item guides" ) LANGUAGE_( CUTSCENENAG3X13 , "\x01 Hints & tips" ) LANGUAGE_( CUTSCENENAG5X1 , "Once you've ordered the full version and" ) LANGUAGE_( CUTSCENENAG5X2 , "have become a registered chicken-hunter," ) LANGUAGE_( CUTSCENENAG5X3 , "you also get access to the exclusive set of" ) LANGUAGE_( CUTSCENENAG5X4 , "InterAction studios' premium benefits:" ) LANGUAGE_( CUTSCENENAG5X5 , "" ) LANGUAGE_( CUTSCENENAG5X6 , "\x01 Your registration NEVER expires!" ) LANGUAGE_( CUTSCENENAG5X7 , "\x01 FREE version upgrades!" ) LANGUAGE_( CUTSCENENAG5X8 , "\x01 FREE special editions of the game!" ) LANGUAGE_( CUTSCENENAG5X9 , "\x01 FREE language packs!" ) LANGUAGE_( CUTSCENENAG5X10 , "\x01 FREE and unlimited support!" ) LANGUAGE_( CUTSCENENAG6X1 , "" ) LANGUAGE_( CUTSCENENAG6X2 , "You've done a great job so far," ) LANGUAGE_( CUTSCENENAG6X3 , "but the best is yet to come!" ) LANGUAGE_( CUTSCENENAG6X4 , "" ) LANGUAGE_( CUTSCENENAG6X5 , "Don't let those chickens get away with it!" ) LANGUAGE_( CUTSCENENAG6X6 , "Order the full version today and show them" ) LANGUAGE_( CUTSCENENAG6X7 , "who's the dominant species on this planet!" ) LANGUAGE_( CUTSCENENAG6X8 , "The future of chicken burgers is in your hands!" ) LANGUAGE_( CUTSCENENAG6X9 , "" ) LANGUAGE_( CUTSCENENAG6X10 , "Make mankind proud!" ) // ------------------------------------------------------------------ // Credits // ------------------------------------------------------------------ LANGUAGE_( CHICKENINVADERS , "Chicken Invaders" ) LANGUAGE_( THENEXTWAVE , "The Next Wave" ) // Do not translate. LANGUAGE_( COPYRIGHT , "©2002-2021 Konstantinos Prouskas and InterAction studios" ) LANGUAGE_( CREDITS , "Credits" ) LANGUAGE_( CREDITS1A1 , "Game Design," ) LANGUAGE_( CREDITS1A2 , "Programming," ) LANGUAGE_( CREDITS1A3 , "and Artwork" ) LANGUAGE_( CREDITS1B , "Konstantinos Prouskas" ) LANGUAGE_( CREDITS2A , "Music" ) LANGUAGE_( CREDITS2B , "Staffan Melin" ) LANGUAGE_( CREDITS3A , "Special Thanks" ) LANGUAGE_( CREDITS3B , "David Ortmann" ) // ------------------------------------------------------------------ // Game Proper // ------------------------------------------------------------------ LANGUAGE_( PAUSED , "Paused" ) LANGUAGE_( RESUME , "Resume game" ) LANGUAGE_( RESUMEHINT , "Continue playing" ) LANGUAGE_( QUITGAME , "Quit game" ) LANGUAGE_( QUITGAMEHINT , "Leave current game" ) LANGUAGE_( BONUSTEAMPLAY , "Teamplay" ) LANGUAGE_( BONUSAPPETITE , "Appetite" ) LANGUAGE_( BONUSWEAPON , "Weapon" ) LANGUAGE_( BONUSMYSTERY , "Mystery" ) LANGUAGE_( BONUSCHARITY , "Charity" ) LANGUAGE_( BONUSEFFICIENCY , "Efficiency" ) LANGUAGE_( BONUSDESTROYER , "Destroyer" ) LANGUAGE_( BONUSMULTIKILL , "Multi kill" ) LANGUAGE_( BONUSLIFEASSIST , "Life assist" ) LANGUAGE_( BONUSEXTRALIFE , "Extra life!" ) LANGUAGE_( BONUSEARLYBIRD , "Early bird" ) LANGUAGE_( BONUSFIRSTKILL , "First kill" ) LANGUAGE_( BONUSTREASURE , "Treasure" ) LANGUAGE_( BONUSMAXPOWER , "Max power!" ) LANGUAGE_( BONUSFIREPOWER , "Firepower" ) LANGUAGE_( RANKING1 , "First place" ) LANGUAGE_( RANKING2 , "Second place" ) LANGUAGE_( RANKING3 , "Third place" ) LANGUAGE_( RANKING4 , "Fourth place" ) LANGUAGE_( RANKING5 , "Fifth place" ) LANGUAGE_( RANKING6 , "Sixth place" ) LANGUAGE_( RANKING7 , "Seventh place" ) LANGUAGE_( RANKING8 , "Eighth place" ) LANGUAGE_( RANKING9 , "Ninth place" ) LANGUAGE_( RANKING10 , "Tenth place" ) LANGUAGE_( PLANETNAME1 , "Pluto" ) LANGUAGE_( PLANETNAME2 , "Neptune" ) LANGUAGE_( PLANETNAME3 , "Uranus" ) LANGUAGE_( PLANETNAME4 , "Saturn" ) LANGUAGE_( PLANETNAME5 , "Jupiter" ) LANGUAGE_( PLANETNAME6 , "The Asteroid Belt" ) LANGUAGE_( PLANETNAME7 , "Mars" ) LANGUAGE_( PLANETNAME8 , "Earth" ) LANGUAGE_( PLANETNAME9 , "Venus" ) LANGUAGE_( PLANETNAME10 , "Mercury" ) LANGUAGE_( PLANETNAME11 , "The Sun" ) LANGUAGE_( CHOOSEPLAYERS1 , "Start your Engines!" ) LANGUAGE_( CHOOSEPLAYERS2 , "Select players by pressing fire" ) LANGUAGE_( WAVEDEFAULT , "Wave" ) LANGUAGE_( WAVEDEFAULTB , "Get Ready!" ) LANGUAGE_( WAVE50 , "Heads up!" ) LANGUAGE_( WAVE50B , "Incoming asteroids" ) LANGUAGE_( WAVE51 , "Asteroids" ) LANGUAGE_( WAVE52 , "More Asteroids" ) LANGUAGE_( WAVE53 , "Yet More Asteroids" ) LANGUAGE_( WAVE54 , "Halfway There" ) LANGUAGE_( WAVE55 , "Hang in There!" ) LANGUAGE_( WAVE56 , "Are we There Yet?" ) LANGUAGE_( WAVE57 , "Almost There" ) LANGUAGE_( WAVE58 , "Just one More!" ) LANGUAGE_( WAVE59 , "Leaving Asteroid Belt" ) LANGUAGE_( WAVE59B , "Bonus?" ) LANGUAGE_( WAVE00 , "First Contact" ) LANGUAGE_( WAVEX0 , "Initial Approach" ) LANGUAGE_( WAVEX1 , "Classic Invasion" ) LANGUAGE_( WAVEX2 , "One More Time" ) LANGUAGE_( WAVEX3 , "Meteor Shower" ) LANGUAGE_( WAVEX3B , "Watch out!" ) LANGUAGE_( WAVE04 , "Paratroopers!" ) LANGUAGE_( WAVE14 , "One on One" ) LANGUAGE_( WAVE24 , "Scramble!" ) LANGUAGE_( WAVE24B , "Breakfast time" ) LANGUAGE_( WAVE74 , "Berserk Chickens!" ) LANGUAGE_( WAVE74B , "Don't make them mad!" ) LANGUAGE_( WAVE34 , "Chicken Interception" ) LANGUAGE_( WAVE34B , "Stay away from the edges!" ) LANGUAGE_( WAVE44 , "Uh-oh" ) LANGUAGE_( WAVE44B , "Terminator chickens" ) LANGUAGE_( WAVE05 , "Death from Above" ) LANGUAGE_( WAVE15 , "Reinforcements" ) LANGUAGE_( WAVE15B , "Watch your back!" ) LANGUAGE_( WAVE25 , "Be Quick or Be Dead" ) LANGUAGE_( WAVE75 , "Shh... Quiet..." ) LANGUAGE_( WAVE35 , "Incoming!" ) LANGUAGE_( WAVE45 , "Be Quick or be Dead" ) LANGUAGE_( WAVE06 , "Third Time Lucky" ) LANGUAGE_( WAVE16 , "Help!" ) LANGUAGE_( WAVE16B , "Hang in there" ) LANGUAGE_( WAVE26 , "Sunny Side Up" ) LANGUAGE_( WAVE76 , "Speak Softly and Carry a Big Pan" ) LANGUAGE_( WAVE36 , "Engage!" ) LANGUAGE_( WAVE46 , "Keep Moving!" ) LANGUAGE_( WAVEX7 , "Asteroids!" ) LANGUAGE_( WAVEX7B , "No, really!" ) LANGUAGE_( WAVEX8 , "Bonus" ) LANGUAGE_( WAVEX9EVEN , "Show'em who's Boss!" ) LANGUAGE_( WAVEX9ODD , "Fight!" ) LANGUAGE_( WAVE39 , "Mother-Hen Ship" ) LANGUAGE_( WAVE39B , "Crack that shell!" ) LANGUAGE_( WAVE69 , "Mother-Hen Ship" ) LANGUAGE_( WAVE69B , "So, we meet again!" ) LANGUAGE_( WAVE109 , "Mother-Hen Ship" ) LANGUAGE_( WAVE109B , "Final showdown!" ) LANGUAGE_( NOBONUS1 , "Sorry, no bonus!" ) LANGUAGE_( NOBONUS2 , "Hmm, nothing here" ) LANGUAGE_( NOBONUS3 , "Close, but no cigar" ) LANGUAGE_( NEWSYSTEM , "On approach to" ) LANGUAGE_( SYSTEMENDDEFAULT , "System Clear!" ) LANGUAGE_( SYSTEMENDDEFAULTB , "Prepare for warp" ) LANGUAGE_( SYSTEMEND10 , "Oh Yeah!" ) LANGUAGE_( SYSTEMEND10B , "Die, egg!" ) LANGUAGE_( GAMEOVER , "Game Over!" ) // DRM-related LANGUAGE_( DRMGAMENAME , "Chicken Invaders 2" ) LANGUAGE_( DRMTEXT1 , "Order the full game today to remove all trial restrictions" ) LANGUAGE_( DRMTEXT2 , "and enjoy playing for an unlimited amount of time!" ) LANGUAGE_( DRMBUYNOW , "Order full game!" ) LANGUAGE_( DRMPLAYTRIAL , "Play trial" ) LANGUAGE_( DRMTIMEREMAINING , "Trial remaining:" ) LANGUAGE_( DRMUNLOCK , "Unlock..." ) LANGUAGE_( DRMSERIALTEXT1 , "Please enter your serial number below." ) LANGUAGE_( DRMSERIALTEXT2 , "If you don't have a serial number," ) LANGUAGE_( DRMSERIALTEXT3 , "you can get one by ordering the full game." ) // ------------------------------------------------------------------ // iOS-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( IOS_IALEGAL1 , "InterAction studios, the InterAction studios logo," ) LANGUAGE_( IOS_IALEGAL2 , "%s, and the %s logo are trademarks of Betacom, S.A." ) // %s will be substituted with game name LANGUAGE_( IOS_LOADING , "Loading..." ) LANGUAGE_( IOS_CANCEL , "Cancel" ) LANGUAGE_( IOS_PRIVACYPOLICY , "Privacy Policy" ) LANGUAGE_( IOS_TERMSOFUSE , "Terms of Use" ) LANGUAGE_( IOS_CLICKTOCHANGEPLAYERS , "Tap here to change players." ) LANGUAGE_( IOS_PRESSXKEYTOCONTINUE , "Tap to continue" ) LANGUAGE_( IOS_NONETWORK , "Network connection is not available. Please check your network connection." ) LANGUAGE_( IOS_NONETWORKADS , "Advertisements must be enabled in order to continue playing. Please check your internet connection." ) LANGUAGE_( IOS_RATENOW , "Rate now!" ) LANGUAGE_( IOS_REVIEWNOW , "Write a Review" ) LANGUAGE_( IOS_MOREGAMES , "Free Games" ) LANGUAGE_( IOS_SUPPORT , "Support" ) LANGUAGE_( IOS_GAMECENTER , "Game Center" ) LANGUAGE_( IOS_RESETGAME , "Reset Game" ) LANGUAGE_( IOS_PROGRESSLOST , "All your progress will be lost!" ) // Displayed when IOS_RESETGAME is selected LANGUAGE_( IOS_SNEAKPEEK , "More games:" ) // Used for upsells to other games LANGUAGE_( IOS_UNLOCKFULLVERSION , "Unlock Now!" ) LANGUAGE_( IOS_UNLOCKNOW , "Unlock Now!" ) LANGUAGE_( IOS_PLEASEWAIT , "Please Wait..." ) // Displayed while unlocking is processed LANGUAGE_( IOS_LATER , "Later" ) LANGUAGE_( IOS_ALREADYPURCHASED , "Already Purchased?" ) LANGUAGE_( IOS_NAGTITLE , "Unlock the Full Version Now!" ) LANGUAGE_( IOS_NAGBULLET1 , "\x01 Journey to every planet|of the Solar System!" ) // \x01 is the checkmark/tick symbol LANGUAGE_( IOS_NAGBULLET2 , "\x01 Fight through 110 waves of invading chickens|to the final confrontation!" ) LANGUAGE_( IOS_NAGBULLET3 , "\x01 Collect all 14 skill bonuses!" ) LANGUAGE_( IOS_NAGBULLET4 , "\x01 Upgrade your weapon through 11 power levels!" ) LANGUAGE_( IOS_NAGBULLETNOADS , "\x01 No advertisements!" ) LANGUAGE_( IOS_GDPR1 , "Advertisements help us keep this game free." ) LANGUAGE_( IOS_GDPR2 , "Our Privacy Policy explains how your information is processed in order to show you appropriate ads." ) LANGUAGE_( IOS_GDPR_WITHADS , "Play FREE with ads" ) LANGUAGE_( IOS_GDPR_NOADS , "Unlock game to remove ads" ) // Menu system (game-specific) LANGUAGE_( IOS_SENSITIVITY , "Dragging sensitivity" ) LANGUAGE_( IOS_ENUMSENSITIVITY0 , "Low" ) LANGUAGE_( IOS_ENUMSENSITIVITY1 , "Standard" ) LANGUAGE_( IOS_ENUMSENSITIVITY2 , "High" ) LANGUAGE_( IOS_ENUMSENSITIVITY3 , "Very high" ) LANGUAGE_( IOS_ENUMSENSITIVITY4 , "Maximum" ) LANGUAGE_( CONTROLMETHODCHANGE , "You can change the control method through the \"Options\" menu." ) LANGUAGE_( CONTROLMETHOD , "Control method" ) LANGUAGE_( ENUMCONTROLMETHOD0 , "Touch" ) LANGUAGE_( ENUMCONTROLMETHOD1 , "Drag" ) LANGUAGE_( ENUMCONTROLMETHOD0DESC , "Your spaceship follows your finger on the screen." ) LANGUAGE_( ENUMCONTROLMETHOD1DESC , "Your spaceship mimics your dragging motions,|but doesn't follow your finger." ) LANGUAGE_( FIRINGMETHOD , "Firing mode" ) LANGUAGE_( ENUMFIRINGMETHOD0 , "Automatic" ) LANGUAGE_( ENUMFIRINGMETHOD1 , "Fire button (left)" ) LANGUAGE_( ENUMFIRINGMETHOD2 , "Fire button (right)" ) LANGUAGE_( ENUMFIRINGMETHOD3 , "Two fingers" ) LANGUAGE_( ENUMFIRINGMETHOD0DESC , "Touching the screen automatically fires.|Fire faster by tapping manually." ) LANGUAGE_( ENUMFIRINGMETHOD1DESC , "Press the on-screen button to fire.|Fire faster by tapping manually." ) LANGUAGE_( ENUMFIRINGMETHOD2DESC , "Press the on-screen button to fire.|Fire faster by tapping manually." ) LANGUAGE_( ENUMFIRINGMETHOD3DESC , "Touch the screen with a second finger to fire.|Fire faster by tapping manually." ) // ------------------------------------------------------------------ // Steam-related // ------------------------------------------------------------------ // Menu system LANGUAGE_( STEAM_PRESENSEMENUS , "In menus." ) LANGUAGE_( STEAM_PRESENSESINGLEPLAYER , "Playing single-player." ) // clang-format on // ---------------- (adjacent line toggles clang-format; do not modify)